[FFmpeg-devel] [PATCH 13/14] mmal: add option copy_frame to support retrieving sw frames w/o copy
wm4
nfxjfg at googlemail.com
Sat Dec 16 13:47:16 EET 2017
On Sat, 16 Dec 2017 13:48:05 +0800
Wang Bin <wbsecg1 at gmail.com> wrote:
> 2017-12-16 2:50 GMT+08:00 wm4 <nfxjfg at googlemail.com>:
> > On Fri, 15 Dec 2017 15:05:50 +0800
> > wbsecg1 at gmail.com wrote:
> >
> >> From: wang-bin <wbsecg1 at gmail.com>
> >>
> >> mmal buffer->data is already in host memory. AFAIK decoders implemented in omx must
> >> be configured to output frames to either memory or something directly used by renderer,
> >> for example mediacodec surface, mmal buffer and omxil eglimage.
> >> test result: big buck bunny 1080p fps increases from about 100 to 110 if copy_frame is
> >> turned off
> >> ---
> >> libavcodec/mmaldec.c | 31 +++++++++++++++++++++++--------
> >> 1 file changed, 23 insertions(+), 8 deletions(-)
> >>
> >> diff --git a/libavcodec/mmaldec.c b/libavcodec/mmaldec.c
> >> index c1cfb09283..9cd6c6558f 100644
> >> --- a/libavcodec/mmaldec.c
> >> +++ b/libavcodec/mmaldec.c
> >> @@ -69,6 +69,7 @@ typedef struct MMALDecodeContext {
> >> AVClass *av_class;
> >> int extra_buffers;
> >> int extra_decoder_buffers;
> >> + int copy_frame;
> >>
> >> MMAL_COMPONENT_T *decoder;
> >> MMAL_QUEUE_T *queue_decoded_frames;
> >> @@ -139,7 +140,6 @@ static int ffmmal_set_ref(AVFrame *frame, FFPoolRef *pool,
> >> atomic_fetch_add_explicit(&ref->pool->refcount, 1, memory_order_relaxed);
> >> mmal_buffer_header_acquire(buffer);
> >>
> >> - frame->format = AV_PIX_FMT_MMAL;
> >> frame->data[3] = (uint8_t *)ref->buffer;
> >> return 0;
> >> }
> >> @@ -650,20 +650,34 @@ static int ffmal_copy_frame(AVCodecContext *avctx, AVFrame *frame,
> >>
> >> if ((ret = ffmmal_set_ref(frame, ctx->pool_out, buffer)) < 0)
> >> goto done;
> >> + frame->format = AV_PIX_FMT_MMAL;
> >> } else {
> >> int w = FFALIGN(avctx->width, 32);
> >> int h = FFALIGN(avctx->height, 16);
> >> uint8_t *src[4];
> >> int linesize[4];
> >>
> >> - if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
> >> - goto done;
> >> + if (ctx->copy_frame) {
> >> + if ((ret = ff_get_buffer(avctx, frame, 0)) < 0)
> >> + goto done;
> >>
> >> - av_image_fill_arrays(src, linesize,
> >> - buffer->data + buffer->type->video.offset[0],
> >> - avctx->pix_fmt, w, h, 1);
> >> - av_image_copy(frame->data, frame->linesize, src, linesize,
> >> - avctx->pix_fmt, avctx->width, avctx->height);
> >> + av_image_fill_arrays(src, linesize,
> >> + buffer->data + buffer->type->video.offset[0],
> >> + avctx->pix_fmt, w, h, 1);
> >> + av_image_copy(frame->data, frame->linesize, src, linesize,
> >> + avctx->pix_fmt, avctx->width, avctx->height);
> >> + } else {
> >> + if ((ret = ff_decode_frame_props(avctx, frame)) < 0)
> >> + goto done;
> >> + /* buffer->type->video.offset/pitch[i]; is always 0 */
> >> + av_image_fill_arrays(src, linesize,
> >> + buffer->data + buffer->type->video.offset[0],
> >> + avctx->pix_fmt, w, h, 1);
> >> + if ((ret = ffmmal_set_ref(frame, ctx->pool_out, buffer)) < 0)
> >> + goto done;
> >> + memcpy(frame->data, src, sizeof(src));
> >> + memcpy(frame->linesize, linesize, sizeof(linesize));
> >> + }
> >> }
> >>
> >> frame->pts = buffer->pts == MMAL_TIME_UNKNOWN ? AV_NOPTS_VALUE : buffer->pts;
> >> @@ -842,6 +856,7 @@ AVHWAccel ff_wmv3_mmal_hwaccel = {
> >> static const AVOption options[]={
> >> {"extra_buffers", "extra buffers", offsetof(MMALDecodeContext, extra_buffers), AV_OPT_TYPE_INT, {.i64 = 10}, 0, 256, 0},
> >> {"extra_decoder_buffers", "extra MMAL internal buffered frames", offsetof(MMALDecodeContext, extra_decoder_buffers), AV_OPT_TYPE_INT, {.i64 = 10}, 0, 256, 0},
> >> + {"copy_frame", "copy deocded data to avframe", offsetof(MMALDecodeContext, copy_frame), AV_OPT_TYPE_BOOL, {.i64 = 1}, 0, 256, 0},
> >> {NULL}
> >> };
> >>
> >
> > Didn't check too closely what exactly the patch does, but adding an
> > option for it sounds very wrong. The user select in the get_format
> > callback whether a GPU surface is output (MMAL pixfmt), or software.
>
> Avoid copying data from mmal buffer->data to avframe data. Instead,
> just fill strides and address of each plane in avframe, and add a
> reference to mmal buffer.
Does it make sure to keep the mmal buffer pool alive then? Otherwise a
decoded AVFrame would become invalid after closing and destroying the
decoder.
Why would this need a new option?
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