[FFmpeg-devel] [PATCH v2 2/4] ffplay: make copy for SDL1

James Almer jamrial at gmail.com
Thu Sep 15 18:54:21 EEST 2016

On 9/15/2016 11:54 AM, James Almer wrote:
> On 9/15/2016 7:23 AM, Carl Eugen Hoyos wrote:
>> 2016-09-15 12:19 GMT+02:00 Josh de Kock <josh at itanimul.li>:
>>> On 15/09/2016 10:58, Carl Eugen Hoyos wrote:
>>>> 2016-09-15 10:39 GMT+02:00 Josh de Kock <josh at itanimul.li>:
>>>>>  #include "config.h"
>>>>> +
>>>>> +#if HAVE_SDL2
>>>> Sorry if this should be obvious:
>>>> What is the effect of this #if?
>>> Don't worry, it's not really that obvious. If HAVE_SDL2 is false but
>>> HAVE_SDL is true, then ffplay.c will get macro'd out, and ffplay_sdl1.c will
>>> get added to the ffplay sources (see the Makefile change). If you can think
>>> of a better way to do it, feel free to suggest.
>> Thank you for explaining!
>> Am I correct that with this patch only, sdl2 compilation of ffplay fails?
> Technically speaking, with this patch only there's no ffplay SDL2
> just yet. It's still SDL1, but you're right that compilation would
> probably fail since it's SDL1 code in a configure setting where
> SDL2 was selected (even if SDL1 headers were available and the
> object sucessfully built, gcc would not link with SDL1 libraries).
> I guess the sanest thing to do would be to squash patches two and
> three.

Nevermind, disregard this. ffplay still depends on SDL1 at this point,
so configure with SDL2 would not even try to build it until next patch.

>> Carl Eugen
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