[FFmpeg-devel] [PATCH 3/3] lavc/vaapi_encode_h265: add h265 tile encoding support

mypopy at gmail.com mypopy at gmail.com
Mon Mar 23 16:43:53 EET 2020


On Mon, Mar 23, 2020 at 10:30 PM Linjie Fu <linjie.fu at intel.com> wrote:
>
> Default to enable uniform_spacing_flag. Guess level by the tile
> rows/cols. Supported for ICL+ platforms.
>
> Also add documentations.
>
> To encode with 4 rows 2 columns:
>     ffmpeg ... -c:v hevc_vaapi -tile_rows 4 -tile_cols 2 ...
>
> Signed-off-by: Linjie Fu <linjie.fu at intel.com>
> ---
>  doc/encoders.texi              |  8 ++++++++
>  libavcodec/vaapi_encode_h265.c | 36 +++++++++++++++++++++++++++++++++++-
>  2 files changed, 43 insertions(+), 1 deletion(-)
>
> diff --git a/doc/encoders.texi b/doc/encoders.texi
> index e23b6b3..2dc5cd4 100644
> --- a/doc/encoders.texi
> +++ b/doc/encoders.texi
> @@ -3091,6 +3091,14 @@ Include HDR metadata if the input frames have it
>  messages).
>  @end table
>
> + at item tile_rows
> +Selects how many rows of tiles to encode with. For example, 4 tile rows would
> +be requested by setting the tile_rows option to 4.
> +
> + at item tile_cols
> +Selects how many columns of tiles to encode with. For example, 5 tile columns
> +would be requested by setting the tile_cols option to 5.
> +
>  @end table
>
>  @item mjpeg_vaapi
> diff --git a/libavcodec/vaapi_encode_h265.c b/libavcodec/vaapi_encode_h265.c
> index 97dc5a7..457e3d9 100644
> --- a/libavcodec/vaapi_encode_h265.c
> +++ b/libavcodec/vaapi_encode_h265.c
> @@ -63,6 +63,9 @@ typedef struct VAAPIEncodeH265Context {
>      int level;
>      int sei;
>
> +    int trows;
> +    int tcols;
> +
>      // Derived settings.
>      int fixed_qp_idr;
>      int fixed_qp_p;
> @@ -345,7 +348,7 @@ static int vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
>
>          level = ff_h265_guess_level(ptl, avctx->bit_rate,
>                                      ctx->surface_width, ctx->surface_height,
> -                                    ctx->nb_slices, 1, 1,
> +                                    ctx->nb_slices, ctx->tile_rows, ctx->tile_cols,
>                                      (ctx->b_per_p > 0) + 1);
>          if (level) {
>              av_log(avctx, AV_LOG_VERBOSE, "Using level %s.\n", level->name);
> @@ -558,6 +561,20 @@ static int vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
>
>      pps->pps_loop_filter_across_slices_enabled_flag = 1;
>
> +    if (ctx->tile_rows && ctx->tile_cols) {
> +        pps->tiles_enabled_flag         = 1;
> +        pps->uniform_spacing_flag       = 1;
> +
> +        pps->num_tile_rows_minus1       = ctx->tile_rows - 1;
> +        pps->num_tile_columns_minus1    = ctx->tile_cols - 1;
> +
> +        pps->loop_filter_across_tiles_enabled_flag = 1;
> +
> +        for (i = 0; i <= pps->num_tile_rows_minus1; i++)
> +            pps->row_height_minus1[i]   = ctx->row_height[i] - 1;
> +        for (i = 0; i <= pps->num_tile_columns_minus1; i++)
> +            pps->column_width_minus1[i] = ctx->col_width[i] - 1;
> +    }
>
>      // Fill VAAPI parameter buffers.
>
> @@ -666,6 +683,13 @@ static int vaapi_encode_h265_init_sequence_params(AVCodecContext *avctx)
>          },
>      };
>
> +    if (pps->tiles_enabled_flag) {
> +        for (i = 0; i <= vpic->num_tile_rows_minus1; i++)
> +            vpic->row_height_minus1[i]   = pps->row_height_minus1[i];
> +        for (i = 0; i <= vpic->num_tile_columns_minus1; i++)
> +            vpic->column_width_minus1[i] = pps->column_width_minus1[i];
> +    }
> +
>      return 0;
>  }
>
> @@ -1181,6 +1205,11 @@ static av_cold int vaapi_encode_h265_init(AVCodecContext *avctx)
>      if (priv->qp > 0)
>          ctx->explicit_qp = priv->qp;
>
> +    if (priv->trows && priv->tcols) {
> +        ctx->tile_rows = priv->trows;
> +        ctx->tile_cols = priv->tcols;
> +    }
> +
>      return ff_vaapi_encode_init(avctx);
>  }
>
> @@ -1257,6 +1286,11 @@ static const AVOption vaapi_encode_h265_options[] = {
>        { .i64 = SEI_MASTERING_DISPLAY | SEI_CONTENT_LIGHT_LEVEL },
>        INT_MIN, INT_MAX, FLAGS, "sei" },
>
> +    { "tile_rows", "Number of rows for tile encoding",
> +      OFFSET(trows), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, FLAGS },
> +    { "tile_cols", "Number of cols for tile encoding",
> +      OFFSET(tcols), AV_OPT_TYPE_INT, { .i64 = 0 }, 0, INT_MAX, FLAGS },
> +
>      { NULL },
>  };
>
> --

As my viewpoint, -tiles 3x2 (rows x cols) more naturally


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