[FFmpeg-devel] Deprecation of visual output devices
wm4
nfxjfg at googlemail.com
Wed Sep 27 18:51:03 EEST 2017
On Wed, 27 Sep 2017 16:31:37 +0100
Josh de Kock <josh at itanimul.li> wrote:
> On 27/09/2017 16:28, Carl Eugen Hoyos wrote:
> > 2017-09-27 17:21 GMT+02:00 Josh de Kock <josh at itanimul.li>:
> >> On 27/09/2017 16:17, Carl Eugen Hoyos wrote:
> >>> 2017-09-27 17:15 GMT+02:00 wm4 <nfxjfg at googlemail.com>:
> >>>> On Wed, 27 Sep 2017 17:08:06 +0200
> >>>> Carl Eugen Hoyos <ceffmpeg at gmail.com> wrote:
> >>>>
> >>>>> 2017-09-27 15:18 GMT+02:00 Josh de Kock <josh at itanimul.li>:
> >>>>>
> >>>>>> There is no point of having these output devices as all the
> >>>>>> functionality is contained in the 'ffplay' tool.
> >>>>>
> >>>>> I use at least sdl and opengl regularly for tests that cannot
> >>>>> be done with ffplay.
> >>>>
> >>>> How does it make sense to use those for testing
> >>>
> >>> FFplay only supports a limited set of pix_fmts,
> >>> contrary to those devices.
> >>
> >> So if there is pix_fmt parity then I can remove OpenGL, and SDL2?
> >
> > No, but you can mark my argument as obsolete.
>
> I see no reason to bring parity to ffplay then.
>
> >> This should be simple enough.
> >
> > Sure?
> > I was more under the assumption that this is simply impossible.
> > (Until SDL3)
>
> Why would it be impossible? I don't see how the OpenGL, SDL2 device
> could support more pixel formats than FFplay when they *all* use SDL2.
The OpenGL one uses shaders, but for the others his argument is bogus,
yes.
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