[FFmpeg-devel] FFmpeg classification
Nicolas George
george at nsup.org
Wed Jul 17 20:23:38 EEST 2019
Tomas Härdin (12019-07-17):
> > blocked-based, or not.
> > multi-thread capable, or not.
> > has assembler optimisations, or not.
> > is direct render capable, or not
> > standard derived or reverse engineered <- more of a numerical scale than categorical variable
>
> Game codec, or not
> VQ based, or not
> Palette based, or not
> Intra-only, or not
> Supported sample depths/pixel formats
> Supported frame rates/sample rates
Community-driven or industry-driven.
Regards,
--
Nicolas George
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