[FFmpeg-devel] [PATCH] avfilter: add shufflepixels video filter

Paul B Mahol onemda at gmail.com
Sun Dec 20 12:01:34 EET 2020


Will apply soon!

On Thu, Dec 17, 2020 at 3:53 PM Paul B Mahol <onemda at gmail.com> wrote:

> Signed-off-by: Paul B Mahol <onemda at gmail.com>
> ---
>  doc/filters.texi               |  27 ++
>  libavfilter/Makefile           |   1 +
>  libavfilter/allfilters.c       |   1 +
>  libavfilter/vf_shufflepixels.c | 456 +++++++++++++++++++++++++++++++++
>  4 files changed, 485 insertions(+)
>  create mode 100644 libavfilter/vf_shufflepixels.c
>
> diff --git a/doc/filters.texi b/doc/filters.texi
> index a290239a02..0e61ac32ce 100644
> --- a/doc/filters.texi
> +++ b/doc/filters.texi
> @@ -17837,6 +17837,33 @@ ffmpeg -i INPUT -vf "shuffleframes=9 1 2 3 4 5 6
> 7 8 0" OUTPUT
>  @end example
>  @end itemize
>
> + at section shufflepixels
> +
> +Reorder pixels in video frames.
> +
> +This filter accepts the following options:
> +
> + at table @option
> + at item direction, d
> +Set shuffle direction. Can be forward or inverse direction.
> +Default direction is forward.
> +
> + at item mode, m
> +Set shuffle mode. Can be horizontal, vertical or block mode.
> +
> + at item width, w
> + at item height, h
> +Set shuffle block_size. In case of horizontal shuffle mode only width
> +part of size is used, and in case of vertical shuffle mode only height
> +part of size is used.
> +
> + at item seed, s
> +Set random seed used with shuffling pixels. Mainly useful to set to be
> able
> +to reverse filtering process to get original input.
> +For example, to reverse forward shuffle you need to use same parameters
> +and exact same seed and to set direction to inverse.
> + at end table
> +
>  @section shuffleplanes
>
>  Reorder and/or duplicate video planes.
> diff --git a/libavfilter/Makefile b/libavfilter/Makefile
> index e8db1be5df..b0fb58e9d7 100644
> --- a/libavfilter/Makefile
> +++ b/libavfilter/Makefile
> @@ -408,6 +408,7 @@ OBJS-$(CONFIG_SHARPNESS_VAAPI_FILTER)        +=
> vf_misc_vaapi.o vaapi_vpp.o
>  OBJS-$(CONFIG_SHOWINFO_FILTER)               += vf_showinfo.o
>  OBJS-$(CONFIG_SHOWPALETTE_FILTER)            += vf_showpalette.o
>  OBJS-$(CONFIG_SHUFFLEFRAMES_FILTER)          += vf_shuffleframes.o
> +OBJS-$(CONFIG_SHUFFLEPIXELS_FILTER)          += vf_shufflepixels.o
>  OBJS-$(CONFIG_SHUFFLEPLANES_FILTER)          += vf_shuffleplanes.o
>  OBJS-$(CONFIG_SIDEDATA_FILTER)               += f_sidedata.o
>  OBJS-$(CONFIG_SIGNALSTATS_FILTER)            += vf_signalstats.o
> diff --git a/libavfilter/allfilters.c b/libavfilter/allfilters.c
> index b1413730e6..c4a841b4d6 100644
> --- a/libavfilter/allfilters.c
> +++ b/libavfilter/allfilters.c
> @@ -389,6 +389,7 @@ extern AVFilter ff_vf_sharpness_vaapi;
>  extern AVFilter ff_vf_showinfo;
>  extern AVFilter ff_vf_showpalette;
>  extern AVFilter ff_vf_shuffleframes;
> +extern AVFilter ff_vf_shufflepixels;
>  extern AVFilter ff_vf_shuffleplanes;
>  extern AVFilter ff_vf_sidedata;
>  extern AVFilter ff_vf_signalstats;
> diff --git a/libavfilter/vf_shufflepixels.c
> b/libavfilter/vf_shufflepixels.c
> new file mode 100644
> index 0000000000..463bb66bc8
> --- /dev/null
> +++ b/libavfilter/vf_shufflepixels.c
> @@ -0,0 +1,456 @@
> +/*
> + * Copyright (c) 2020 Paul B Mahol
> + *
> + * This file is part of FFmpeg.
