[FFmpeg-devel] [PATCH 2/3] doc/general: move contents into a separate file.

Nicolas George george at nsup.org
Sat Aug 22 13:53:04 EEST 2020


It will allow to include it.

Signed-off-by: Nicolas George <george at nsup.org>
---
 doc/general.texi                            | 1415 +------------------
 doc/{general.texi => general_contents.texi} |   14 -
 2 files changed, 1 insertion(+), 1428 deletions(-)
 copy doc/{general.texi => general_contents.texi} (99%)

diff --git a/doc/general.texi b/doc/general.texi
index d618565347..253c0ba5a1 100644
--- a/doc/general.texi
+++ b/doc/general.texi
@@ -10,1419 +10,6 @@
 
 @contents
 
- at chapter External libraries
-
-FFmpeg can be hooked up with a number of external libraries to add support
-for more formats. None of them are used by default, their use has to be
-explicitly requested by passing the appropriate flags to
- at command{./configure}.
-
- at section Alliance for Open Media (AOM)
-
-FFmpeg can make use of the AOM library for AV1 decoding and encoding.
-
-Go to @url{http://aomedia.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libaom} to configure to
-enable it.
-
- at section AMD AMF/VCE
-
-FFmpeg can use the AMD Advanced Media Framework library
-for accelerated H.264 and HEVC(only windows) encoding on hardware with Video Coding Engine (VCE).
-
-To enable support you must obtain the AMF framework header files(version 1.4.9+) from
- at url{https://github.com/GPUOpen-LibrariesAndSDKs/AMF.git}.
-
-Create an @code{AMF/} directory in the system include path.
-Copy the contents of @code{AMF/amf/public/include/} into that directory.
-Then configure FFmpeg with @code{--enable-amf}.
-
-Initialization of amf encoder occurs in this order:
-1) trying to initialize through dx11(only windows)
-2) trying to initialize through dx9(only windows)
-3) trying to initialize through vulkan
-
-To use h.264(AMD VCE) encoder on linux amdgru-pro version 19.20+ and amf-amdgpu-pro
-package(amdgru-pro contains, but does not install automatically) are required.
-
-This driver can be installed using amdgpu-pro-install script in official amd driver archive.
-
- at section AviSynth
-
-FFmpeg can read AviSynth scripts as input. To enable support, pass
- at code{--enable-avisynth} to configure after installing the headers
-provided by @url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}.
-AviSynth+ can be configured to install only the headers by either
-passing @code{-DHEADERS_ONLY:bool=on} to the normal CMake-based build
-system, or by using the supplied @code{GNUmakefile}.
-
-For Windows, supported AviSynth variants are
- at url{http://avisynth.nl, AviSynth 2.6 RC1 or higher} for 32-bit builds and
- at url{http://avisynth.nl/index.php/AviSynth+, AviSynth+ r1718 or higher} for 32-bit and 64-bit builds.
-
-For Linux, macOS, and BSD, the only supported AviSynth variant is
- at url{https://github.com/AviSynth/AviSynthPlus, AviSynth+}, starting with version 3.5.
-
- at float NOTE
-In 2016, AviSynth+ added support for building with GCC. However, due to
-the eccentricities of Windows' calling conventions, 32-bit GCC builds
-of AviSynth+ are not compatible with typical 32-bit builds of FFmpeg.
-
-By default, FFmpeg assumes compatibility with 32-bit MSVC builds of
-AviSynth+ since that is the most widely-used and entrenched build
-configuration.  Users can override this and enable support for 32-bit
-GCC builds of AviSynth+ by passing @code{-DAVSC_WIN32_GCC32} to
- at code{--extra-cflags} when configuring FFmpeg.
-
-64-bit builds of FFmpeg are not affected, and can use either MSVC or
-GCC builds of AviSynth+ without any special flags.
- at end float
-
- at float NOTE
-AviSynth(+) is loaded dynamically.  Distributors can build FFmpeg
-with @code{--enable-avisynth}, and the binaries will work regardless
-of the end user having AviSynth installed.  If/when an end user
-would like to use AviSynth scripts, then they can install AviSynth(+)
-and FFmpeg will be able to find and use it to open scripts.
- at end float
-
- at section Chromaprint
-
-FFmpeg can make use of the Chromaprint library for generating audio fingerprints.
-Pass @code{--enable-chromaprint} to configure to
-enable it. See @url{https://acoustid.org/chromaprint}.
-
- at section codec2
-
-FFmpeg can make use of the codec2 library for codec2 decoding and encoding.
-There is currently no native decoder, so libcodec2 must be used for decoding.
-
-Go to @url{http://freedv.org/}, download "Codec 2 source archive".
-Build and install using CMake. Debian users can install the libcodec2-dev package instead.
-Once libcodec2 is installed you can pass @code{--enable-libcodec2} to configure to enable it.
-
-The easiest way to use codec2 is with .c2 files, since they contain the mode information required for decoding.
-To encode such a file, use a .c2 file extension and give the libcodec2 encoder the -mode option:
- at code{ffmpeg -i input.wav -mode 700C output.c2}.
-Playback is as simple as @code{ffplay output.c2}.
-For a list of supported modes, run @code{ffmpeg -h encoder=libcodec2}.
-Raw codec2 files are also supported.
-To make sense of them the mode in use needs to be specified as a format option:
- at code{ffmpeg -f codec2raw -mode 1300 -i input.raw output.wav}.
-
- at section dav1d
-
-FFmpeg can make use of the dav1d library for AV1 video decoding.
-
-Go to @url{https://code.videolan.org/videolan/dav1d} and follow the instructions for
-installing the library. Then pass @code{--enable-libdav1d} to configure to enable it.
-
- at section davs2
-
-FFmpeg can make use of the davs2 library for AVS2-P2/IEEE1857.4 video decoding.
-
-Go to @url{https://github.com/pkuvcl/davs2} and follow the instructions for
-installing the library. Then pass @code{--enable-libdavs2} to configure to
-enable it.
-
- at float NOTE
-libdavs2 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
- at end float
-
- at section Game Music Emu
-
-FFmpeg can make use of the Game Music Emu library to read audio from supported video game
-music file formats. Pass @code{--enable-libgme} to configure to
-enable it. See @url{https://bitbucket.org/mpyne/game-music-emu/overview}.
-
- at section Intel QuickSync Video
-
-FFmpeg can use Intel QuickSync Video (QSV) for accelerated decoding and encoding
-of multiple codecs. To use QSV, FFmpeg must be linked against the @code{libmfx}
-dispatcher, which loads the actual decoding libraries.
-
-The dispatcher is open source and can be downloaded from
- at url{https://github.com/lu-zero/mfx_dispatch.git}. FFmpeg needs to be configured
-with the @code{--enable-libmfx} option and @code{pkg-config} needs to be able to
-locate the dispatcher's @code{.pc} files.
-
- at section Kvazaar
-
-FFmpeg can make use of the Kvazaar library for HEVC encoding.
-
-Go to @url{https://github.com/ultravideo/kvazaar} and follow the
-instructions for installing the library. Then pass
- at code{--enable-libkvazaar} to configure to enable it.
-
- at section LAME
-
-FFmpeg can make use of the LAME library for MP3 encoding.
-
-Go to @url{http://lame.sourceforge.net/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libmp3lame} to configure to enable it.
-
- at section libilbc
-
-iLBC is a narrowband speech codec that has been made freely available
-by Google as part of the WebRTC project. libilbc is a packaging friendly
-copy of the iLBC codec. FFmpeg can make use of the libilbc library for
-iLBC decoding and encoding.
-
-Go to @url{https://github.com/TimothyGu/libilbc} and follow the instructions for
-installing the library. Then pass @code{--enable-libilbc} to configure to
-enable it.
-
- at section libvpx
-
-FFmpeg can make use of the libvpx library for VP8/VP9 decoding and encoding.
-
-Go to @url{http://www.webmproject.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libvpx} to configure to
-enable it.
-
- at section ModPlug
-
-FFmpeg can make use of this library, originating in Modplug-XMMS, to read from MOD-like music files.
-See @url{https://github.com/Konstanty/libmodplug}. Pass @code{--enable-libmodplug} to configure to
-enable it.
-
- at section OpenCORE, VisualOn, and Fraunhofer libraries
-
-Spun off Google Android sources, OpenCore, VisualOn and Fraunhofer
-libraries provide encoders for a number of audio codecs.
-
- at float NOTE
-OpenCORE and VisualOn libraries are under the Apache License 2.0
-(see @url{http://www.apache.org/licenses/LICENSE-2.0} for details), which is
-incompatible to the LGPL version 2.1 and GPL version 2. You have to
-upgrade FFmpeg's license to LGPL version 3 (or if you have enabled
-GPL components, GPL version 3) by passing @code{--enable-version3} to configure in
-order to use it.
-
-The license of the Fraunhofer AAC library is incompatible with the GPL.
-Therefore, for GPL builds, you have to pass @code{--enable-nonfree} to
-configure in order to use it. To the best of our knowledge, it is
-compatible with the LGPL.
