[FFmpeg-devel] [PATCH] IFF ANIM support

Paul B Mahol onemda at gmail.com
Fri Feb 26 17:13:00 CET 2016


Dana 26. 2. 2016. 12:29 osoba "Piotr Bandurski" <ami_stuff at o2.pl> napisala
je:
>
> Hi,
>
> > > And check also this:
> > >
> > > http://www.randelshofer.ch/animapplet/
> > >
> > > public class ANIMDeltaFrame
> > > extends ANIMFrame {
> > >
> > > private int leftBound, topBound, rightBound, bottomBound;
> > > private final static int //
> > > ENCODING_BYTE_VERTICAL = 5,
> > > ENCODING_VERTICAL_7_SHORT = 6,
> > > ENCODING_VERTICAL_7_LONG = 7,
> > > ENCODING_VERTICAL_8_SHORT = 8,
> > > ENCODING_VERTICAL_8_LONG = 9,
> > > ENCODING_J = 74;
> > > public final static int //
> > > OP_Direct = 0,
> > > OP_XOR = 1,
> > > OP_LongDelta = 2,
> > > OP_ShortDelta = 3,
> > > OP_GeneralDelta = 4,
> > > OP_ByteVertical = 5,
> > > OP_StereoDelta = 6,
> > > OP_Vertical7 = 7,
> > > OP_Vertical8 = 8,
> > > OP_J = 74;
> >
> > Not sure this one decodes OP_J for BoingThrows correctly.
> > The only one which correctly decodes is xanim.
>
> Do you plan to add support for more compressions in the next days?

Maybe, maybe not.

>
> Regards
>
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