[FFmpeg-devel] [RFC PATCH v5 2/3] libavcodec/j2kenc: Fix tag tree coding
Michael Niedermayer
michael at niedermayer.cc
Wed Aug 26 01:34:22 EEST 2020
On Tue, Aug 25, 2020 at 07:25:44PM +0530, gautamramk at gmail.com wrote:
> From: Gautam Ramakrishnan <gautamramk at gmail.com>
>
> The implementation of tag tree encoding was incorrect.
> However, this error was not visible as the current j2k
> encoder encodes only 1 layer.
> This patch fixes tag tree coding for JPEG2000 such tag
> tree coding would work for multi layer encoding.
[...]
> diff --git a/libavcodec/jpeg2000.c b/libavcodec/jpeg2000.c
> index 26e09fbe38..2e26bc5b00 100644
> --- a/libavcodec/jpeg2000.c
> +++ b/libavcodec/jpeg2000.c
> @@ -82,12 +82,13 @@ static Jpeg2000TgtNode *ff_jpeg2000_tag_tree_init(int w, int h)
> return res;
> }
>
> -void ff_tag_tree_zero(Jpeg2000TgtNode *t, int w, int h)
> +void ff_tag_tree_zero(Jpeg2000TgtNode *t, int w, int h, int val)
> {
> int i, siz = ff_tag_tree_size(w, h);
>
> for (i = 0; i < siz; i++) {
> - t[i].val = 0;
> + t[i].val = val;
> + t[i].temp_val = 0;
> t[i].vis = 0;
> }
> }
> @@ -567,8 +568,8 @@ void ff_jpeg2000_reinit(Jpeg2000Component *comp, Jpeg2000CodingStyle *codsty)
> Jpeg2000Band *band = rlevel->band + bandno;
> for(precno = 0; precno < rlevel->num_precincts_x * rlevel->num_precincts_y; precno++) {
> Jpeg2000Prec *prec = band->prec + precno;
> - ff_tag_tree_zero(prec->zerobits, prec->nb_codeblocks_width, prec->nb_codeblocks_height);
> - ff_tag_tree_zero(prec->cblkincl, prec->nb_codeblocks_width, prec->nb_codeblocks_height);
> + ff_tag_tree_zero(prec->zerobits, prec->nb_codeblocks_width, prec->nb_codeblocks_height, 0);
> + ff_tag_tree_zero(prec->cblkincl, prec->nb_codeblocks_width, prec->nb_codeblocks_height, 0);
this looks a bit like a somewhat unlrelated bugfix thats spread over this and
the next patch
if so, that should be moved into a seperate patch
the patches are already complex without an additional bugfix in them
thx
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
Whats the most studid thing your enemy could do ? Blow himself up
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