- at end float
-
- at subsection OpenCORE AMR
-
-FFmpeg can make use of the OpenCORE libraries for AMR-NB
-decoding/encoding and AMR-WB decoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the libraries.
-Then pass @code{--enable-libopencore-amrnb} and/or
- at code{--enable-libopencore-amrwb} to configure to enable them.
-
- at subsection VisualOn AMR-WB encoder library
-
-FFmpeg can make use of the VisualOn AMR-WBenc library for AMR-WB encoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libvo-amrwbenc} to configure to enable it.
-
- at subsection Fraunhofer AAC library
-
-FFmpeg can make use of the Fraunhofer AAC library for AAC decoding & encoding.
-
-Go to @url{http://sourceforge.net/projects/opencore-amr/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libfdk-aac} to configure to enable it.
-
- at section OpenH264
-
-FFmpeg can make use of the OpenH264 library for H.264 decoding and encoding.
-
-Go to @url{http://www.openh264.org/} and follow the instructions for
-installing the library. Then pass @code{--enable-libopenh264} to configure to
-enable it.
-
-For decoding, this library is much more limited than the built-in decoder
-in libavcodec; currently, this library lacks support for decoding B-frames
-and some other main/high profile features. (It currently only supports
-constrained baseline profile and CABAC.) Using it is mostly useful for
-testing and for taking advantage of Cisco's patent portfolio license
-(@url{http://www.openh264.org/BINARY_LICENSE.txt}).
-
- at section OpenJPEG
-
-FFmpeg can use the OpenJPEG libraries for decoding/encoding J2K videos.  Go to
- at url{http://www.openjpeg.org/} to get the libraries and follow the installation
-instructions.  To enable using OpenJPEG in FFmpeg, pass @code{--enable-libopenjpeg} to
- at file{./configure}.
-
- at section rav1e
-
-FFmpeg can make use of rav1e (Rust AV1 Encoder) via its C bindings to encode videos.
-Go to @url{https://github.com/xiph/rav1e/} and follow the instructions to build
-the C library. To enable using rav1e in FFmpeg, pass @code{--enable-librav1e}
-to @file{./configure}.
-
- at section SVT-AV1
-
-FFmpeg can make use of the Scalable Video Technology for AV1 library for AV1 encoding.
-
-Go to @url{https://github.com/OpenVisualCloud/SVT-AV1/} and follow the instructions
-for installing the library. Then pass @code{--enable-libsvtav1} to configure to
-enable it.
-
- at section TwoLAME
-
-FFmpeg can make use of the TwoLAME library for MP2 encoding.
-
-Go to @url{http://www.twolame.org/} and follow the
-instructions for installing the library.
-Then pass @code{--enable-libtwolame} to configure to enable it.
-
- at section VapourSynth
-
-FFmpeg can read VapourSynth scripts as input. To enable support, pass
- at code{--enable-vapoursynth} to configure. Vapoursynth is detected via
- at code{pkg-config}. Versions 42 or greater supported.
-See @url{http://www.vapoursynth.com/}.
-
-Due to security concerns, Vapoursynth scripts will not
-be autodetected so the input format has to be forced. For ff* CLI tools,
-add @code{-f vapoursynth} before the input @code{-i yourscript.vpy}.
-
- at section WavPack
-
-FFmpeg can make use of the libwavpack library for WavPack encoding.
-
-Go to @url{http://www.wavpack.com/} and follow the instructions for
-installing the library. Then pass @code{--enable-libwavpack} to configure to
-enable it.
-
- at section x264
-
-FFmpeg can make use of the x264 library for H.264 encoding.
-
-Go to @url{http://www.videolan.org/developers/x264.html} and follow the
-instructions for installing the library. Then pass @code{--enable-libx264} to
-configure to enable it.
-
- at float NOTE
-x264 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
- at end float
-
- at section x265
-
-FFmpeg can make use of the x265 library for HEVC encoding.
-
-Go to @url{http://x265.org/developers.html} and follow the instructions
-for installing the library. Then pass @code{--enable-libx265} to configure
-to enable it.
-
- at float NOTE
-x265 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
- at end float
-
- at section xavs
-
-FFmpeg can make use of the xavs library for AVS encoding.
-
-Go to @url{http://xavs.sf.net/} and follow the instructions for
-installing the library. Then pass @code{--enable-libxavs} to configure to
-enable it.
-
- at section xavs2
-
-FFmpeg can make use of the xavs2 library for AVS2-P2/IEEE1857.4 video encoding.
-
-Go to @url{https://github.com/pkuvcl/xavs2} and follow the instructions for
-installing the library. Then pass @code{--enable-libxavs2} to configure to
-enable it.
-
- at float NOTE
-libxavs2 is under the GNU Public License Version 2 or later
-(see @url{http://www.gnu.org/licenses/old-licenses/gpl-2.0.html} for
-details), you must upgrade FFmpeg's license to GPL in order to use it.
- at end float
-
- at section ZVBI
-
-ZVBI is a VBI decoding library which can be used by FFmpeg to decode DVB
-teletext pages and DVB teletext subtitles.
-
-Go to @url{http://sourceforge.net/projects/zapping/} and follow the instructions for
-installing the library. Then pass @code{--enable-libzvbi} to configure to
-enable it.
-
- at chapter Supported File Formats, Codecs or Features
-
-You can use the @code{-formats} and @code{-codecs} options to have an exhaustive list.
-
- at section File Formats
-
-FFmpeg supports the following file formats through the @code{libavformat}
-library:
-
- at multitable @columnfractions .4 .1 .1 .4
- at item Name @tab Encoding @tab Decoding @tab Comments
- at item 3dostr                    @tab   @tab X
- at item 4xm                       @tab   @tab X
-    @tab 4X Technologies format, used in some games.
- at item 8088flex TMV              @tab   @tab X
- at item AAX                       @tab   @tab X
-    @tab Audible Enhanced Audio format, used in audiobooks.
- at item AA                        @tab   @tab X
-    @tab Audible Format 2, 3, and 4, used in audiobooks.
- at item ACT Voice                 @tab   @tab X
-    @tab contains G.729 audio
- at item Adobe Filmstrip           @tab X @tab X
- at item Audio IFF (AIFF)          @tab X @tab X
- at item American Laser Games MM   @tab   @tab X
-    @tab Multimedia format used in games like Mad Dog McCree.
- at item 3GPP AMR                  @tab X @tab X
- at item Amazing Studio Packed Animation File  @tab   @tab X
-    @tab Multimedia format used in game Heart Of Darkness.
- at item Apple HTTP Live Streaming @tab   @tab X
- at item Artworx Data Format       @tab   @tab X
- at item Interplay ACM             @tab   @tab X
-    @tab Audio only format used in some Interplay games.
- at item ADP                       @tab   @tab X
-    @tab Audio format used on the Nintendo Gamecube.
- at item AFC                       @tab   @tab X
-    @tab Audio format used on the Nintendo Gamecube.
- at item ADS/SS2                   @tab   @tab X
-    @tab Audio format used on the PS2.
- at item APNG                      @tab X @tab X
- at item ASF                       @tab X @tab X
- at item AST                       @tab X @tab X
-    @tab Audio format used on the Nintendo Wii.
- at item AVI                       @tab X @tab X
- at item AviSynth                  @tab   @tab X
- at item AVR                       @tab   @tab X
-    @tab Audio format used on Mac.
- at item AVS                       @tab   @tab X
-    @tab Multimedia format used by the Creature Shock game.
- at item Beam Software SIFF        @tab   @tab X
-    @tab Audio and video format used in some games by Beam Software.
- at item Bethesda Softworks VID    @tab   @tab X
-    @tab Used in some games from Bethesda Softworks.
- at item Binary text               @tab   @tab X
- at item Bink                      @tab   @tab X
-    @tab Multimedia format used by many games.
- at item Bitmap Brothers JV        @tab   @tab X
-    @tab Used in Z and Z95 games.
- at item Brute Force & Ignorance   @tab   @tab X
-    @tab Used in the game Flash Traffic: City of Angels.
- at item BFSTM                     @tab   @tab X
-    @tab Audio format used on the Nintendo WiiU (based on BRSTM).
- at item BRSTM                     @tab   @tab X
-    @tab Audio format used on the Nintendo Wii.
- at item BWF                       @tab X @tab X
- at item codec2 (raw)              @tab X @tab X
-    @tab Must be given -mode format option to decode correctly.
- at item codec2 (.c2 files)        @tab X @tab X
-    @tab Contains header with version and mode info, simplifying playback.
- at item CRI ADX                   @tab X @tab X
-    @tab Audio-only format used in console video games.
- at item CRI AIX                   @tab   @tab X
- at item CRI HCA                   @tab   @tab X
-    @tab Audio-only format used in console video games.
- at item Discworld II BMV          @tab   @tab X
- at item Interplay C93             @tab   @tab X
-    @tab Used in the game Cyberia from Interplay.
