[FFmpeg-devel] [PATCH] ffplay: convert ffplay to use SDL2
Michael Niedermayer
michael at niedermayer.cc
Wed Sep 14 12:12:59 EEST 2016
On Tue, Sep 13, 2016 at 01:45:12PM -0300, James Almer wrote:
> On 9/12/2016 3:58 PM, Josh de Kock wrote:
> > From: Marton Balint <cus at passwd.hu>
> >
> > Depends on the other SDL patches.
> >
> > Signed-off-by: Josh de Kock <josh at itanimul.li>
> > ---
> > configure | 6 +-
> > ffplay.c | 594 ++++++++++++++++++++++++++------------------------------------
> > 2 files changed, 249 insertions(+), 351 deletions(-)
>
> Tested on Windows (compiled with mingw-w64) and works fine.
patchwork uses "^Tested-by:" to detect patches having been tested
should the regexp be changed/extended ?
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
Awnsering whenever a program halts or runs forever is
On a turing machine, in general impossible (turings halting problem).
On any real computer, always possible as a real computer has a finite number
of states N, and will either halt in less than N cycles or never halt.
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