> + *
> + * FFmpeg is free software; you can redistribute it and/or
> + * modify it under the terms of the GNU Lesser General Public
> + * License as published by the Free Software Foundation; either
> + * version 2.1 of the License, or (at your option) any later version.
> + *
> + * FFmpeg is distributed in the hope that it will be useful,
> + * but WITHOUT ANY WARRANTY; without even the implied warranty of
> + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
> + * Lesser General Public License for more details.
> + *
> + * You should have received a copy of the GNU Lesser General Public
> + * License along with FFmpeg; if not, write to the Free Software
> + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
> 02110-1301 USA
> + */
> +
> +#include "libavutil/avassert.h"
> +#include "libavutil/avstring.h"
> +#include "libavutil/common.h"
> +#include "libavutil/internal.h"
> +#include "libavutil/imgutils.h"
> +#include "libavutil/lfg.h"
> +#include "libavutil/opt.h"
> +#include "libavutil/pixdesc.h"
> +#include "libavutil/random_seed.h"
> +
> +#include "avfilter.h"
> +#include "internal.h"
> +#include "video.h"
> +
> +typedef struct ShufflePixelsContext {
> +    const AVClass *class;
> +
> +    int block_w, block_h;
> +    int mode;
> +    int direction;
> +    int64_t seed;
> +
> +    int depth;
> +    int nb_planes;
> +    int linesize[4];
> +    int planewidth[4];
> +    int planeheight[4];
> +
> +    int nb_blocks;
> +
> +    uint8_t *used;
> +    int32_t *map;
> +
> +    AVLFG c;
> +
> +    int (*shuffle_pixels)(AVFilterContext *ctx, void *arg, int jobnr, int
> nb_jobs);
> +} ShufflePixelsContext;
> +
> +static int query_formats(AVFilterContext *ctx)
> +{
> +    static const enum AVPixelFormat pix_fmts[] = {
> +        AV_PIX_FMT_GRAY8, AV_PIX_FMT_GRAY9, AV_PIX_FMT_GRAY10,
> AV_PIX_FMT_GRAY14, AV_PIX_FMT_GRAY16,
> +        AV_PIX_FMT_YUV444P, AV_PIX_FMT_YUVA444P,
> +        AV_PIX_FMT_GBRP, AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10,
> AV_PIX_FMT_GBRAP10,
> +        AV_PIX_FMT_GBRP12, AV_PIX_FMT_GBRAP12, AV_PIX_FMT_GBRP14,
> AV_PIX_FMT_GBRP16,
> +        AV_PIX_FMT_GBRAP16, AV_PIX_FMT_GBRAP,
> +        AV_PIX_FMT_YUV444P9, AV_PIX_FMT_YUVA444P9, AV_PIX_FMT_YUV444P10,
> AV_PIX_FMT_YUVA444P10,
> +        AV_PIX_FMT_YUV444P12, AV_PIX_FMT_YUV444P14, AV_PIX_FMT_YUV444P16,
> AV_PIX_FMT_YUVA444P16,
> +        AV_PIX_FMT_NONE
> +    };
> +    AVFilterFormats *fmts_list = ff_make_format_list(pix_fmts);
> +    if (!fmts_list)
> +        return AVERROR(ENOMEM);
> +    return ff_set_common_formats(ctx, fmts_list);
> +}
> +
> +static void make_horizontal_map(AVFilterContext *ctx)
> +{
> +    ShufflePixelsContext *s = ctx->priv;
> +    const int nb_blocks = s->nb_blocks;
> +    AVLFG *c = &s->c;
> +    uint8_t *used = s->used;
> +    int32_t *map = s->map;
> +
> +    for (int x = 0; x < s->planewidth[0];) {
> +        int rand = av_lfg_get(c) % nb_blocks;
> +
> +        if (used[rand] == 0) {
> +            int width;
> +
> +            if (s->direction) {
> +                width = FFMIN(s->block_w, s->planewidth[0] - x);
> +                map[rand * s->block_w] = x;
> +            } else {
> +                width = FFMIN(s->block_w, s->planewidth[0] - rand *
> s->block_w);
> +                map[x] = rand * s->block_w;
> +            }
> +            used[rand] = 1;
> +