- at item Delphine Software International CIN @tab   @tab X
-    @tab Multimedia format used by Delphine Software games.
- at item Digital Speech Standard (DSS) @tab   @tab X
- at item CD+G                      @tab   @tab X
-    @tab Video format used by CD+G karaoke disks
- at item Phantom Cine              @tab   @tab X
- at item Commodore CDXL            @tab   @tab X
-    @tab Amiga CD video format
- at item Core Audio Format         @tab X @tab X
-    @tab Apple Core Audio Format
- at item CRC testing format        @tab X @tab
- at item Creative Voice            @tab X @tab X
-    @tab Created for the Sound Blaster Pro.
- at item CRYO APC                  @tab   @tab X
-    @tab Audio format used in some games by CRYO Interactive Entertainment.
- at item D-Cinema audio            @tab X @tab X
- at item Deluxe Paint Animation    @tab   @tab X
- at item DCSTR                     @tab   @tab X
- at item DFA                       @tab   @tab X
-    @tab This format is used in Chronomaster game
- at item DirectDraw Surface        @tab   @tab X
- at item DSD Stream File (DSF)     @tab   @tab X
- at item DV video                  @tab X @tab X
- at item DXA                       @tab   @tab X
-    @tab This format is used in the non-Windows version of the Feeble Files
-         game and different game cutscenes repacked for use with ScummVM.
- at item Electronic Arts cdata  @tab    @tab X
- at item Electronic Arts Multimedia  @tab    @tab X
-    @tab Used in various EA games; files have extensions like WVE and UV2.
- at item Ensoniq Paris Audio File  @tab   @tab X
- at item FFM (FFserver live feed)  @tab X @tab X
- at item Flash (SWF)               @tab X @tab X
- at item Flash 9 (AVM2)            @tab X @tab X
-    @tab Only embedded audio is decoded.
- at item FLI/FLC/FLX animation     @tab   @tab X
-    @tab .fli/.flc files
- at item Flash Video (FLV)         @tab X @tab X
-    @tab Macromedia Flash video files
- at item framecrc testing format   @tab X @tab
- at item FunCom ISS                @tab   @tab X
-    @tab Audio format used in various games from FunCom like The Longest Journey.
- at item G.723.1                   @tab X @tab X
- at item G.726                     @tab   @tab X @tab Both left- and right-justified.
- at item G.729 BIT                 @tab X @tab X
- at item G.729 raw                 @tab   @tab X
- at item GENH                      @tab   @tab X
-    @tab Audio format for various games.
- at item GIF Animation             @tab X @tab X
- at item GXF                       @tab X @tab X
-    @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley
-         playout servers.
- at item HNM @tab   @tab X
-    @tab Only version 4 supported, used in some games from Cryo Interactive
- at item iCEDraw File              @tab   @tab X
- at item ICO                       @tab X @tab X
-    @tab Microsoft Windows ICO
- at item id Quake II CIN video     @tab   @tab X
- at item id RoQ                    @tab X @tab X
-    @tab Used in Quake III, Jedi Knight 2 and other computer games.
- at item IEC61937 encapsulation @tab X @tab X
- at item IFF                       @tab   @tab X
-    @tab Interchange File Format
- at item IFV                       @tab   @tab X
-    @tab A format used by some old CCTV DVRs.
- at item iLBC                      @tab X @tab X
- at item Interplay MVE             @tab   @tab X
-    @tab Format used in various Interplay computer games.
- at item Iterated Systems ClearVideo @tab     @tab  X
-    @tab I-frames only
- at item IV8                       @tab   @tab X
-    @tab A format generated by IndigoVision 8000 video server.
- at item IVF (On2)                 @tab X @tab X
-    @tab A format used by libvpx
- at item Internet Video Recording  @tab   @tab X
- at item IRCAM                     @tab X @tab X
- at item LATM                      @tab X @tab X
- at item LMLM4                     @tab   @tab X
-    @tab Used by Linux Media Labs MPEG-4 PCI boards
- at item LOAS                      @tab   @tab X
-    @tab contains LATM multiplexed AAC audio
- at item LRC                       @tab X @tab X
- at item LVF                       @tab   @tab X
- at item LXF                       @tab   @tab X
-    @tab VR native stream format, used by Leitch/Harris' video servers.
- at item Magic Lantern Video (MLV) @tab   @tab X
- at item Matroska                  @tab X @tab X
- at item Matroska audio            @tab X @tab
- at item FFmpeg metadata           @tab X @tab X
-    @tab Metadata in text format.
- at item MAXIS XA                  @tab   @tab X
-    @tab Used in Sim City 3000; file extension .xa.
- at item MD Studio                 @tab   @tab X
- at item Metal Gear Solid: The Twin Snakes @tab @tab X
- at item Megalux Frame             @tab   @tab X
-    @tab Used by Megalux Ultimate Paint
- at item Mobotix .mxg              @tab   @tab X
- at item Monkey's Audio            @tab   @tab X
- at item Motion Pixels MVI         @tab   @tab X
- at item MOV/QuickTime/MP4         @tab X @tab X
-    @tab 3GP, 3GP2, PSP, iPod variants supported
- at item MP2                       @tab X @tab X
- at item MP3                       @tab X @tab X
- at item MPEG-1 System             @tab X @tab X
-    @tab muxed audio and video, VCD format supported
- at item MPEG-PS (program stream)  @tab X @tab X
-    @tab also known as @code{VOB} file, SVCD and DVD format supported
- at item MPEG-TS (transport stream) @tab X @tab X
-    @tab also known as DVB Transport Stream
- at item MPEG-4                    @tab X @tab X
-    @tab MPEG-4 is a variant of QuickTime.
- at item MSF                       @tab   @tab X
-    @tab Audio format used on the PS3.
- at item Mirillis FIC video        @tab   @tab X
-    @tab No cursor rendering.
- at item MIDI Sample Dump Standard @tab   @tab X
- at item MIME multipart JPEG       @tab X @tab
- at item MSN TCP webcam            @tab   @tab X
-    @tab Used by MSN Messenger webcam streams.
- at item MTV                       @tab   @tab X
- at item Musepack                  @tab   @tab X
- at item Musepack SV8              @tab   @tab X
- at item Material eXchange Format (MXF) @tab X @tab X
-    @tab SMPTE 377M, used by D-Cinema, broadcast industry.
- at item Material eXchange Format (MXF), D-10 Mapping @tab X @tab X
-    @tab SMPTE 386M, D-10/IMX Mapping.
- at item NC camera feed            @tab   @tab X
-    @tab NC (AVIP NC4600) camera streams
- at item NIST SPeech HEader REsources @tab   @tab X
- at item Computerized Speech Lab NSP @tab   @tab X
- at item NTT TwinVQ (VQF)          @tab   @tab X
-    @tab Nippon Telegraph and Telephone Corporation TwinVQ.
- at item Nullsoft Streaming Video  @tab   @tab X
- at item NuppelVideo               @tab   @tab X
- at item NUT                       @tab X @tab X
-    @tab NUT Open Container Format
- at item Ogg                       @tab X @tab X
- at item Playstation Portable PMP  @tab   @tab X
- at item Portable Voice Format     @tab   @tab X
- at item TechnoTrend PVA           @tab   @tab X
-    @tab Used by TechnoTrend DVB PCI boards.
