[FFmpeg-devel] [PATCH 01/18] mpeg4videodec: do not copy a range of fields at once

Carl Eugen Hoyos ceffmpeg at gmail.com
Sat Mar 14 14:42:33 EET 2020


Am Sa., 14. März 2020 um 12:58 Uhr schrieb Paul B Mahol <onemda at gmail.com>:
>
> On 3/14/20, Carl Eugen Hoyos <ceffmpeg at gmail.com> wrote:
> > Am Fr., 13. März 2020 um 11:30 Uhr schrieb Anton Khirnov
> > <anton at khirnov.net>:
> >>
> >> This is extremely fragile against reordering and hides what is actually
> >> being copied. Copy all the fields manually instead.
> >> ---
> >>  libavcodec/mpeg4videodec.c | 27 ++++++++++++++++++++++++++-
> >>  1 file changed, 26 insertions(+), 1 deletion(-)
> >>
> >> diff --git a/libavcodec/mpeg4videodec.c b/libavcodec/mpeg4videodec.c
> >> index cc03486646..a51985d51b 100644
> >> --- a/libavcodec/mpeg4videodec.c
> >> +++ b/libavcodec/mpeg4videodec.c
> >> @@ -3460,7 +3460,32 @@ static int
> >> mpeg4_update_thread_context(AVCodecContext *dst,
> >>      if (ret < 0)
> >>          return ret;
> >>
> >> -    memcpy(((uint8_t*)s) + sizeof(MpegEncContext), ((uint8_t*)s1) +
> >> sizeof(MpegEncContext), sizeof(Mpeg4DecContext) - sizeof(MpegEncContext));
> >> +    s->time_increment_bits       = s1->time_increment_bits;
> >> +    s->shape                     = s1->shape;
> >> +    s->vol_sprite_usage          = s1->vol_sprite_usage;
> >> +    s->sprite_brightness_change  = s1->sprite_brightness_change;
> >> +    s->num_sprite_warping_points = s1->num_sprite_warping_points;
> >> +    s->rvlc                      = s1->rvlc;
> >> +    s->resync_marker             = s1->resync_marker;
> >> +    s->t_frame                   = s1->t_frame;
> >> +    s->new_pred                  = s1->new_pred;
> >> +    s->enhancement_type          = s1->enhancement_type;
> >> +    s->scalability               = s1->scalability;
> >> +    s->use_intra_dc_vlc          = s1->use_intra_dc_vlc;
> >> +    s->intra_dc_threshold        = s1->intra_dc_threshold;
> >> +    s->divx_version              = s1->divx_version;
> >> +    s->divx_build                = s1->divx_build;
> >> +    s->xvid_build                = s1->xvid_build;
> >> +    s->lavc_build                = s1->lavc_build;
> >> +    s->showed_packed_warning     = s1->showed_packed_warning;
> >> +    s->vol_control_parameters    = s1->vol_control_parameters;
> >> +    s->cplx_estimation_trash_i   = s1->cplx_estimation_trash_i;
> >> +    s->cplx_estimation_trash_p   = s1->cplx_estimation_trash_p;
> >> +    s->cplx_estimation_trash_b   = s1->cplx_estimation_trash_b;
> >> +    s->rgb                       = s1->rgb;
> >> +
> >> +    memcpy(s->sprite_shift, s1->sprite_shift, sizeof(s1->sprite_shift));
> >> +    memcpy(s->sprite_traj,  s1->sprite_traj,  sizeof(s1->sprite_traj));
> >
> > Am I really the only one who finds the code more "fragile" after this
> > change?
>
> Elaborate how it is "fragile"?

Because new fields might be forgotten.

Carl Eugen


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