> +            if (s->direction) {
> +                for (int i = 1; i < width; i++) {
> +                    map[rand * s->block_w + i] = map[rand * s->block_w] +
> i;
> +                }
> +            } else {
> +                for (int i = 1; i < width; i++) {
> +                    map[x + i] = map[x] + i;
> +                }
> +            }
> +
> +            x += width;
> +        }
> +    }
> +}
> +
> +static void make_vertical_map(AVFilterContext *ctx)
> +{
> +    ShufflePixelsContext *s = ctx->priv;
> +    const int nb_blocks = s->nb_blocks;
> +    AVLFG *c = &s->c;
> +    uint8_t *used = s->used;
> +    int32_t *map = s->map;
> +
> +    for (int y = 0; y < s->planeheight[0];) {
> +        int rand = av_lfg_get(c) % nb_blocks;
> +
> +        if (used[rand] == 0) {
> +            int height;
> +
> +            if (s->direction) {
> +                height = FFMIN(s->block_h, s->planeheight[0] - y);
> +                map[rand * s->block_h] = y;
> +            } else {
> +                height = FFMIN(s->block_h, s->planeheight[0] - rand *
> s->block_h);
> +                map[y] = rand * s->block_h;
> +            }
> +            used[rand] = 1;
> +
> +            if (s->direction) {
> +                for (int i = 1; i < height; i++) {
> +                    map[rand * s->block_h + i] = map[rand * s->block_h] +
> i;
> +                }
> +            } else {
> +                for (int i = 1; i < height; i++) {
> +                    map[y + i] = map[y] + i;
> +                }
> +            }
> +
> +            y += height;
> +        }
> +    }
> +}
> +
> +static void make_block_map(AVFilterContext *ctx)
> +{
> +    ShufflePixelsContext *s = ctx->priv;
> +    const int nb_blocks = s->nb_blocks;
> +    int nb_blocks_w = s->planewidth[0]  / s->block_w;
> +    AVLFG *c = &s->c;
> +    uint8_t *used = s->used;
> +    int32_t *map = s->map;
> +
> +    for (int i = 0; i < nb_blocks;) {
> +        int rand = av_lfg_get(c) % nb_blocks;
> +
> +        if (used[rand] == 0) {
> +            int yin = i / nb_blocks_w;
> +            int xin = i % nb_blocks_w;
> +            int in = yin * s->block_h * s->planewidth[0] + xin *
> s->block_w;
> +            int yout = rand / nb_blocks_w;
> +            int xout = rand % nb_blocks_w;
> +            int out = yout * s->block_h * s->planewidth[0] + xout *
> s->block_w;
> +
> +            if (s->direction) {
> +                map[out] = in;
> +            } else {
> +                map[in] = out;
> +            }
> +            used[rand] = 1;
> +
> +            if (s->direction) {
> +                for (int y = 0; y < s->block_h; y++) {
> +                    for (int x = 0; x < s->block_w; x++) {
> +                        map[out + y * s->planewidth[0] + x] = map[out] +
> x + y * s->planewidth[0];
> +                    }
> +                }
> +            } else {
> +                for (int y = 0; y < s->block_h; y++) {
> +                    for (int x = 0; x < s->block_w; x++) {
> +                        map[in + y * s->planewidth[0] + x] = map[in] + x
> + y * s->planewidth[0];
> +                    }
> +                }
> +            }
> +
> +            i++;
> +        }
> +    }
> +}
> +
> +typedef struct ThreadData {
> +    AVFrame *in, *out;
> +} ThreadData;
> +
> +
> +#define SHUFFLE_HORIZONTAL(name, type)
>    \
