[FFmpeg-devel] [PATCH v3 4/4] libavutil/qsv: enabling d3d11va support

Mark Thompson sw at jkqxz.net
Sun Apr 26 21:54:19 EEST 2020


On 24/04/2020 15:52, artem.galin at gmail.com wrote:
> From: Artem Galin <artem.galin at intel.com>
> 
> Makes selection of d3d11va device type by default and over DirectX 9,
> which is still supported but requires explicit selection.

... which might break users with older drivers/systems.  Some comment on exactly which setups are broken would be helpful here.

> This enables usage of non-powered/headless GPU, better HDR support.
> Pool of resources is allocated as one texture with array of slices.
> 
> Added d3d11va device selection by vendor id.
> Example: --init_hw_device d3d11va:,vendor=0x8086
> 
> DirectX 9 usage.
> Example: --init_hw_device qsv:hw,child_device_type=dxva2
> 
> Signed-off-by: Artem Galin <artem.galin at intel.com>
> ---
>  libavutil/hwcontext_d3d11va.c |  82 +++++++-
>  libavutil/hwcontext_d3d11va.h |   8 +
>  libavutil/hwcontext_qsv.c     | 363 +++++++++++++++++++++++++++-------
>  3 files changed, 379 insertions(+), 74 deletions(-)

Please split this patch into the different changes.  There are at least three separate things here:

- Adding more texture information to the D3D11 hwcontext API.
- Adding the vendor option to D3D11 device creation.
- Supporting D3D11 in libmfx hwcontext.

Since the first one is an external API change it probably wants more explanation as to why it is wanted and the effects on compatibility.