- at item QCP                       @tab   @tab X
- at item raw ADTS (AAC)            @tab X @tab X
- at item raw AC-3                  @tab X @tab X
- at item raw AMR-NB                @tab   @tab X
- at item raw AMR-WB                @tab   @tab X
- at item raw aptX                  @tab X @tab X
- at item raw aptX HD               @tab X @tab X
- at item raw Chinese AVS video     @tab X @tab X
- at item raw Dirac                 @tab X @tab X
- at item raw DNxHD                 @tab X @tab X
- at item raw DTS                   @tab X @tab X
- at item raw DTS-HD                @tab   @tab X
- at item raw E-AC-3                @tab X @tab X
- at item raw FLAC                  @tab X @tab X
- at item raw GSM                   @tab   @tab X
- at item raw H.261                 @tab X @tab X
- at item raw H.263                 @tab X @tab X
- at item raw H.264                 @tab X @tab X
- at item raw HEVC                  @tab X @tab X
- at item raw Ingenient MJPEG       @tab   @tab X
- at item raw MJPEG                 @tab X @tab X
- at item raw MLP                   @tab   @tab X
- at item raw MPEG                  @tab   @tab X
- at item raw MPEG-1                @tab   @tab X
- at item raw MPEG-2                @tab   @tab X
- at item raw MPEG-4                @tab X @tab X
- at item raw NULL                  @tab X @tab
- at item raw video                 @tab X @tab X
- at item raw id RoQ                @tab X @tab
- at item raw SBC                   @tab X @tab X
- at item raw Shorten               @tab   @tab X
- at item raw TAK                   @tab   @tab X
- at item raw TrueHD                @tab X @tab X
- at item raw VC-1                  @tab X @tab X
- at item raw PCM A-law             @tab X @tab X
- at item raw PCM mu-law            @tab X @tab X
- at item raw PCM Archimedes VIDC   @tab X @tab X
- at item raw PCM signed 8 bit      @tab X @tab X
- at item raw PCM signed 16 bit big-endian  @tab X @tab X
- at item raw PCM signed 16 bit little-endian  @tab X @tab X
- at item raw PCM signed 24 bit big-endian  @tab X @tab X
- at item raw PCM signed 24 bit little-endian  @tab X @tab X
- at item raw PCM signed 32 bit big-endian  @tab X @tab X
- at item raw PCM signed 32 bit little-endian  @tab X @tab X
- at item raw PCM signed 64 bit big-endian  @tab X @tab X
- at item raw PCM signed 64 bit little-endian  @tab X @tab X
- at item raw PCM unsigned 8 bit    @tab X @tab X
- at item raw PCM unsigned 16 bit big-endian  @tab X @tab X
- at item raw PCM unsigned 16 bit little-endian  @tab X @tab X
- at item raw PCM unsigned 24 bit big-endian  @tab X @tab X
- at item raw PCM unsigned 24 bit little-endian  @tab X @tab X
- at item raw PCM unsigned 32 bit big-endian  @tab X @tab X
- at item raw PCM unsigned 32 bit little-endian  @tab X @tab X
- at item raw PCM 16.8 floating point little-endian @tab   @tab X
- at item raw PCM 24.0 floating point little-endian @tab   @tab X
- at item raw PCM floating-point 32 bit big-endian  @tab X @tab X
- at item raw PCM floating-point 32 bit little-endian  @tab X @tab X
- at item raw PCM floating-point 64 bit big-endian  @tab X @tab X
- at item raw PCM floating-point 64 bit little-endian  @tab X @tab X
- at item RDT                       @tab   @tab X
- at item REDCODE R3D               @tab   @tab X
-    @tab File format used by RED Digital cameras, contains JPEG 2000 frames and PCM audio.
- at item RealMedia                 @tab X @tab X
- at item Redirector                @tab   @tab X
- at item RedSpark                  @tab   @tab X
- at item Renderware TeXture Dictionary @tab   @tab X
- at item Resolume DXV              @tab   @tab X
- at item RL2                       @tab   @tab X
-    @tab Audio and video format used in some games by Entertainment Software Partners.
- at item RPL/ARMovie               @tab   @tab X
- at item Lego Mindstorms RSO       @tab X @tab X
- at item RSD                       @tab   @tab X
- at item RTMP                      @tab X @tab X
-    @tab Output is performed by publishing stream to RTMP server
- at item RTP                       @tab X @tab X
- at item RTSP                      @tab X @tab X
- at item Sample Dump eXchange      @tab   @tab X
- at item SAP                       @tab X @tab X
- at item SBG                       @tab   @tab X
- at item SDP                       @tab   @tab X
- at item SER                       @tab   @tab X
- at item Sega FILM/CPK             @tab X @tab X
-    @tab Used in many Sega Saturn console games.
- at item Silicon Graphics Movie    @tab   @tab X
- at item Sierra SOL                @tab   @tab X
-    @tab .sol files used in Sierra Online games.
- at item Sierra VMD                @tab   @tab X
-    @tab Used in Sierra CD-ROM games.
- at item Smacker                   @tab   @tab X
-    @tab Multimedia format used by many games.
- at item SMJPEG                    @tab X @tab X
-    @tab Used in certain Loki game ports.
- at item SMPTE 337M encapsulation  @tab   @tab X
- at item Smush                     @tab   @tab X
-    @tab Multimedia format used in some LucasArts games.
- at item Sony OpenMG (OMA)         @tab X @tab X
-    @tab Audio format used in Sony Sonic Stage and Sony Vegas.
- at item Sony PlayStation STR      @tab   @tab X
- at item Sony Wave64 (W64)         @tab X @tab X
- at item SoX native format         @tab X @tab X
- at item SUN AU format             @tab X @tab X
- at item SUP raw PGS subtitles     @tab X @tab X
- at item SVAG                      @tab   @tab X
-    @tab Audio format used in Konami PS2 games.
- at item TDSC                      @tab   @tab X
- at item Text files                @tab   @tab X
- at item THP                       @tab   @tab X
-    @tab Used on the Nintendo GameCube.
- at item Tiertex Limited SEQ       @tab   @tab X
-    @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.
- at item True Audio                @tab X @tab X
- at item VAG                       @tab   @tab X
-    @tab Audio format used in many Sony PS2 games.
- at item VC-1 test bitstream       @tab X @tab X
- at item Vidvox Hap                @tab X @tab X
- at item Vivo                      @tab   @tab X
- at item VPK                       @tab   @tab X
-    @tab Audio format used in Sony PS games.
- at item WAV                       @tab X @tab X
- at item WavPack                   @tab X @tab X
- at item WebM                      @tab X @tab X
- at item Windows Televison (WTV)   @tab X @tab X
- at item Wing Commander III movie  @tab   @tab X
-    @tab Multimedia format used in Origin's Wing Commander III computer game.
- at item Westwood Studios audio    @tab   @tab X
-    @tab Multimedia format used in Westwood Studios games.
- at item Westwood Studios VQA      @tab   @tab X
-    @tab Multimedia format used in Westwood Studios games.
- at item Wideband Single-bit Data (WSD) @tab   @tab X
- at item WVE                       @tab   @tab X
- at item XMV                       @tab   @tab X
-    @tab Microsoft video container used in Xbox games.
- at item XVAG                      @tab   @tab X
-    @tab Audio format used on the PS3.
- at item xWMA                      @tab   @tab X
-    @tab Microsoft audio container used by XAudio 2.
- at item eXtended BINary text (XBIN) @tab @tab X
- at item YUV4MPEG pipe             @tab X @tab X
- at item Psygnosis YOP             @tab   @tab X
- at end multitable
-
- at code{X} means that the feature in that column (encoding / decoding) is supported.
-
- at section Image Formats
-
-FFmpeg can read and write images for each frame of a video sequence. The
-following image formats are supported:
-
- at multitable @columnfractions .4 .1 .1 .4
- at item Name @tab Encoding @tab Decoding @tab Comments
- at item .Y.U.V       @tab X @tab X
-    @tab one raw file per component
- at item Alias PIX    @tab X @tab X
-    @tab Alias/Wavefront PIX image format
- at item animated GIF @tab X @tab X
- at item APNG         @tab X @tab X
- at item BMP          @tab X @tab X
-    @tab Microsoft BMP image
- at item BRender PIX  @tab   @tab X
-    @tab Argonaut BRender 3D engine image format.
- at item DPX          @tab X @tab X
-    @tab Digital Picture Exchange
- at item EXR          @tab   @tab X
-    @tab OpenEXR
- at item FITS         @tab X @tab X
-    @tab Flexible Image Transport System
- at item JPEG         @tab X @tab X
-    @tab Progressive JPEG is not supported.
- at item JPEG 2000    @tab X @tab X
- at item JPEG-LS      @tab X @tab X
- at item LJPEG        @tab X @tab
-    @tab Lossless JPEG
- at item PAM          @tab X @tab X
-    @tab PAM is a PNM extension with alpha support.
- at item PBM          @tab X @tab X
-    @tab Portable BitMap image
- at item PCX          @tab X @tab X
-    @tab PC Paintbrush
- at item PGM          @tab X @tab X
-    @tab Portable GrayMap image
- at item PGMYUV       @tab X @tab X
-    @tab PGM with U and V components in YUV 4:2:0
- at item PGX          @tab   @tab X
-    @tab PGX file decoder
- at item PIC          @tab @tab X
-    @tab Pictor/PC Paint
- at item PNG          @tab X @tab X
- at item PPM          @tab X @tab X
-    @tab Portable PixelMap image
- at item PSD          @tab   @tab X
-    @tab Photoshop
- at item PTX          @tab   @tab X
-    @tab V.Flash PTX format
- at item SGI          @tab X @tab X
-    @tab SGI RGB image format
- at item Sun Rasterfile  @tab X @tab X
-    @tab Sun RAS image format
- at item TIFF         @tab X @tab X
-    @tab YUV, JPEG and some extension is not supported yet.
- at item Truevision Targa  @tab X @tab X
-    @tab Targa (.TGA) image format
- at item WebP         @tab E @tab X
-    @tab WebP image format, encoding supported through external library libwebp
- at item XBM  @tab X @tab X
-    @tab X BitMap image format
- at item XFace @tab X @tab X
-    @tab X-Face image format
- at item XPM  @tab   @tab X
-    @tab X PixMap image format
- at item XWD  @tab X @tab X
-    @tab X Window Dump image format
- at end multitable
-
- at code{X} means that the feature in that column (encoding / decoding) is supported.
-
- at code{E} means that support is provided through an external library.
-
- at section Video Codecs
-
- at multitable @columnfractions .4 .1 .1 .4
- at item Name @tab Encoding @tab Decoding @tab Comments
- at item 4X Movie               @tab     @tab  X
-    @tab Used in certain computer games.
