[FFmpeg-devel] [PATCH] fate/filter-video.mak: do not use bit-exact check for dnn_processing

Guo, Yejun yejun.guo at intel.com
Sat Jan 18 15:33:46 EET 2020



> -----Original Message-----
> From: ffmpeg-devel [mailto:ffmpeg-devel-bounces at ffmpeg.org] On Behalf Of
> Carl Eugen Hoyos
> Sent: Saturday, January 18, 2020 7:06 AM
> To: FFmpeg development discussions and patches <ffmpeg-devel at ffmpeg.org>
> Subject: Re: [FFmpeg-devel] [PATCH] fate/filter-video.mak: do not use bit-exact
> check for dnn_processing
> 
> Am Fr., 17. Jan. 2020 um 15:37 Uhr schrieb Guo, Yejun <yejun.guo at intel.com>:
> >
> > the reason is that the tested models are in float format
> 
> The two reference files are ~1MB together: Do we want / need that?
> (No opinion here.)

how about just keeping one test (for format rgb24) for vf_dnn_processing? The rgb format might be the most popular format for vf_dnn_processing.

And the test has two materials:
1)  fate-suite/dnn_processing/dnn_rgb_processing.model (can be renamed from halve_first_channel_float.model, 184 byte now)
2)  fate-suite/filter-reference/dnn_rgb_processing.raw (can be renamed from dnn_processing-halve_first_channel_float.raw, 446KB now)

When we support more models (the most effort is to add more dnn layers in native mode),
I can update both dnn_rgb_processing.model (the file size will be increased bit by bit) and dnn_rgb_processing.raw (the file size will not change much).

> 
> Carl Eugen
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