> diff --git a/libavutil/hwcontext_d3d11va.c b/libavutil/hwcontext_d3d11va.c
> index c8ae58f908..c5e127aadb 100644
> --- a/libavutil/hwcontext_d3d11va.c
> +++ b/libavutil/hwcontext_d3d11va.c
> @@ -72,7 +72,7 @@ static av_cold void load_functions(void)
>  }
>  
>  typedef struct D3D11VAFramesContext {
> -    int nb_surfaces_used;
> +    size_t nb_surfaces;
>  
>      DXGI_FORMAT format;
>  
> @@ -112,6 +112,8 @@ static void d3d11va_frames_uninit(AVHWFramesContext *ctx)
>      if (s->staging_texture)
>          ID3D11Texture2D_Release(s->staging_texture);
>      s->staging_texture = NULL;
> +
> +    av_freep(&frames_hwctx->texture_infos);
>  }
>  
>  static int d3d11va_frames_get_constraints(AVHWDeviceContext *ctx,
> @@ -152,8 +154,9 @@ static void free_texture(void *opaque, uint8_t *data)
>      av_free(data);
>  }
>  
> -static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
> +static AVBufferRef *wrap_texture_buf(AVHWFramesContext *ctx, ID3D11Texture2D *tex, int index)
>  {
> +    AVD3D11VAFramesContext *frames_hwctx = ctx->hwctx;
>      AVBufferRef *buf;
>      AVD3D11FrameDescriptor *desc = av_mallocz(sizeof(*desc));
>      if (!desc) {
> @@ -161,6 +164,10 @@ static AVBufferRef *wrap_texture_buf(ID3D11Texture2D *tex, int index)
>          return NULL;
>      }
>  
> +    frames_hwctx->texture_infos[frames_hwctx->nb_surfaces_used].texture = tex;
> +    frames_hwctx->texture_infos[frames_hwctx->nb_surfaces_used].index = index;
> +    frames_hwctx->nb_surfaces_used++;
> +
>      desc->texture = tex;
>      desc->index   = index;
>  
> @@ -199,13 +206,12 @@ static AVBufferRef *d3d11va_alloc_single(AVHWFramesContext *ctx)
>          return NULL;
>      }
>  
> -    return wrap_texture_buf(tex, 0);
> +    return wrap_texture_buf(ctx, tex, 0);
>  }
>  
>  static AVBufferRef *d3d11va_pool_alloc(void *opaque, int size)
>  {
>      AVHWFramesContext        *ctx = (AVHWFramesContext*)opaque;
> -    D3D11VAFramesContext       *s = ctx->internal->priv;
>      AVD3D11VAFramesContext *hwctx = ctx->hwctx;
>      D3D11_TEXTURE2D_DESC  texDesc;
>  
> @@ -214,13 +220,13 @@ static AVBufferRef *d3d11va_pool_alloc(void *opaque, int size)
>  
>      ID3D11Texture2D_GetDesc(hwctx->texture, &texDesc);
>  
> -    if (s->nb_surfaces_used >= texDesc.ArraySize) {
> +    if (hwctx->nb_surfaces_used >= texDesc.ArraySize) {
>          av_log(ctx, AV_LOG_ERROR, "Static surface pool size exceeded.\n");
>          return NULL;
>      }
>  
>      ID3D11Texture2D_AddRef(hwctx->texture);
> -    return wrap_texture_buf(hwctx->texture, s->nb_surfaces_used++);
> +    return wrap_texture_buf(ctx, hwctx->texture, hwctx->nb_surfaces_used);
>  }
>  
>  static int d3d11va_frames_init(AVHWFramesContext *ctx)
> @@ -267,7 +273,7 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
>              av_log(ctx, AV_LOG_ERROR, "User-provided texture has mismatching parameters\n");
>              return AVERROR(EINVAL);
>          }
> -    } else if (texDesc.ArraySize > 0) {
> +    } else if (!(texDesc.BindFlags & D3D11_BIND_RENDER_TARGET) && texDesc.ArraySize > 0) {
>          hr = ID3D11Device_CreateTexture2D(device_hwctx->device, &texDesc, NULL, &hwctx->texture);
>          if (FAILED(hr)) {
>              av_log(ctx, AV_LOG_ERROR, "Could not create the texture (%lx)\n", (long)hr);
> @@ -275,6 +281,12 @@ static int d3d11va_frames_init(AVHWFramesContext *ctx)
>          }
>      }
>  
> +    hwctx->texture_infos = av_mallocz_array(ctx->initial_pool_size, sizeof(*hwctx->texture_infos));
> +    if (!hwctx->texture_infos)
> +        return AVERROR(ENOMEM);
> +
> +    s->nb_surfaces = ctx->initial_pool_size;
> +
>      ctx->internal->pool_internal = av_buffer_pool_init2(sizeof(AVD3D11FrameDescriptor),
>                                                          ctx, d3d11va_pool_alloc, NULL);
>      if (!ctx->internal->pool_internal)
> @@ -511,15 +523,55 @@ static void d3d11va_device_uninit(AVHWDeviceContext *hwdev)
>      }
>  }
>  
> +static int d3d11va_device_find_adapter_by_vendor_id(AVHWDeviceContext *ctx, UINT creationFlags, long int vendor_id)
> +{
> +    HRESULT hr;
> +    IDXGIAdapter *adapter = NULL;
> +    int adapter_id = 0;
> +    IDXGIFactory2 *factory;
> +    hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&factory);
> +    while (IDXGIFactory2_EnumAdapters(factory, adapter_id++, &adapter) != DXGI_ERROR_NOT_FOUND) {
> +        ID3D11Device* device = NULL;
> +        DXGI_ADAPTER_DESC adapter_desc;
> +
> +        hr = mD3D11CreateDevice(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, creationFlags, NULL, 0, D3D11_SDK_VERSION, &device, NULL, NULL);
> +        if (FAILED(hr)) {
> +            av_log(ctx, AV_LOG_ERROR, "D3D11CreateDevice returned error\n");
> +            continue;
> +        }
> +
> +        hr = IDXGIAdapter2_GetDesc(adapter, &adapter_desc);
> +        if (FAILED(hr)) {
> +            av_log(ctx, AV_LOG_ERROR, "IDXGIAdapter2_GetDesc returned error\n");
> +            continue;
> +        }
> +
> +        if (device)
> +            ID3D11Device_Release(device);
> +
> +        if (adapter)
> +            IDXGIAdapter_Release(adapter);
> +
> +        if (adapter_desc.VendorId == vendor_id) {
> +            IDXGIFactory2_Release(factory);
> +            return adapter_id - 1;
> +        }
> +    }
> +    IDXGIFactory2_Release(factory);
> +    return -1;
> +}

This duplicates quite a bit of the function below.  Can you rearrange the code it to avoid doing that?