> +static int shuffle_horizontal## name(AVFilterContext *ctx, void *arg,
>     \
> +                                     int jobnr, int nb_jobs)
>    \
> +{
>     \
> +    ShufflePixelsContext *s = ctx->priv;
>    \
> +    ThreadData *td = arg;
>     \
> +    AVFrame *in = td->in;
>     \
> +    AVFrame *out = td->out;
>     \
> +
>    \
> +    for (int p = 0; p < s->nb_planes; p++) {
>    \
> +        const int slice_start = (s->planeheight[p] * jobnr) / nb_jobs;
>    \
> +        const int slice_end = (s->planeheight[p] * (jobnr+1)) / nb_jobs;
>    \
> +        type *dst = (type *)(out->data[p] + slice_start *
> out->linesize[p]); \
> +        const type *src = (const type *)(in->data[p] +
>    \
> +                                         slice_start * in->linesize[p]);
>    \
> +        const int32_t *map = s->map;
>    \
> +
>    \
> +        for (int y = slice_start; y < slice_end; y++) {
>     \
> +            for (int x = 0; x < s->planewidth[p]; x++) {
>    \
> +                dst[x] = src[map[x]];
>     \
> +            }
>     \
> +
>    \
> +            dst += out->linesize[p] / sizeof(type);
>     \
> +            src += in->linesize[p] / sizeof(type);
>    \
> +        }
>     \
> +    }
>     \
> +
>    \
> +    return 0;
>     \
> +}
> +
> +SHUFFLE_HORIZONTAL(8, uint8_t)
> +SHUFFLE_HORIZONTAL(16, uint16_t)
> +
> +#define SHUFFLE_VERTICAL(name, type)
>    \
> +static int shuffle_vertical## name(AVFilterContext *ctx, void *arg,
>     \
> +                            int jobnr, int nb_jobs)
>     \
> +{
>     \
> +    ShufflePixelsContext *s = ctx->priv;
>    \
> +    ThreadData *td = arg;
>     \
> +    AVFrame *in = td->in;
>     \
> +    AVFrame *out = td->out;
>     \
> +
>    \
> +    for (int p = 0; p < s->nb_planes; p++) {
>    \
> +        const int slice_start = (s->planeheight[p] * jobnr) / nb_jobs;
>    \
> +        const int slice_end = (s->planeheight[p] * (jobnr+1)) / nb_jobs;
>    \
> +        type *dst = (type *)(out->data[p] + slice_start *
> out->linesize[p]); \
> +        const int32_t *map = s->map;
>    \
> +
>    \
> +        for (int y = slice_start; y < slice_end; y++) {
>     \
> +            const type *src = (const type *)(in->data[p] +
>    \
> +                                             map[y] * in->linesize[p]);
>     \
> +
>    \
> +            memcpy(dst, src, s->linesize[p]);
>     \
> +            dst += out->linesize[p] / sizeof(type);
>     \
> +        }
>     \
> +    }
>     \
> +
>    \
> +    return 0;
>     \
> +}
> +
> +SHUFFLE_VERTICAL(8, uint8_t)
> +SHUFFLE_VERTICAL(16, uint16_t)
> +
> +#define SHUFFLE_BLOCK(name, type)
>     \
> +static int shuffle_block## name(AVFilterContext *ctx, void *arg,
>    \
> +                         int jobnr, int nb_jobs)
>    \
> +{
>     \
> +    ShufflePixelsContext *s = ctx->priv;
>    \
> +    ThreadData *td = arg;
>     \
> +    AVFrame *in = td->in;
>     \
> +    AVFrame *out = td->out;
>     \
> +
>    \
> +    for (int p = 0; p < s->nb_planes; p++) {
>    \
> +        const int slice_start = (s->planeheight[p] * jobnr) / nb_jobs;
>    \
> +        const int slice_end = (s->planeheight[p] * (jobnr+1)) / nb_jobs;
>    \
> +        type *dst = (type *)(out->data[p] + slice_start *
> out->linesize[p]); \
> +        const type *src = (const type *)in->data[p];
>    \
> +        const int32_t *map = s->map + slice_start * s->planewidth[p];