- at item 8088flex TMV           @tab     @tab  X
- at item A64 multicolor         @tab  X  @tab
-    @tab Creates video suitable to be played on a commodore 64 (multicolor mode).
- at item Amazing Studio PAF Video @tab     @tab  X
- at item American Laser Games MM  @tab    @tab X
-    @tab Used in games like Mad Dog McCree.
- at item Amuse Graphics Movie   @tab     @tab  X
- at item AMV Video              @tab  X  @tab  X
-    @tab Used in Chinese MP3 players.
- at item ANSI/ASCII art         @tab     @tab  X
- at item Apple Intermediate Codec @tab     @tab  X
- at item Apple MJPEG-B          @tab     @tab  X
- at item Apple Pixlet           @tab     @tab  X
- at item Apple ProRes           @tab  X  @tab  X
-    @tab fourcc: apch,apcn,apcs,apco,ap4h,ap4x
- at item Apple QuickDraw        @tab     @tab  X
-    @tab fourcc: qdrw
- at item Asus v1                @tab  X  @tab  X
-    @tab fourcc: ASV1
- at item Asus v2                @tab  X  @tab  X
-    @tab fourcc: ASV2
- at item ATI VCR1               @tab     @tab  X
-    @tab fourcc: VCR1
- at item ATI VCR2               @tab     @tab  X
-    @tab fourcc: VCR2
- at item Auravision Aura        @tab     @tab  X
- at item Auravision Aura 2      @tab     @tab  X
- at item Autodesk Animator Flic video  @tab     @tab  X
- at item Autodesk RLE           @tab     @tab  X
-    @tab fourcc: AASC
- at item AV1                    @tab  E  @tab  E
-    @tab Supported through external libraries libaom, libdav1d, librav1e and libsvtav1
- at item Avid 1:1 10-bit RGB Packer  @tab  X  @tab  X
-    @tab fourcc: AVrp
- at item AVS (Audio Video Standard) video  @tab     @tab  X
-    @tab Video encoding used by the Creature Shock game.
- at item AVS2-P2/IEEE1857.4     @tab  E  @tab  E
-    @tab Supported through external libraries libxavs2 and libdavs2
- at item AYUV                   @tab  X  @tab  X
-    @tab Microsoft uncompressed packed 4:4:4:4
- at item Beam Software VB       @tab     @tab  X
- at item Bethesda VID video     @tab     @tab  X
-    @tab Used in some games from Bethesda Softworks.
- at item Bink Video             @tab     @tab  X
- at item BitJazz SheerVideo     @tab     @tab  X
- at item Bitmap Brothers JV video  @tab   @tab X
- at item y41p Brooktree uncompressed 4:1:1 12-bit     @tab  X  @tab  X
- at item Brooktree ProSumer Video  @tab     @tab  X
-    @tab fourcc: BT20
- at item Brute Force & Ignorance   @tab   @tab X
-    @tab Used in the game Flash Traffic: City of Angels.
- at item C93 video              @tab     @tab  X
-    @tab Codec used in Cyberia game.
- at item CamStudio              @tab     @tab  X
-    @tab fourcc: CSCD
- at item CD+G                   @tab     @tab  X
-    @tab Video codec for CD+G karaoke disks
- at item CDXL                   @tab     @tab  X
-    @tab Amiga CD video codec
- at item Chinese AVS video      @tab  E  @tab  X
-    @tab AVS1-P2, JiZhun profile, encoding through external library libxavs
- at item Delphine Software International CIN video  @tab     @tab  X
-    @tab Codec used in Delphine Software International games.
- at item Discworld II BMV Video @tab     @tab  X
- at item CineForm HD            @tab  X  @tab  X
- at item Canopus HQ             @tab     @tab  X
- at item Canopus HQA            @tab     @tab  X
- at item Canopus HQX            @tab     @tab  X
- at item Canopus Lossless Codec @tab     @tab  X
- at item CDToons                @tab     @tab  X
-    @tab Codec used in various Broderbund games.
- at item Cinepak                @tab     @tab  X
- at item Cirrus Logic AccuPak   @tab  X  @tab  X
-    @tab fourcc: CLJR
- at item CPiA Video Format      @tab     @tab  X
- at item Creative YUV (CYUV)    @tab     @tab  X
- at item DFA                    @tab     @tab  X
-    @tab Codec used in Chronomaster game.
- at item Dirac                  @tab  E  @tab  X
-    @tab supported though the native vc2 (Dirac Pro) encoder
- at item Deluxe Paint Animation @tab     @tab  X
- at item DNxHD                  @tab   X @tab  X
-    @tab aka SMPTE VC3
- at item Duck TrueMotion 1.0   @tab     @tab  X
-    @tab fourcc: DUCK
- at item Duck TrueMotion 2.0    @tab     @tab  X
-    @tab fourcc: TM20
- at item Duck TrueMotion 2.0 RT @tab     @tab  X
-    @tab fourcc: TR20
- at item DV (Digital Video)     @tab  X  @tab  X
- at item Dxtory capture format  @tab     @tab  X
- at item Feeble Files/ScummVM DXA  @tab     @tab  X
-    @tab Codec originally used in Feeble Files game.
- at item Electronic Arts CMV video  @tab     @tab  X
-    @tab Used in NHL 95 game.
- at item Electronic Arts Madcow video  @tab     @tab  X
- at item Electronic Arts TGV video  @tab     @tab  X
- at item Electronic Arts TGQ video  @tab     @tab  X
- at item Electronic Arts TQI video  @tab     @tab  X
- at item Escape 124             @tab     @tab  X
- at item Escape 130             @tab     @tab  X
- at item FFmpeg video codec #1  @tab  X  @tab  X
-    @tab lossless codec (fourcc: FFV1)
- at item Flash Screen Video v1  @tab  X  @tab  X
-    @tab fourcc: FSV1
- at item Flash Screen Video v2  @tab  X  @tab  X
- at item Flash Video (FLV)      @tab  X  @tab  X
-    @tab Sorenson H.263 used in Flash
- at item FM Screen Capture Codec  @tab     @tab  X
- at item Forward Uncompressed   @tab     @tab  X
- at item Fraps                  @tab     @tab  X
- at item Go2Meeting             @tab     @tab  X
-    @tab fourcc: G2M2, G2M3
- at item Go2Webinar             @tab     @tab  X
-    @tab fourcc: G2M4
- at item Gremlin Digital Video  @tab     @tab  X
- at item H.261                  @tab  X  @tab  X
- at item H.263 / H.263-1996     @tab  X  @tab  X
- at item H.263+ / H.263-1998 / H.263 version 2  @tab  X  @tab  X
- at item H.264 / AVC / MPEG-4 AVC / MPEG-4 part 10  @tab  E  @tab  X
-    @tab encoding supported through external library libx264 and OpenH264
- at item HEVC                   @tab  X  @tab  X
-    @tab encoding supported through external library libx265 and libkvazaar
- at item HNM version 4          @tab     @tab  X
- at item HuffYUV                @tab  X  @tab  X
- at item HuffYUV FFmpeg variant @tab  X  @tab  X
- at item IBM Ultimotion         @tab     @tab  X
-    @tab fourcc: ULTI
- at item id Cinematic video     @tab     @tab  X
-    @tab Used in Quake II.
- at item id RoQ video           @tab  X  @tab  X
-    @tab Used in Quake III, Jedi Knight 2, other computer games.
- at item IFF ILBM               @tab     @tab  X
-    @tab IFF interleaved bitmap
- at item IFF ByteRun1           @tab     @tab  X
-    @tab IFF run length encoded bitmap
- at item Infinity IMM4          @tab     @tab  X
- at item Intel H.263            @tab     @tab  X
- at item Intel Indeo 2          @tab     @tab  X
- at item Intel Indeo 3          @tab     @tab  X
- at item Intel Indeo 4          @tab     @tab  X
- at item Intel Indeo 5          @tab     @tab  X
- at item Interplay C93          @tab     @tab  X
-    @tab Used in the game Cyberia from Interplay.
- at item Interplay MVE video    @tab     @tab  X
-    @tab Used in Interplay .MVE files.
- at item J2K @tab  X  @tab  X
- at item Karl Morton's video codec  @tab     @tab  X
-    @tab Codec used in Worms games.
- at item Kega Game Video (KGV1) @tab      @tab  X
-    @tab Kega emulator screen capture codec.
- at item Lagarith               @tab     @tab  X
- at item LCL (LossLess Codec Library) MSZH  @tab     @tab  X
- at item LCL (LossLess Codec Library) ZLIB  @tab  E  @tab  E
- at item LOCO                   @tab     @tab  X
- at item LucasArts SANM/Smush   @tab     @tab  X
-    @tab Used in LucasArts games / SMUSH animations.
