[FFmpeg-devel] decklink 24/32 bit question
Douglas Marsh
ffmpeg at dx9s.net
Wed Oct 4 06:39:49 EEST 2017
After digging around in places, made the following changes:
dx at x299:~/git/ffmpeg$ git diff
diff --git a/libavdevice/decklink_dec.cpp b/libavdevice/decklink_dec.cpp
index 3ce2cab..afd255f 100644
--- a/libavdevice/decklink_dec.cpp
+++ b/libavdevice/decklink_dec.cpp
@@ -937,7 +937,7 @@ av_cold int ff_decklink_read_header(AVFormatContext
*avctx)
goto error;
}
st->codecpar->codec_type = AVMEDIA_TYPE_AUDIO;
- st->codecpar->codec_id = AV_CODEC_ID_PCM_S16LE;
+ st->codecpar->codec_id = AV_CODEC_ID_PCM_S32LE;
st->codecpar->sample_rate = bmdAudioSampleRate48kHz;
st->codecpar->channels = cctx->audio_channels;
avpriv_set_pts_info(st, 64, 1, 1000000); /* 64 bits pts in us */
@@ -1028,7 +1028,7 @@ av_cold int
ff_decklink_read_header(AVFormatContext *avctx)
}
av_log(avctx, AV_LOG_VERBOSE, "Using %d input audio channels\n",
ctx->audio_st->codecpar->channels);
- result = ctx->dli->EnableAudioInput(bmdAudioSampleRate48kHz,
bmdAudioSampleType16bitInteger, ctx->audio_st->codecpar->channels);
+ result = ctx->dli->EnableAudioInput(bmdAudioSampleRate48kHz,
bmdAudioSampleType32bitInteger, ctx->audio_st->codecpar->channels);
if (result != S_OK) {
av_log(avctx, AV_LOG_ERROR, "Cannot enable audio input\n");
It doesn't work (the audio capture is close but wrong), but believe it
is a step in the correct direction. Anybody have a clue? Saw several
names in cpp,c,h files including: Ramiro Polla, Luca Barbato, Deti
Fliegl, Rafaël Carré and Akamai Technologies Inc.
Thanks in advance!
--Doug (dx9s)
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