[FFmpeg-devel] [PATCH 1/5] avutil/buffer: add av_buffer_pool_flush()

Lynne dev at lynne.ee
Thu Dec 10 02:03:52 EET 2020


Dec 10, 2020, 00:40 by jonas at kwiboo.se:

> On 2020-12-10 00:17, James Almer wrote:
>
>> On 12/9/2020 8:06 PM, Lynne wrote:
>>
>>> Dec 9, 2020, 23:42 by jonas at kwiboo.se:
>>>
>>>> On 2020-12-09 23:09, Lynne wrote:
>>>>
>>>>> Dec 9, 2020, 21:25 by jonas at kwiboo.se:
>>>>>
>>>>>> Signed-off-by: Jonas Karlman <jonas at kwiboo.se>
>>>>>> ---
>>>>>>  doc/APIchanges      |  3 +++
>>>>>>  libavutil/buffer.c  | 13 +++++++++++++
>>>>>>  libavutil/buffer.h  |  5 +++++
>>>>>>  libavutil/version.h |  2 +-
>>>>>>  4 files changed, 22 insertions(+), 1 deletion(-)
>>>>>>
>>>>>> diff --git a/doc/APIchanges b/doc/APIchanges
>>>>>> index 3fb9e12525..4a739ce453 100644
>>>>>> --- a/doc/APIchanges
>>>>>> +++ b/doc/APIchanges
>>>>>> @@ -15,6 +15,9 @@ libavutil:     2017-10-21
>>>>>>  
>>>>>>  API changes, most recent first:
>>>>>>  
>>>>>> +2020-xx-xx - xxxxxxxxxx - lavu 56.63.100 - buffer.h
>>>>>> +  Add av_buffer_pool_flush().
>>>>>> +
>>>>>>  2020-12-03 - xxxxxxxxxx - lavu 56.62.100 - timecode.h
>>>>>>  Add av_timecode_init_from_components.
>>>>>>  
>>>>>> diff --git a/libavutil/buffer.c b/libavutil/buffer.c
>>>>>> index d67b4bbdaf..a0683664cf 100644
>>>>>> --- a/libavutil/buffer.c
>>>>>> +++ b/libavutil/buffer.c
>>>>>> @@ -300,6 +300,19 @@ static void buffer_pool_free(AVBufferPool *pool)
>>>>>>  av_freep(&pool);
>>>>>>  }
>>>>>>  
>>>>>> +void av_buffer_pool_flush(AVBufferPool *pool)
>>>>>> +{
>>>>>> +    ff_mutex_lock(&pool->mutex);
>>>>>> +    while (pool->pool) {
>>>>>> +        BufferPoolEntry *buf = pool->pool;
>>>>>> +        pool->pool = buf->next;
>>>>>> +
>>>>>> +        buf->free(buf->opaque, buf->data);
>>>>>> +        av_freep(&buf);
>>>>>> +    }
>>>>>> +    ff_mutex_unlock(&pool->mutex);
>>>>>> +}
>>>>>>
>>>>>
>>>>> This frees all buffers from the pool, which an API user probably has references to,
>>>>> leading to very nasty crashes. I can't see how this is even useful nor needed.
>>>>>
>>>>
>>>> This function should only free buffers that has been returned to the pool and
>>>> is once again part of the pool->pool linked list.
>>>>
>>>> Main use-case is to flush and free all returned buffers in a pool used by a
>>>> hwaccel ctx while a new hwaccel ctx is being initialized, i.e. during seek
>>>> of H.264 video and a SPS change triggers initialization of a new hwaccel ctx.
>>>>
>>>> For devices with memory constraints keeping all previously allocated buffers
>>>> for the old hwaccel ctx around while trying to allocate new buffers for a new
>>>> hwaccel ctx tend to cause to much memory usage, especially for 2160p video.
>>>>
>>>> This function works around this limitation by freeing all buffers that has
>>>> already been returned to the pool during hwaccel uninit, before the last
>>>> buffer is returned, the last buffer is most of the time being displayed and
>>>> is not returned to the pool until next frame has been decoded and displayed
>>>> from next hwaccel ctx.
>>>> Without this the pool buffers is only freed once the last buffer is returned.
>>>>
>>>> Please note that I may have mixed up hwaccel and hw frames ctx above :-)
>>>>
>>>> This function is being called from ff_v4l2_request_uninit and
