[FFmpeg-devel] [PATCH, v2 1/2] lavf/qsvvpp: allocate continuous memory
Li, Zhong
zhong.li at intel.com
Fri May 31 12:20:23 EEST 2019
> From: ffmpeg-devel [mailto:ffmpeg-devel-bounces at ffmpeg.org] On Behalf
> Of Linjie Fu
> Sent: Thursday, May 30, 2019 1:01 AM
> To: ffmpeg-devel at ffmpeg.org
> Cc: Fu, Linjie <linjie.fu at intel.com>
> Subject: [FFmpeg-devel] [PATCH, v2 1/2] lavf/qsvvpp: allocate continuous
> memory
>
> Mediasdk calls CMRT to copy from video to system memory and requires
> memory to be continuously allocated across Y and UV.
>
> Add a new path to allocate continuous memory when using system out.
> Use av_image_fill_pointers to arrange data according to pixfmt.
>
> Signed-off-by: Linjie Fu <linjie.fu at intel.com>
> ---
> [v2]: use av_image_fill_pointers
>
> libavfilter/qsvvpp.c | 32 +++++++++++++++++++++++++++-----
> 1 file changed, 27 insertions(+), 5 deletions(-)
>
> diff --git a/libavfilter/qsvvpp.c b/libavfilter/qsvvpp.c index
> 06efdf5089..6eeed7e632 100644
> --- a/libavfilter/qsvvpp.c
> +++ b/libavfilter/qsvvpp.c
> @@ -27,6 +27,7 @@
> #include "libavutil/hwcontext_qsv.h"
> #include "libavutil/time.h"
> #include "libavutil/pixdesc.h"
> +#include "libavutil/imgutils.h"
>
> #include "internal.h"
> #include "qsvvpp.h"
> @@ -51,6 +52,7 @@ struct QSVVPPContext {
> enum AVPixelFormat out_sw_format; /* Real output format */
> mfxVideoParam vpp_param;
> mfxFrameInfo *frame_infos; /* frame info for each
> input */
> + AVBufferPool *pool;
>
> /* members related to the input/output surface */
> int in_mem_mode;
> @@ -375,10 +377,24 @@ static QSVFrame *query_frame(QSVVPPContext
> *s, AVFilterLink *outlink)
> out_frame->surface = (mfxFrameSurface1
> *)out_frame->frame->data[3];
> } else {
> /* Get a frame with aligned dimensions.
> - * Libmfx need system memory being 128x64 aligned */
> - out_frame->frame = ff_get_video_buffer(outlink,
> -
> FFALIGN(outlink->w, 128),
> -
> FFALIGN(outlink->h, 64));
> + * Libmfx need system memory being 128x64 aligned
> + * and continuously allocated across Y and UV */
> + out_frame->frame = av_frame_alloc();
> + if (!out_frame->frame) {
> + return NULL;
Should be better to return AVERROR(ENOMEM)?
> + }
> +
> + out_frame->frame->linesize[0] = FFALIGN(outlink->w, 128);
> + out_frame->frame->linesize[1] = out_frame->frame->linesize[0];
> + out_frame->frame->buf[0] = av_buffer_pool_get(s->pool);
> + out_frame->frame->format = outlink->format;
> +
> + if (!out_frame->frame->buf[0])
> + return NULL;
Same as frame alloc.
> +
> + av_image_fill_pointers(out_frame->frame->data,
> out_frame->frame->format,
> + FFALIGN(outlink->h, 64),
> out_frame->frame->buf[0]->data,
> +
> + out_frame->frame->linesize);
> if (!out_frame->frame)
> return NULL;
>
> @@ -483,8 +499,13 @@ static int init_vpp_session(AVFilterContext *avctx,
> QSVVPPContext *s)
>
> av_buffer_unref(&outlink->hw_frames_ctx);
> outlink->hw_frames_ctx = out_frames_ref;
> - } else
> + } else {
> s->out_mem_mode = MFX_MEMTYPE_SYSTEM_MEMORY;
> + s->pool =
> av_buffer_pool_init(av_image_get_buffer_size(outlink->format,
> +
> FFALIGN(outlink->w, 128),
> +
> FFALIGN(outlink->h, 64), 1),
> + av_buffer_allocz);
1. What is the benefit to use a pool? Comparing with directly alloc a buffer use av_buffer_allocz()?
2. av_buffer_allocz() will memset the whole buffer and make performance drop. Is it really necessary here?
If no (I believe so), just use av_buffer_alloc()
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