- at item lossless MJPEG         @tab  X  @tab  X
- at item MagicYUV Video         @tab  X  @tab  X
- at item Mandsoft Screen Capture Codec  @tab     @tab  X
- at item Microsoft ATC Screen   @tab     @tab  X
-    @tab Also known as Microsoft Screen 3.
- at item Microsoft Expression Encoder Screen  @tab     @tab  X
-    @tab Also known as Microsoft Titanium Screen 2.
- at item Microsoft RLE          @tab     @tab  X
- at item Microsoft Screen 1     @tab     @tab  X
-    @tab Also known as Windows Media Video V7 Screen.
- at item Microsoft Screen 2     @tab     @tab  X
-    @tab Also known as Windows Media Video V9 Screen.
- at item Microsoft Video 1      @tab     @tab  X
- at item Mimic                  @tab     @tab  X
-    @tab Used in MSN Messenger Webcam streams.
- at item Miro VideoXL           @tab     @tab  X
-    @tab fourcc: VIXL
- at item MJPEG (Motion JPEG)    @tab  X  @tab  X
- at item Mobotix MxPEG video    @tab     @tab  X
- at item Motion Pixels video    @tab     @tab  X
- at item MPEG-1 video           @tab  X  @tab  X
- at item MPEG-2 video           @tab  X  @tab  X
- at item MPEG-4 part 2          @tab  X  @tab  X
-    @tab libxvidcore can be used alternatively for encoding.
- at item MPEG-4 part 2 Microsoft variant version 1  @tab     @tab  X
- at item MPEG-4 part 2 Microsoft variant version 2  @tab  X  @tab  X
- at item MPEG-4 part 2 Microsoft variant version 3  @tab  X  @tab  X
- at item Newtek SpeedHQ               @tab     @tab  X
- at item Nintendo Gamecube THP video  @tab     @tab  X
- at item NotchLC                @tab     @tab  X
- at item NuppelVideo/RTjpeg     @tab     @tab  X
-    @tab Video encoding used in NuppelVideo files.
- at item On2 VP3                @tab     @tab  X
-    @tab still experimental
- at item On2 VP4                @tab     @tab  X
-    @tab fourcc: VP40
- at item On2 VP5                @tab     @tab  X
-    @tab fourcc: VP50
- at item On2 VP6                @tab     @tab  X
-    @tab fourcc: VP60,VP61,VP62
- at item On2 VP7                @tab     @tab  X
-    @tab fourcc: VP70,VP71
- at item VP8                    @tab  E  @tab  X
-    @tab fourcc: VP80, encoding supported through external library libvpx
- at item VP9                    @tab  E  @tab  X
-    @tab encoding supported through external library libvpx
- at item Pinnacle TARGA CineWave YUV16 @tab     @tab  X
-    @tab fourcc: Y216
- at item Q-team QPEG            @tab     @tab  X
-    @tab fourccs: QPEG, Q1.0, Q1.1
- at item QuickTime 8BPS video   @tab     @tab  X
- at item QuickTime Animation (RLE) video  @tab  X  @tab  X
-    @tab fourcc: 'rle '
- at item QuickTime Graphics (SMC)  @tab     @tab  X
-    @tab fourcc: 'smc '
- at item QuickTime video (RPZA) @tab  X  @tab  X
-    @tab fourcc: rpza
- at item R10K AJA Kona 10-bit RGB Codec     @tab  X  @tab  X
- at item R210 Quicktime Uncompressed RGB 10-bit     @tab  X  @tab  X
- at item Raw Video              @tab  X  @tab  X
- at item RealVideo 1.0          @tab  X  @tab  X
- at item RealVideo 2.0          @tab  X  @tab  X
- at item RealVideo 3.0          @tab     @tab  X
-    @tab still far from ideal
- at item RealVideo 4.0          @tab     @tab  X
- at item Renderware TXD (TeXture Dictionary)  @tab     @tab  X
-    @tab Texture dictionaries used by the Renderware Engine.
- at item RL2 video              @tab     @tab  X
-    @tab used in some games by Entertainment Software Partners
- at item ScreenPressor          @tab     @tab  X
- at item Screenpresso           @tab     @tab  X
- at item Screen Recorder Gold Codec  @tab     @tab  X
- at item Sierra VMD video       @tab     @tab  X
-    @tab Used in Sierra VMD files.
- at item Silicon Graphics Motion Video Compressor 1 (MVC1)  @tab     @tab  X
- at item Silicon Graphics Motion Video Compressor 2 (MVC2)  @tab     @tab  X
- at item Silicon Graphics RLE 8-bit video  @tab     @tab  X
- at item Smacker video          @tab     @tab  X
-    @tab Video encoding used in Smacker.
- at item SMPTE VC-1             @tab     @tab  X
- at item Snow                   @tab  X  @tab  X
-    @tab experimental wavelet codec (fourcc: SNOW)
- at item Sony PlayStation MDEC (Motion DECoder)  @tab     @tab  X
- at item Sorenson Vector Quantizer 1  @tab  X  @tab  X
-    @tab fourcc: SVQ1
- at item Sorenson Vector Quantizer 3  @tab     @tab  X
-    @tab fourcc: SVQ3
- at item Sunplus JPEG (SP5X)    @tab     @tab  X
-    @tab fourcc: SP5X
- at item TechSmith Screen Capture Codec  @tab     @tab  X
-    @tab fourcc: TSCC
- at item TechSmith Screen Capture Codec 2  @tab     @tab  X
-    @tab fourcc: TSC2
- at item Theora                 @tab  E  @tab  X
-    @tab encoding supported through external library libtheora
- at item Tiertex Limited SEQ video  @tab     @tab  X
-    @tab Codec used in DOS CD-ROM FlashBack game.
- at item Ut Video               @tab  X  @tab  X
- at item v210 QuickTime uncompressed 4:2:2 10-bit     @tab  X  @tab  X
- at item v308 QuickTime uncompressed 4:4:4            @tab  X  @tab  X
- at item v408 QuickTime uncompressed 4:4:4:4          @tab  X  @tab  X
- at item v410 QuickTime uncompressed 4:4:4 10-bit     @tab  X  @tab  X
- at item VBLE Lossless Codec    @tab     @tab  X
- at item VMware Screen Codec / VMware Video  @tab     @tab  X
-    @tab Codec used in videos captured by VMware.
- at item Westwood Studios VQA (Vector Quantized Animation) video  @tab     @tab  X
- at item Windows Media Image    @tab     @tab  X
- at item Windows Media Video 7  @tab  X  @tab  X
- at item Windows Media Video 8  @tab  X  @tab  X
- at item Windows Media Video 9  @tab     @tab  X
-    @tab not completely working
- at item Wing Commander III / Xan  @tab     @tab  X
-    @tab Used in Wing Commander III .MVE files.
- at item Wing Commander IV / Xan  @tab     @tab  X
-    @tab Used in Wing Commander IV.
- at item Winnov WNV1            @tab     @tab  X
- at item WMV7                   @tab  X  @tab  X
- at item YAMAHA SMAF            @tab  X  @tab  X
- at item Psygnosis YOP Video    @tab     @tab  X
- at item yuv4                   @tab  X  @tab  X
-    @tab libquicktime uncompressed packed 4:2:0
- at item ZeroCodec Lossless Video @tab     @tab  X
- at item ZLIB                   @tab  X  @tab  X
-    @tab part of LCL, encoder experimental
- at item Zip Motion Blocks Video  @tab   X @tab  X
-    @tab Encoder works only in PAL8.
- at end multitable
-
- at code{X} means that the feature in that column (encoding / decoding) is supported.
-
- at code{E} means that support is provided through an external library.
-
- at section Audio Codecs
-
- at multitable @columnfractions .4 .1 .1 .4
- at item Name @tab Encoding @tab Decoding @tab Comments
- at item 8SVX exponential       @tab     @tab  X
- at item 8SVX fibonacci         @tab     @tab  X
- at item AAC                    @tab EX  @tab  X
-    @tab encoding supported through internal encoder and external library libfdk-aac
- at item AAC+                   @tab  E  @tab  IX
-    @tab encoding supported through external library libfdk-aac
- at item AC-3                   @tab IX  @tab  IX
- at item ACELP.KELVIN           @tab     @tab  X
- at item ADPCM 4X Movie         @tab     @tab  X
- at item ADPCM Yamaha AICA      @tab     @tab  X
- at item ADPCM AmuseGraphics Movie @tab    @tab  X
- at item ADPCM Argonaut Games   @tab X   @tab  X
- at item ADPCM CDROM XA         @tab     @tab  X
- at item ADPCM Creative Technology @tab     @tab  X
-    @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2
- at item ADPCM Electronic Arts  @tab     @tab  X
-    @tab Used in various EA titles.
- at item ADPCM Electronic Arts Maxis CDROM XS  @tab     @tab  X
-    @tab Used in Sim City 3000.
