[FFmpeg-devel] [PATCH] ffplay: convert ffplay to use SDL2

Michael Niedermayer michael at niedermayer.cc
Wed Sep 14 12:12:59 EEST 2016


On Tue, Sep 13, 2016 at 01:45:12PM -0300, James Almer wrote:
> On 9/12/2016 3:58 PM, Josh de Kock wrote:
> > From: Marton Balint <cus at passwd.hu>
> > 
> > Depends on the other SDL patches.
> > 
> > Signed-off-by: Josh de Kock <josh at itanimul.li>
> > ---
> >  configure |   6 +-
> >  ffplay.c  | 594 ++++++++++++++++++++++++++------------------------------------
> >  2 files changed, 249 insertions(+), 351 deletions(-)
> 
> Tested on Windows (compiled with mingw-w64) and works fine.

patchwork uses "^Tested-by:" to detect patches having been tested
should the regexp be changed/extended ?

[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

Awnsering whenever a program halts or runs forever is
On a turing machine, in general impossible (turings halting problem).
On any real computer, always possible as a real computer has a finite number
of states N, and will either halt in less than N cycles or never halt.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 181 bytes
Desc: Digital signature
URL: <http://ffmpeg.org/pipermail/ffmpeg-devel/attachments/20160914/bbbee2a9/attachment.sig>


More information about the ffmpeg-devel mailing list