[FFmpeg-devel] [PATCH] vdpau: do not use buggy HEVC support by default

Manoj Bonda mbonda at nvidia.com
Fri Jul 14 13:36:14 EEST 2017


>That's great to hear. Is there a bug tracker for this?
Please find the Bug ID 200328360 for above.

> - 10 bit surface support
 - mapping GL surfaces as progressive frames instead of fields
 - getting rid of display preemption

Will add these to feature request List and will take them up along with other tasks based on the priority 

Thanks,
ManojGupta.


-----Original Message-----
From: ffmpeg-devel [mailto:ffmpeg-devel-bounces at ffmpeg.org] On Behalf Of wm4
Sent: Friday, July 14, 2017 3:54 PM
To: ffmpeg-devel at ffmpeg.org
Subject: Re: [FFmpeg-devel] [PATCH] vdpau: do not use buggy HEVC support by default

On Fri, 14 Jul 2017 09:55:58 +0000
Manoj Bonda <mbonda at nvidia.com> wrote:

> Hi,
> 
> Thanks i'll look into the issue and come up with an ETA  ASAP. 
> Going on I will be the maintainer of VDPAU. Please direct any VDPAU issues to me.

That's great to hear. Is there a bug tracker for this? Other than fixing the bug that prompted my patch, on top of my wish list would be:

 - 10 bit surface support
 - mapping GL surfaces as progressive frames instead of fields
 - getting rid of display preemption
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