[FFmpeg-devel] [PATCHv8] libavcodec: v4l2: add support for v4l2 mem2mem codecs
Jorge Ramirez
jorge.ramirez-ortiz at linaro.org
Mon Sep 4 19:00:45 EEST 2017
On 09/03/2017 08:23 PM, Mark Thompson wrote:
> On 03/09/17 17:54, Jorge Ramirez wrote:
>> On 09/03/2017 02:27 AM, Mark Thompson wrote:
>>>> +/* in ffmpeg there is a single thread could be queueing/dequeuing buffers so a
>>>> + * timeout is * required when retrieving a frame in case the driver has not received
>>>> + * enough input * to start generating output.
>>>> + *
>>>> + * once decoding starts, the timeout should not be hit.
>>> This seems like it could introduce a significant delay on startup for no good reason. Can you instead just queue packets until either you run out of input buffers or a nonblocking dequeue succeeds?
>>>
>>> (I might need to think more about how the semantics of this work.)
>>>
>> if the decoder needs 4 blocks, the delay is 200ms, if it is 10 blocks, that is 500ms which doesn't seem too significant? when I test I barely notice the difference with respect to using the h264 codec (or any of the others in fact)
>>
>> the best solution would be to be able to block until the capture queue has frames ready but for that we would need another thread inputting independently on the other queue...does ffmpeg allow for this? separate threads for input and output?
> Since the API is nonblocking, you can just return EAGAIN from receive_frame if there are any free buffers (to request more input). You would then only block waiting for output if there is no more input (end of stream) or there aren't any free buffers (so no more input could be accepted). Ideally there would then be no timeouts at all except in error cases.
sure, can do that as well, not a problem.
the encoding API doesnt seem to allow for this though: once it retrieves
a valid frame it appears to keep on reading them without inputing others
(this causes teh capture queue to block for ever)
is this intentional or is it a bug?
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