[FFmpeg-devel] [PATCH] ffplay: use SDL2 audio API
James Almer
jamrial at gmail.com
Sat Nov 4 21:12:33 EET 2017
On 11/4/2017 3:54 PM, Marton Balint wrote:
> It allows us to specify what kind of audio parameter changes are allowed.
>
> Should fix ticket #6721.
Seems to work. Thanks.
>
> Signed-off-by: Marton Balint <cus at passwd.hu>
> ---
> fftools/ffplay.c | 9 +++++----
> 1 file changed, 5 insertions(+), 4 deletions(-)
>
> diff --git a/fftools/ffplay.c b/fftools/ffplay.c
> index c264e92535..bd1457c7e3 100644
> --- a/fftools/ffplay.c
> +++ b/fftools/ffplay.c
> @@ -362,6 +362,7 @@ static AVPacket flush_pkt;
> static SDL_Window *window;
> static SDL_Renderer *renderer;
> static SDL_RendererInfo renderer_info = {0};
> +static SDL_AudioDeviceID audio_dev;
>
> static const struct TextureFormatEntry {
> enum AVPixelFormat format;
> @@ -1192,7 +1193,7 @@ static void stream_component_close(VideoState *is, int stream_index)
> switch (codecpar->codec_type) {
> case AVMEDIA_TYPE_AUDIO:
> decoder_abort(&is->auddec, &is->sampq);
> - SDL_CloseAudio();
> + SDL_CloseAudioDevice(audio_dev);
> decoder_destroy(&is->auddec);
> swr_free(&is->swr_ctx);
> av_freep(&is->audio_buf1);
> @@ -2451,7 +2452,7 @@ static void sdl_audio_callback(void *opaque, Uint8 *stream, int len)
> else {
> memset(stream, 0, len1);
> if (!is->muted && is->audio_buf)
> - SDL_MixAudio(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, len1, is->audio_volume);
> + SDL_MixAudioFormat(stream, (uint8_t *)is->audio_buf + is->audio_buf_index, AUDIO_S16SYS, len1, is->audio_volume);
> }
> len -= len1;
> stream += len1;
> @@ -2496,7 +2497,7 @@ static int audio_open(void *opaque, int64_t wanted_channel_layout, int wanted_nb
> wanted_spec.samples = FFMAX(SDL_AUDIO_MIN_BUFFER_SIZE, 2 << av_log2(wanted_spec.freq / SDL_AUDIO_MAX_CALLBACKS_PER_SEC));
> wanted_spec.callback = sdl_audio_callback;
> wanted_spec.userdata = opaque;
> - while (SDL_OpenAudio(&wanted_spec, &spec) < 0) {
> + while (!(audio_dev = SDL_OpenAudioDevice(NULL, 0, &wanted_spec, &spec, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | SDL_AUDIO_ALLOW_CHANNELS_CHANGE))) {
> av_log(NULL, AV_LOG_WARNING, "SDL_OpenAudio (%d channels, %d Hz): %s\n",
> wanted_spec.channels, wanted_spec.freq, SDL_GetError());
> wanted_spec.channels = next_nb_channels[FFMIN(7, wanted_spec.channels)];
> @@ -2659,7 +2660,7 @@ static int stream_component_open(VideoState *is, int stream_index)
> }
> if ((ret = decoder_start(&is->auddec, audio_thread, is)) < 0)
> goto out;
> - SDL_PauseAudio(0);
> + SDL_PauseAudioDevice(audio_dev, 0);
> break;
> case AVMEDIA_TYPE_VIDEO:
> is->video_stream = stream_index;
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