>     \
> +
>    \
> +        for (int y = slice_start; y < slice_end; y++) {
>     \
> +            for (int x = 0; x < s->planewidth[p]; x++) {
>    \
> +                int ymap = map[x] / s->planewidth[p];
>     \
> +                int xmap = map[x] % s->planewidth[p];
>     \
> +
>    \
> +                dst[x] = src[xmap + ymap * in->linesize[p] /
> sizeof(type)];  \
> +            }
>     \
> +
>    \
> +            dst += out->linesize[p] / sizeof(type);
>     \
> +            map += s->planewidth[p];
>    \
> +        }
>     \
> +    }
>     \
> +
>    \
> +    return 0;
>     \
> +}
> +
> +SHUFFLE_BLOCK(8, uint8_t)
> +SHUFFLE_BLOCK(16, uint16_t)
> +
> +static int config_output(AVFilterLink *outlink)
> +{
> +    AVFilterContext *ctx = outlink->src;
> +    ShufflePixelsContext *s = ctx->priv;
> +    AVFilterLink *inlink = ctx->inputs[0];
> +    const AVPixFmtDescriptor *desc;
> +    int ret;
> +
> +    if (s->seed == -1)
> +        s->seed = av_get_random_seed();
> +    av_lfg_init(&s->c, s->seed);
> +
> +    desc = av_pix_fmt_desc_get(outlink->format);
> +    if (!desc)
> +        return AVERROR_BUG;
> +    s->nb_planes = av_pix_fmt_count_planes(outlink->format);
> +    s->depth = desc->comp[0].depth;
> +
> +    if ((ret = av_image_fill_linesizes(s->linesize, inlink->format,
> inlink->w)) < 0)
> +        return ret;
> +
> +    s->planewidth[1] = s->planewidth[2] = AV_CEIL_RSHIFT(inlink->w,
> desc->log2_chroma_w);
> +    s->planewidth[0] = s->planewidth[3] = inlink->w;
> +
> +    s->planeheight[1] = s->planeheight[2] = AV_CEIL_RSHIFT(inlink->h,
> desc->log2_chroma_h);
> +    s->planeheight[0] = s->planeheight[3] = inlink->h;
> +
> +    s->map = av_calloc(inlink->w * inlink->h, sizeof(*s->map));
> +    if (!s->map)
> +        return AVERROR(ENOMEM);
> +
> +    switch (s->mode) {
> +    case 0:
> +        s->shuffle_pixels = s->depth <= 8 ? shuffle_horizontal8 :
> shuffle_horizontal16;
> +        s->nb_blocks = (s->planewidth[0] + s->block_w - 1) / s->block_w;
> +        break;
> +    case 1:
> +        s->shuffle_pixels = s->depth <= 8 ? shuffle_vertical8 :
> shuffle_vertical16;
> +        s->nb_blocks = (s->planeheight[0] + s->block_h - 1) / s->block_h;
> +        break;
> +    case 2:
> +        s->shuffle_pixels = s->depth <= 8 ? shuffle_block8 :
> shuffle_block16;
> +        s->nb_blocks = (s->planeheight[0] / s->block_h) *
> +                       (s->planewidth[0]  / s->block_w);
> +        break;
> +    default:
> +        av_assert0(0);
> +    }
> +
> +    s->used = av_calloc(s->nb_blocks, sizeof(*s->used));
> +    if (!s->used)
> +        return AVERROR(ENOMEM);
> +
> +    switch (s->mode) {
> +    case 0:
> +        make_horizontal_map(ctx);
> +        break;
> +    case 1:
> +        make_vertical_map(ctx);
> +        break;
> +    case 2:
> +        make_block_map(ctx);
> +        break;
> +    default:
> +        av_assert0(0);
> +    }
> +
> +    return 0;
> +}
> +
> +static int filter_frame(AVFilterLink *inlink, AVFrame *in)
> +{
> +    AVFilterContext *ctx = inlink->dst;
> +    ShufflePixelsContext *s = ctx->priv;
> +    AVFrame *out = ff_get_video_buffer(ctx->outputs[0], in->width,
> in->height);
> +    ThreadData td;
> +    int ret;
> +
> +    ret = av_frame_copy_props(out, in);
> +    if (ret < 0) {
> +        av_frame_free(&out);
> +        goto fail;
> +    }
