[FFmpeg-devel] [PATCH] d3d11va: use the proper slice index

wm4 nfxjfg at googlemail.com
Sat Oct 15 00:48:54 EEST 2016


On Tue, 11 Oct 2016 10:18:06 +0200
Hendrik Leppkes <h.leppkes at gmail.com> wrote:

> On Mon, Oct 10, 2016 at 11:34 PM, compn <tempn at mi.rr.com> wrote:
> > On Mon, 10 Oct 2016 17:07:06 +0200
> > Hendrik Leppkes <h.leppkes at gmail.com> wrote:
> >  
> >> On Mon, Oct 10, 2016 at 4:01 PM, Michael Niedermayer  
> >> >
> >> > maybe our dxva2 maintainer wants a co maintainer?
> >> > if so would someone be interrested to help ?
> >> >  
> >>
> >> Unfortunately I have no way of testing the D3D11 stuff in there (and I  
> >
> > do you want a windows box with a d3d11 card? there are many companies
> > now using ffmpeg and they want to get boxes into developer hands for
> > testing.
> >  
> 
> I have all the hardware, but I have no software that actually uses
> d3d11, and ffmpeg itself also does not use it. Hence no testing
> options.

mpv supports it, if you need another API user than just vlc.


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