>>>> v4l2_request_hwframe_ctx_free in next patch.
>>>>
>>>
>>> Why can't av_buffer_pool_uninit() free all the buffers currently returned in the pool?
>>> You only seem to be calling it the function during uninitialization.
>>>
>>
>> av_buffer_pool_uninit() frees them only after *all* the buffers have 
>> been returned. In the example Jonas gave above, there may be one or two 
>> frames created from buffers allocated by the pool still active and yet 
>> to be unref'd by the time another hwcontext is created and new buffers 
>> from a new pool start being allocated.
>>
>> His intention is to free all the buffers currently held by the pool (as 
>> they will not be reused anymore) to free as much memory as possible. The 
>> remaining buffers will be freed once the few remaining frames using them 
>> are unref'd.
>>
>
> Correct, bellow is a short log on what happens using kodi-gbm as a player:
>
> - start playback, new hwaccel is init:ed
> ff_v4l2_request_init: avctx=0xb223d3c0 hw_device_ctx=0xb2224e10 hw_frames_ctx=(nil)
> v4l2_request_init_context: pixelformat=842094158 width=3840 height=2160 bytesperline=3840 sizeimage=14515232 num_planes=1
> ff_v4l2_request_frame_params: avctx=0xb223d3c0 ctx=0xa72c5c10 hw_frames_ctx=0xab90a680 hwfc=0xa726edc0 pool=0x9c83db00 width=3840 height=2160 initial_pool_size=3
> - buffers gets allocated
>
> - frames decoded
>
> - seek to new position, old hwaccel gets uninit and a new hwaccel is init:ed
>
> ff_v4l2_request_uninit: avctx=0xb223d3c0 ctx=0xa72c5c10
> - buffer pool flushed and released buffers is freed thanks to av_buffer_pool_flush
>
> ff_v4l2_request_init: avctx=0xb223d3c0 hw_device_ctx=0xb2224e10 hw_frames_ctx=(nil)
> v4l2_request_init_context: pixelformat=842094158 width=3840 height=2160 bytesperline=3840 sizeimage=14515232 num_planes=1
> ff_v4l2_request_frame_params: avctx=0xb223d3c0 ctx=0xab903130 hw_frames_ctx=0xab908740 hwfc=0xa723fc20 pool=0x99964270 width=3840 height=2160 initial_pool_size=3
> - buffers gets allocated
>
> - a few frames is decoded, player can now display a frame from new hwaccel/frames ctx and release the last frame from old hwaccel/frames ctx
>
> v4l2_request_hwframe_ctx_free: hwfc=0xa726edc0 pool=0x9c83db00
> - this is where av_buffer_pool_uninit is called and where buffers would have been freed without a flush
>
> v4l2_request_frame_free: avctx=0xb223d3c0 data=0xab90cbf0 request_fd=74
> v4l2_request_buffer_free: buf=0xab90cd88 index=5 fd=73 addr=(nil) width=3840 height=2160 size=14515232
> v4l2_request_buffer_free: buf=0xab90cd24 index=5 fd=-1 addr=0x932cc000 width=3840 height=2160 size=4194304
> v4l2_request_pool_free: opaque=0xb223d3c0
>
> - frames decoded until end/stopped
>
> Similar "issue" can be observed with vaapi h264 hwaccel, but usually not a big issue on PC with enough memory.
> A more pressing issue on arm devices with limited amount of memory that can be accessed by the VPU block.
>

We discussed this with James on IRC, and I do like having newa flush() function to remove
unused buffers from a pool. But I really think uninit() should always do what flush()
does without having to call both flush() and uninit() sequentially. Which to me looks like
poor API design.
Could you make uninit() always call flush() internally?


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