[FFmpeg-devel] [PATCH] avcodec/nvenc: Video Codec SDK 10 features support
Soft Works
softworkz at hotmail.com
Thu Jul 2 18:42:39 EEST 2020
> -----Original Message-----
> From: ffmpeg-devel <ffmpeg-devel-bounces at ffmpeg.org> On Behalf Of
> Timo Rothenpieler
> Sent: Thursday, July 2, 2020 3:51 PM
> To: ffmpeg-devel at ffmpeg.org
> Subject: Re: [FFmpeg-devel] [PATCH] avcodec/nvenc: Video Codec SDK 10
> features support
>
> On 01.07.2020 06:03, Soft Works wrote:
> >> From: Roman Arzumanyan <rarzumanyan at nvidia.com>
> >> Sent: Tuesday, June 30, 2020 10:23 PM
> >> To: Soft Works <softworkz at hotmail.com>; FFmpeg development
> >> discussions and patches <ffmpeg-devel at ffmpeg.org>
> >> Cc: Yogender Gupta <ygupta at nvidia.com>
> >> Subject: RE: [FFmpeg-devel] [PATCH] avcodec/nvenc: Video Codec SDK 10
> >> features support
> >>
> >> Hello, nice to meet you.
> >>
> >>> Wouldn't it make sense to transition from compile time version checks to
> runtime checking?
> >>
> >> Video Codec SDK headers are not included into ffmpeg 'as is' but using the
> nvcodec-headers project instead.
>
> I have looked into full runtime loading before, but given that every single
> struct carries a version info, that will make older drivers refuse it, it's very
> much not straight forward to do, and would require major changes in both
> the nvEncodeApi.h header and ffmpeg nvenc implementation.
It's been a while that I've worked with their API, so please bear with me
when this question doesn't make sense:
Could this perhaps be addressed by partitioning into just two cases?
I mean something like:
- Compatible
- Latest
This is essentially what I would have to do soon when there's no better
solution available: Create two different ffmpeg versions.
I would create only two versions - not one per each Nvidia SDK version.
Wouldn't it be possible to do this in a similar way at runtime?
Having to dynamically choose between two implementations only
might be a lot easier than trying to handle all possible versions.
What do you think?
softworkz
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