[FFmpeg-devel] [PATCHv8] libavcodec: v4l2: add support for v4l2 mem2mem codecs

Jorge Ramirez jorge.ramirez-ortiz at linaro.org
Mon Sep 4 20:16:40 EEST 2017


On 09/04/2017 07:01 PM, Jorge Ramirez wrote:
> On 09/04/2017 06:31 PM, Mark Thompson wrote:
>> On 04/09/17 17:00, Jorge Ramirez wrote:
>>> On 09/03/2017 08:23 PM, Mark Thompson wrote:
>>>> On 03/09/17 17:54, Jorge Ramirez wrote:
>>>>> On 09/03/2017 02:27 AM, Mark Thompson wrote:
>>>>>>> +/* in ffmpeg there is a single thread could be 
>>>>>>> queueing/dequeuing buffers so a
>>>>>>> + * timeout is * required when retrieving a frame in case the 
>>>>>>> driver has not received
>>>>>>> + * enough input * to start generating output.
>>>>>>> + *
>>>>>>> + * once decoding starts, the timeout should not be hit.
>>>>>> This seems like it could introduce a significant delay on startup 
>>>>>> for no good reason.  Can you instead just queue packets until 
>>>>>> either you run out of input buffers or a nonblocking dequeue 
>>>>>> succeeds?
>>>>>>
>>>>>> (I might need to think more about how the semantics of this work.)
>>>>>>
>>>>> if the decoder needs 4 blocks, the delay is 200ms, if it is 10 
>>>>> blocks, that is 500ms which doesn't seem too significant? when I 
>>>>> test I barely notice the difference with respect to using the h264 
>>>>> codec (or any of the others in fact)
>>>>>
>>>>> the best solution would be to be able to block until the capture 
>>>>> queue has frames ready but for that we would need another thread 
>>>>> inputting independently on the other queue...does ffmpeg allow for 
>>>>> this? separate threads for input and output?
>>>> Since the API is nonblocking, you can just return EAGAIN from 
>>>> receive_frame if there are any free buffers (to request more 
>>>> input).  You would then only block waiting for output if there is 
>>>> no more input (end of stream) or there aren't any free buffers (so 
>>>> no more input could be accepted). Ideally there would then be no 
>>>> timeouts at all except in error cases.
>>> sure, can do that as well, not a problem.
>>>
>>> the encoding API doesnt seem to allow for this though: once it 
>>> retrieves a valid frame it appears to keep on reading them without 
>>> inputing others (this causes teh capture queue to block for ever)
>>>
>>> is this intentional or is it a bug?
>> The encode API should be identical to the decode API with 
>> frames/packets swapped (see docs in avcodec.h).
>>
>> If you have an lavc-using program which calls receive_packet() 
>> repeatedly after it has returned EAGAIN and never calls send_packet() 
>> then that program is wrong.
>
> thanks for the prompt answer.
>
> yes I am just using the ffmpeg binary to encode a stream; however once 
> a valid encoded packet is returned,  send_frame is not ever called 
> again unless I return EAGAIN from v4l2m2m_receive_packet.
> But I cant return EAGAIN on receive_packet while I am blocked waiting 
> for data which will never arrive (since send_frame is not executing)
>
> seems to me like a bug in ffmeg but I dont like to question baseline 
> code with obvious bugs (this seems to simple to be real)
>
> anyway looking at the function do_video_out() the code seems strange 
> but it explains why my encoding blocks unless I timeout and return 
> EAGAIN.
>
>
>         ret = avcodec_send_frame(enc, in_picture);
>         if (ret < 0)
>             goto error;
>
>         while (1) {
>             ret = avcodec_receive_packet(enc, &pkt);
>             update_benchmark("encode_video %d.%d", ost->file_index, 
> ost->index);
>             if (ret == AVERROR(EAGAIN))
>                 break;
>             if (ret < 0)
>                 goto error;
>
>             if (debug_ts) {
>                 av_log(NULL, AV_LOG_INFO, "encoder -> type:video "
>                        "pkt_pts:%s pkt_pts_time:%s pkt_dts:%s 
> pkt_dts_time:%s\n",
>                        av_ts2str(pkt.pts), av_ts2timestr(pkt.pts, 
> &enc->time_base),
>                        av_ts2str(pkt.dts), av_ts2timestr(pkt.dts, 
> &enc->time_base));
>             }
>
>             if (pkt.pts == AV_NOPTS_VALUE && 
> !(enc->codec->capabilities & AV_CODEC_CAP_DELAY))
>                 pkt.pts = ost->sync_opts;
>
>             av_packet_rescale_ts(&pkt, enc->time_base, 
> ost->mux_timebase);
>
>             if (debug_ts) {
>                 av_log(NULL, AV_LOG_INFO, "encoder -> type:video "
>                     "pkt_pts:%s pkt_pts_time:%s pkt_dts:%s 
> pkt_dts_time:%s\n",
>                     av_ts2str(pkt.pts), av_ts2timestr(pkt.pts, 
> &ost->mux_timebase),
>                     av_ts2str(pkt.dts), av_ts2timestr(pkt.dts, 
> &ost->mux_timebase));
>             }
>
>             frame_size = pkt.size;
>             output_packet(of, &pkt, ost, 0);
>
>             /* if two pass, output log */
>             if (ost->logfile && enc->stats_out) {
>                 fprintf(ost->logfile, "%s", enc->stats_out);
>             }
>         }
>     }
>
>
> so if I queue 20 frames in the output queue and the allow frames to be 
> dequeued, all of them are dequeued at once and then the code just 
> blocks waiting for more input...
>
>
>
> does the above look ok to you?

this patch allows me to remove the timeout on encode..

diff --git a/ffmpeg.c b/ffmpeg.c
index ccb6638..57db03a 100644
--- a/ffmpeg.c
+++ b/ffmpeg.c
@@ -1323,6 +1323,9 @@ static void do_video_out(OutputFile *of,
              if (ost->logfile && enc->stats_out) {
                  fprintf(ost->logfile, "%s", enc->stats_out);
              }
+
+            ret = AVERROR(EAGAIN);
+            break;
          }
      }
      ost->sync_opts++;


>
>
>
>
>>
>> - Mark
>> _______________________________________________
>> ffmpeg-devel mailing list
>> ffmpeg-devel at ffmpeg.org
>> http://ffmpeg.org/mailman/listinfo/ffmpeg-devel
>



More information about the ffmpeg-devel mailing list