[FFmpeg-devel] [PATCH] vdpau: do not use buggy HEVC support by default
Manoj Bonda
mbonda at nvidia.com
Tue Aug 8 08:15:52 EEST 2017
Hi ,
HEVC issue for read-back API has been fixed and will be part of the upcoming drivers.
Please help us understand the issue with the open gl interop.
As per our understanding we are mapping the video surface to gl using the gl-interop
and the app(mpv) will be doing the merging/de-interlacing part.
As per our understanding, in mpv we see merging/de-interlacing is being done using shader at
Call stack:
gl_sc_generate() at utils.c:1,162 0x565daa
finish_pass_direct() at video.c:1,115 0x569cb2
reinterleave_vdpau() at video.c:3,031 0x57277a
pass_upload_image() at video.c:3,079 0x572b6b
pass_render_frame() at video.c:2,506 0x570162
gl_video_render_frame() at video.c:2,877 0x571ce9
draw_frame() at vo_opengl.c:133 0x57d920
render_frame() at vo.c:817 0x579113
vo_thread() at vo.c:916 0x579610
we are not able to get how ffmpeg is using the vdpau-opengl interop.
Please suggest us how to repro vdpau-opengl interop issue with ffmpeg.
Please help us understand what needs to be done from our side for resolving this issue.
Please do let us know if any our understandings are wrong.
Thanks,
ManojGupta
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