- at item ADPCM Electronic Arts R1  @tab     @tab  X
- at item ADPCM Electronic Arts R2  @tab     @tab  X
- at item ADPCM Electronic Arts R3  @tab     @tab  X
- at item ADPCM Electronic Arts XAS @tab     @tab  X
- at item ADPCM G.722            @tab  X  @tab  X
- at item ADPCM G.726            @tab  X  @tab  X
- at item ADPCM IMA AMV          @tab     @tab  X
-    @tab Used in AMV files
- at item ADPCM IMA Cunning Developments  @tab     @tab  X
- at item ADPCM IMA Electronic Arts EACS  @tab     @tab  X
- at item ADPCM IMA Electronic Arts SEAD  @tab     @tab  X
- at item ADPCM IMA Funcom       @tab     @tab  X
- at item ADPCM IMA High Voltage Software ALP   @tab     @tab  X
- at item ADPCM IMA QuickTime    @tab  X  @tab  X
- at item ADPCM IMA Simon & Schuster Interactive   @tab  X  @tab  X
- at item ADPCM IMA Ubisoft APM  @tab  X  @tab  X
- at item ADPCM IMA Loki SDL MJPEG  @tab     @tab  X
- at item ADPCM IMA WAV          @tab  X  @tab  X
- at item ADPCM IMA Westwood     @tab     @tab  X
- at item ADPCM ISS IMA          @tab     @tab  X
-    @tab Used in FunCom games.
- at item ADPCM IMA Dialogic     @tab     @tab  X
- at item ADPCM IMA Duck DK3     @tab     @tab  X
-    @tab Used in some Sega Saturn console games.
- at item ADPCM IMA Duck DK4     @tab     @tab  X
-    @tab Used in some Sega Saturn console games.
- at item ADPCM IMA Radical      @tab     @tab  X
- at item ADPCM Microsoft        @tab  X  @tab  X
- at item ADPCM MS IMA           @tab  X  @tab  X
- at item ADPCM Nintendo Gamecube AFC  @tab     @tab  X
- at item ADPCM Nintendo Gamecube DTK  @tab     @tab  X
- at item ADPCM Nintendo THP  @tab     @tab  X
- at item ADPCM Playstation      @tab     @tab  X
- at item ADPCM QT IMA           @tab  X  @tab  X
- at item ADPCM SEGA CRI ADX     @tab  X  @tab  X
-    @tab Used in Sega Dreamcast games.
- at item ADPCM Shockwave Flash  @tab  X  @tab  X
- at item ADPCM Sound Blaster Pro 2-bit  @tab     @tab  X
- at item ADPCM Sound Blaster Pro 2.6-bit  @tab     @tab  X
- at item ADPCM Sound Blaster Pro 4-bit  @tab     @tab  X
- at item ADPCM VIMA             @tab     @tab  X
-    @tab Used in LucasArts SMUSH animations.
- at item ADPCM Westwood Studios IMA @tab     @tab  X
-    @tab Used in Westwood Studios games like Command and Conquer.
- at item ADPCM Yamaha           @tab  X  @tab  X
- at item ADPCM Zork             @tab     @tab  X
- at item AMR-NB                 @tab  E  @tab  X
-    @tab encoding supported through external library libopencore-amrnb
- at item AMR-WB                 @tab  E  @tab  X
-    @tab encoding supported through external library libvo-amrwbenc
- at item Amazing Studio PAF Audio @tab     @tab  X
- at item Apple lossless audio   @tab  X  @tab  X
-    @tab QuickTime fourcc 'alac'
- at item aptX                   @tab  X  @tab  X
-    @tab Used in Bluetooth A2DP
- at item aptX HD                @tab  X  @tab  X
-    @tab Used in Bluetooth A2DP
- at item ATRAC1                 @tab     @tab  X
- at item ATRAC3                 @tab     @tab  X
- at item ATRAC3+                @tab     @tab  X
- at item ATRAC9                 @tab     @tab  X
- at item Bink Audio             @tab     @tab  X
-    @tab Used in Bink and Smacker files in many games.
- at item CELT                   @tab     @tab  E
-    @tab decoding supported through external library libcelt
- at item codec2                 @tab  E  @tab  E
-    @tab en/decoding supported through external library libcodec2
- at item CRI HCA                @tab     @tab X
- at item Delphine Software International CIN audio  @tab     @tab  X
-    @tab Codec used in Delphine Software International games.
- at item Digital Speech Standard - Standard Play mode (DSS SP) @tab     @tab  X
- at item Discworld II BMV Audio @tab     @tab  X
- at item COOK                   @tab     @tab  X
-    @tab All versions except 5.1 are supported.
- at item DCA (DTS Coherent Acoustics)  @tab  X  @tab  X
-    @tab supported extensions: XCh, XXCH, X96, XBR, XLL, LBR (partially)
- at item Dolby E  @tab     @tab  X
- at item DPCM Gremlin           @tab     @tab  X
- at item DPCM id RoQ            @tab  X  @tab  X
-    @tab Used in Quake III, Jedi Knight 2 and other computer games.
- at item DPCM Interplay         @tab     @tab  X
-    @tab Used in various Interplay computer games.
- at item DPCM Squareroot-Delta-Exact  @tab  @tab  X
-    @tab Used in various games.
- at item DPCM Sierra Online     @tab     @tab  X
-    @tab Used in Sierra Online game audio files.
- at item DPCM Sol               @tab     @tab  X
- at item DPCM Xan               @tab     @tab  X
-    @tab Used in Origin's Wing Commander IV AVI files.
- at item DPCM Xilam DERF        @tab     @tab  X
- at item DSD (Direct Stream Digital), least significant bit first  @tab  @tab  X
- at item DSD (Direct Stream Digital), most significant bit first   @tab  @tab  X
- at item DSD (Direct Stream Digital), least significant bit first, planar  @tab  @tab  X
- at item DSD (Direct Stream Digital), most significant bit first, planar   @tab  @tab  X
- at item DSP Group TrueSpeech   @tab     @tab  X
- at item DST (Direct Stream Transfer) @tab  @tab  X
- at item DV audio               @tab     @tab  X
- at item Enhanced AC-3          @tab  X  @tab  X
- at item EVRC (Enhanced Variable Rate Codec) @tab     @tab  X
- at item FLAC (Free Lossless Audio Codec)  @tab  X  @tab  IX
- at item G.723.1                @tab X   @tab  X
- at item G.729                  @tab     @tab  X
- at item GSM                    @tab  E  @tab  X
-    @tab encoding supported through external library libgsm
- at item GSM Microsoft variant  @tab  E  @tab  X
-    @tab encoding supported through external library libgsm
- at item IAC (Indeo Audio Coder)  @tab     @tab  X
- at item iLBC (Internet Low Bitrate Codec) @tab  E  @tab  E
-    @tab encoding and decoding supported through external library libilbc
- at item IMC (Intel Music Coder)  @tab     @tab  X
- at item Interplay ACM            @tab     @tab  X
- at item MACE (Macintosh Audio Compression/Expansion) 3:1  @tab     @tab  X
- at item MACE (Macintosh Audio Compression/Expansion) 6:1  @tab     @tab  X
- at item MLP (Meridian Lossless Packing)  @tab  X  @tab  X
-    @tab Used in DVD-Audio discs.
- at item Monkey's Audio         @tab     @tab  X
- at item MP1 (MPEG audio layer 1)  @tab     @tab IX
- at item MP2 (MPEG audio layer 2)  @tab IX  @tab IX
-    @tab encoding supported also through external library TwoLAME
- at item MP3 (MPEG audio layer 3)  @tab  E  @tab IX
-    @tab encoding supported through external library LAME, ADU MP3 and MP3onMP4 also supported
- at item MPEG-4 Audio Lossless Coding (ALS)  @tab     @tab  X
- at item Musepack SV7           @tab     @tab  X
- at item Musepack SV8           @tab     @tab  X
- at item Nellymoser Asao        @tab  X  @tab  X
- at item On2 AVC (Audio for Video Codec) @tab     @tab  X
- at item Opus                   @tab  E  @tab  X
-    @tab encoding supported through external library libopus
- at item PCM A-law              @tab  X  @tab  X
- at item PCM mu-law             @tab  X  @tab  X
- at item PCM Archimedes VIDC    @tab  X  @tab  X
- at item PCM signed 8-bit planar  @tab  X  @tab  X
- at item PCM signed 16-bit big-endian planar  @tab  X  @tab  X
- at item PCM signed 16-bit little-endian planar  @tab  X  @tab  X
- at item PCM signed 24-bit little-endian planar  @tab  X  @tab  X
- at item PCM signed 32-bit little-endian planar  @tab  X  @tab  X
- at item PCM 32-bit floating point big-endian  @tab  X  @tab  X
- at item PCM 32-bit floating point little-endian  @tab  X  @tab  X
- at item PCM 64-bit floating point big-endian  @tab  X  @tab  X
- at item PCM 64-bit floating point little-endian  @tab  X  @tab  X
- at item PCM D-Cinema audio signed 24-bit   @tab  X  @tab  X
- at item PCM signed 8-bit       @tab  X  @tab  X
- at item PCM signed 16-bit big-endian  @tab  X  @tab  X
- at item PCM signed 16-bit little-endian  @tab  X  @tab  X
- at item PCM signed 24-bit big-endian  @tab  X  @tab  X
- at item PCM signed 24-bit little-endian  @tab  X  @tab  X
- at item PCM signed 32-bit big-endian  @tab  X  @tab  X
- at item PCM signed 32-bit little-endian  @tab  X  @tab  X
- at item PCM signed 16/20/24-bit big-endian in MPEG-TS  @tab     @tab  X
- at item PCM unsigned 8-bit     @tab  X  @tab  X
- at item PCM unsigned 16-bit big-endian  @tab  X  @tab  X
- at item PCM unsigned 16-bit little-endian  @tab  X  @tab  X
- at item PCM unsigned 24-bit big-endian  @tab  X  @tab  X
- at item PCM unsigned 24-bit little-endian  @tab  X  @tab  X
- at item PCM unsigned 32-bit big-endian  @tab  X  @tab  X
- at item PCM unsigned 32-bit little-endian  @tab  X  @tab  X
- at item QCELP / PureVoice      @tab     @tab  X
- at item QDesign Music Codec 1  @tab     @tab  X
- at item QDesign Music Codec 2  @tab     @tab  X
-    @tab There are still some distortions.
