[FFmpeg-devel] [PATCH v3 3/3] lavd: deprecate opengl outdev
lukasz.m.luki2 at gmail.com
Thu Sep 15 23:56:13 EEST 2016
On 14.09.2016 19:53, Nicolas George wrote:
> Le sextidi 26 fructidor, an CCXXIV, Josh de Kock a écrit :
>> This device depends on SDL which is deprecated.
>> Signed-off-by: Josh de Kock <josh at itanimul.li>
> If I understand correctly, SDL is only used in this device to set up a
> window and a context in a cross-platform way. I even notice that the code
> can be used without SDL altogether if the applications handles the context
> and window itself.
You are correct. SDL is used just to created default window with opengl
context. Probably the only use case of this is to test this device with
following command: ffmpeg -i video -f opengl aaa. The relevant
implementation is depending on opengl API only and has nothing to do
with SDL. Removing it just because of switching to SDL 2.0 is
misunderstanding. I can port SDL part to use 2.0 API, just figure out
how this will be handled. I mean if you want to support both or just 2.0.
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