> +
>  static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
>                                   AVDictionary *opts, int flags)
>  {
>      AVD3D11VADeviceContext *device_hwctx = ctx->hwctx;
>  
>      HRESULT hr;
> +    AVDictionaryEntry *e;
>      IDXGIAdapter           *pAdapter = NULL;
>      ID3D10Multithread      *pMultithread;
>      UINT creationFlags = D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
> +    int adapter = -1;
>      int is_debug       = !!av_dict_get(opts, "debug", NULL, 0);
>      int ret;
>  
> @@ -539,11 +591,24 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
>          return AVERROR_UNKNOWN;
>      }
>  
> +    e = av_dict_get(opts, "vendor", NULL, 0);
> +    if (e) {
> +        long int vendor_id = strtol(e->value, NULL, 0);
> +        adapter = d3d11va_device_find_adapter_by_vendor_id(ctx, creationFlags, vendor_id);
> +        if (adapter < 0) {
> +            av_log(ctx, AV_LOG_ERROR, "Failed to find d3d11va adapter by vendor id %s\n", e ? e->value : NULL);
> +            return AVERROR_UNKNOWN;
> +        }
> +    }
> +
>      if (device) {
> +        adapter = atoi(device);
> +    }
> +
> +    if (adapter >= 0) {
>          IDXGIFactory2 *pDXGIFactory;
>          hr = mCreateDXGIFactory(&IID_IDXGIFactory2, (void **)&pDXGIFactory);
>          if (SUCCEEDED(hr)) {
> -            int adapter = atoi(device);
>              if (FAILED(IDXGIFactory2_EnumAdapters(pDXGIFactory, adapter, &pAdapter)))
>                  pAdapter = NULL;
>              IDXGIFactory2_Release(pDXGIFactory);
> @@ -568,6 +633,7 @@ static int d3d11va_device_create(AVHWDeviceContext *ctx, const char *device,
>          return AVERROR_UNKNOWN;
>      }
>  
> +    av_log(ctx, AV_LOG_VERBOSE, "Using D3D11 device.\n");

This log message is not adding very much.

>      hr = ID3D11Device_QueryInterface(device_hwctx->device, &IID_ID3D10Multithread, (void **)&pMultithread);
>      if (SUCCEEDED(hr)) {
>          ID3D10Multithread_SetMultithreadProtected(pMultithread, TRUE);
> diff --git a/libavutil/hwcontext_d3d11va.h b/libavutil/hwcontext_d3d11va.h
> index 9f91e9b1b6..f3def15bea 100644
> --- a/libavutil/hwcontext_d3d11va.h
> +++ b/libavutil/hwcontext_d3d11va.h
> @@ -39,6 +39,11 @@
>  #include <d3d11.h>
>  #include <stdint.h>
>  
> +typedef struct D3D11TextureInfo {
> +    ID3D11Texture2D *texture;
> +    size_t index;
> +} D3D11TextureInfo;
> +
>  /**
>   * This struct is allocated as AVHWDeviceContext.hwctx
>   */
> @@ -164,6 +169,9 @@ typedef struct AVD3D11VAFramesContext {
>       * This field is ignored/invalid if a user-allocated texture is provided.
>       */
>      UINT MiscFlags;
> +
> +    D3D11TextureInfo *texture_infos;

Please include documentation for this new field.  (In particular, explain what the user should set it to in a user-created context.)

> +    size_t nb_surfaces_used;

Why is this value added to the public API?  You haven't used it outside hwcontext_d3d11.c.

>  } AVD3D11VAFramesContext;
>  
>  #endif /* AVUTIL_HWCONTEXT_D3D11VA_H */
> ...

- Mark


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