- at item RealAudio 1.0 (14.4K)  @tab  X  @tab  X
-    @tab Real 14400 bit/s codec
- at item RealAudio 2.0 (28.8K)  @tab     @tab  X
-    @tab Real 28800 bit/s codec
- at item RealAudio 3.0 (dnet)   @tab IX  @tab  X
-    @tab Real low bitrate AC-3 codec
- at item RealAudio Lossless     @tab     @tab  X
- at item RealAudio SIPR / ACELP.NET @tab     @tab  X
- at item SBC (low-complexity subband codec) @tab  X  @tab  X
-    @tab Used in Bluetooth A2DP
- at item Shorten                @tab     @tab  X
- at item Sierra VMD audio       @tab     @tab  X
-    @tab Used in Sierra VMD files.
- at item Smacker audio          @tab     @tab  X
- at item SMPTE 302M AES3 audio  @tab  X  @tab  X
- at item Sonic                  @tab  X  @tab  X
-    @tab experimental codec
- at item Sonic lossless         @tab  X  @tab  X
-    @tab experimental codec
- at item Speex                  @tab  E  @tab  E
-    @tab supported through external library libspeex
- at item TAK (Tom's lossless Audio Kompressor)  @tab     @tab  X
- at item True Audio (TTA)       @tab  X  @tab  X
- at item TrueHD                 @tab  X  @tab  X
-    @tab Used in HD-DVD and Blu-Ray discs.
- at item TwinVQ (VQF flavor)    @tab     @tab  X
- at item VIMA                   @tab     @tab  X
-    @tab Used in LucasArts SMUSH animations.
- at item Vorbis                 @tab  E  @tab  X
-    @tab A native but very primitive encoder exists.
- at item Voxware MetaSound      @tab     @tab  X
- at item WavPack                @tab  X  @tab  X
- at item Westwood Audio (SND1)  @tab     @tab  X
- at item Windows Media Audio 1  @tab  X  @tab  X
- at item Windows Media Audio 2  @tab  X  @tab  X
- at item Windows Media Audio Lossless @tab  @tab  X
- at item Windows Media Audio Pro @tab    @tab  X
- at item Windows Media Audio Voice @tab  @tab  X
- at item Xbox Media Audio 1     @tab     @tab  X
- at item Xbox Media Audio 2     @tab     @tab  X
- at end multitable
-
- at code{X} means that the feature in that column (encoding / decoding) is supported.
-
- at code{E} means that support is provided through an external library.
-
- at code{I} means that an integer-only version is available, too (ensures high
-performance on systems without hardware floating point support).
-
- at section Subtitle Formats
-
- at multitable @columnfractions .4 .1 .1 .1 .1
- at item Name @tab Muxing @tab Demuxing @tab Encoding @tab Decoding
- at item 3GPP Timed Text  @tab   @tab   @tab X @tab X
- at item AQTitle          @tab   @tab X @tab   @tab X
- at item DVB              @tab X @tab X @tab X @tab X
- at item DVB teletext     @tab   @tab X @tab   @tab E
- at item DVD              @tab X @tab X @tab X @tab X
- at item JACOsub          @tab X @tab X @tab   @tab X
- at item MicroDVD         @tab X @tab X @tab   @tab X
- at item MPL2             @tab   @tab X @tab   @tab X
- at item MPsub (MPlayer)  @tab   @tab X @tab   @tab X
- at item PGS              @tab   @tab   @tab   @tab X
- at item PJS (Phoenix)    @tab   @tab X @tab   @tab X
- at item RealText         @tab   @tab X @tab   @tab X
- at item SAMI             @tab   @tab X @tab   @tab X
- at item Spruce format (STL) @tab   @tab X @tab   @tab X
- at item SSA/ASS          @tab X @tab X @tab X @tab X
- at item SubRip (SRT)     @tab X @tab X @tab X @tab X
- at item SubViewer v1     @tab   @tab X @tab   @tab X
- at item SubViewer        @tab   @tab X @tab   @tab X
- at item TED Talks captions @tab @tab X @tab   @tab X
- at item VobSub (IDX+SUB) @tab   @tab X @tab   @tab X
- at item VPlayer          @tab   @tab X @tab   @tab X
- at item WebVTT           @tab X @tab X @tab X @tab X
- at item XSUB             @tab   @tab   @tab X @tab X
- at end multitable
-
- at code{X} means that the feature is supported.
-
- at code{E} means that support is provided through an external library.
-
- at section Network Protocols
-
- at multitable @columnfractions .4 .1
- at item Name         @tab Support
- at item AMQP         @tab E
- at item file         @tab X
- at item FTP          @tab X
- at item Gopher       @tab X
- at item HLS          @tab X
- at item HTTP         @tab X
- at item HTTPS        @tab X
- at item Icecast      @tab X
- at item MMSH         @tab X
- at item MMST         @tab X
- at item pipe         @tab X
- at item Pro-MPEG FEC @tab X
- at item RTMP         @tab X
- at item RTMPE        @tab X
- at item RTMPS        @tab X
- at item RTMPT        @tab X
- at item RTMPTE       @tab X
- at item RTMPTS       @tab X
- at item RTP          @tab X
- at item SAMBA        @tab E
- at item SCTP         @tab X
- at item SFTP         @tab E
- at item TCP          @tab X
- at item TLS          @tab X
- at item UDP          @tab X
- at item ZMQ          @tab E
- at end multitable
-
- at code{X} means that the protocol is supported.
-
- at code{E} means that support is provided through an external library.
-
-
- at section Input/Output Devices
-
- at multitable @columnfractions .4 .1 .1
- at item Name              @tab Input  @tab Output
- at item ALSA              @tab X      @tab X
- at item BKTR              @tab X      @tab
- at item caca              @tab        @tab X
- at item DV1394            @tab X      @tab
- at item Lavfi virtual device @tab X   @tab
- at item Linux framebuffer @tab X      @tab X
- at item JACK              @tab X      @tab
- at item LIBCDIO           @tab X
- at item LIBDC1394         @tab X      @tab
- at item OpenAL            @tab X
- at item OpenGL            @tab        @tab X
- at item OSS               @tab X      @tab X
- at item PulseAudio        @tab X      @tab X
- at item SDL               @tab        @tab X
- at item Video4Linux2      @tab X      @tab X
- at item VfW capture       @tab X      @tab
- at item X11 grabbing      @tab X      @tab
- at item Win32 grabbing    @tab X      @tab
- at end multitable
-
- at code{X} means that input/output is supported.
-
- at section Timecode
-
- at multitable @columnfractions .4 .1 .1
- at item Codec/format      @tab Read   @tab Write
- at item AVI               @tab X      @tab X
- at item DV                @tab X      @tab X
- at item GXF               @tab X      @tab X
- at item MOV               @tab X      @tab X
- at item MPEG1/2           @tab X      @tab X
- at item MXF               @tab X      @tab X
- at end multitable
+ at include general_contents.texi
 
 @bye
diff --git a/doc/general.texi b/doc/general_contents.texi
similarity index 99%
copy from doc/general.texi
copy to doc/general_contents.texi
index d618565347..024bf9ef3d 100644
--- a/doc/general.texi
+++ b/doc/general_contents.texi
@@ -1,15 +1,3 @@
-\input texinfo @c -*- texinfo -*-
- at documentencoding UTF-8
-
- at settitle General Documentation
- at titlepage
- at center @titlefont{General Documentation}
- at end titlepage
-
- at top
-
- at contents
-
 @chapter External libraries
 
 FFmpeg can be hooked up with a number of external libraries to add support
@@ -1424,5 +1412,3 @@ performance on systems without hardware floating point support).
 @item MPEG1/2           @tab X      @tab X
 @item MXF               @tab X      @tab X
 @end multitable
-
- at bye
-- 
2.28.0



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