> +
> +    td.out = out;
> +    td.in = in;
> +    ctx->internal->execute(ctx, s->shuffle_pixels, &td, NULL,
> FFMIN(s->planeheight[1], ff_filter_get_nb_threads(ctx)));
> +
> +    av_frame_free(&in);
> +    return ff_filter_frame(ctx->outputs[0], out);
> +fail:
> +    av_frame_free(&in);
> +    return ret;
> +}
> +
> +static av_cold void uninit(AVFilterContext *ctx)
> +{
> +    ShufflePixelsContext *s = ctx->priv;
> +
> +    av_freep(&s->map);
> +    av_freep(&s->used);
> +}
> +
> +#define OFFSET(x) offsetof(ShufflePixelsContext, x)
> +#define FLAGS (AV_OPT_FLAG_FILTERING_PARAM | AV_OPT_FLAG_VIDEO_PARAM)
> +static const AVOption shufflepixels_options[] = {
> +    { "direction",  "set shuffle direction",  OFFSET(direction),
> AV_OPT_TYPE_INT, {.i64=0}, 0, 1, FLAGS, "dir" },
> +    { "d",          "set shuffle direction",  OFFSET(direction),
> AV_OPT_TYPE_INT, {.i64=0}, 0, 1, FLAGS, "dir" },
> +    {  "forward",    0,  0,  AV_OPT_TYPE_CONST,     {.i64=0}, 0,  0,
> FLAGS, "dir" },
> +    {  "inverse",    0,  0,  AV_OPT_TYPE_CONST,     {.i64=1}, 0,  0,
> FLAGS, "dir" },
> +    { "mode",       "set shuffle mode",  OFFSET(mode), AV_OPT_TYPE_INT,
> {.i64=0}, 0, 2, FLAGS, "mode" },
> +    { "m",          "set shuffle mode",  OFFSET(mode), AV_OPT_TYPE_INT,
> {.i64=0}, 0, 2, FLAGS, "mode" },
> +    {  "horizontal",  0,  0,  AV_OPT_TYPE_CONST,     {.i64=0}, 0,  0,
> FLAGS, "mode" },
> +    {  "vertical",    0,  0,  AV_OPT_TYPE_CONST,     {.i64=1}, 0,  0,
> FLAGS, "mode" },
> +    {  "block",       0,  0,  AV_OPT_TYPE_CONST,     {.i64=2}, 0,  0,
> FLAGS, "mode" },
> +    { "width",      "set block width",  OFFSET(block_w), AV_OPT_TYPE_INT,
> {.i64=10}, 1, 8000, FLAGS },
> +    { "w",          "set block width",  OFFSET(block_w), AV_OPT_TYPE_INT,
> {.i64=10}, 1, 8000, FLAGS },
> +    { "height",     "set block height", OFFSET(block_h), AV_OPT_TYPE_INT,
> {.i64=10}, 1, 8000, FLAGS },
> +    { "h",          "set block height", OFFSET(block_h), AV_OPT_TYPE_INT,
> {.i64=10}, 1, 8000, FLAGS },
> +    { "seed",       "set random seed",  OFFSET(seed),
>  AV_OPT_TYPE_INT64, {.i64=-1}, -1, UINT_MAX, FLAGS },
> +    { "s",          "set random seed",  OFFSET(seed),
>  AV_OPT_TYPE_INT64, {.i64=-1}, -1, UINT_MAX, FLAGS },
> +    { NULL },
> +};
> +
> +AVFILTER_DEFINE_CLASS(shufflepixels);
> +
> +static const AVFilterPad shufflepixels_inputs[] = {
> +    {
> +        .name         = "default",
> +        .type         = AVMEDIA_TYPE_VIDEO,
> +        .filter_frame = filter_frame,
> +    },
> +    { NULL },
> +};
> +
> +static const AVFilterPad shufflepixels_outputs[] = {
> +    {
> +        .name          = "default",
> +        .type          = AVMEDIA_TYPE_VIDEO,
> +        .config_props  = config_output,
> +    },
> +    { NULL },
> +};
> +
> +AVFilter ff_vf_shufflepixels = {
> +    .name          = "shufflepixels",
> +    .description   = NULL_IF_CONFIG_SMALL("Shuffle video pixels."),
> +    .priv_size     = sizeof(ShufflePixelsContext),
> +    .priv_class    = &shufflepixels_class,
> +    .query_formats = query_formats,
> +    .uninit        = uninit,
> +    .inputs        = shufflepixels_inputs,
> +    .outputs       = shufflepixels_outputs,
> +    .flags         = AVFILTER_FLAG_SUPPORT_TIMELINE_GENERIC |
> AVFILTER_FLAG_SLICE_THREADS,
> +};
> --
> 2.17.1
>
>


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