[FFmpeg-devel] [PATCH 2/4] dds: validate compressed source buffer size

Andreas Cadhalpun andreas.cadhalpun at googlemail.com
Wed Nov 11 01:15:55 CET 2015


A too small buffer will cause segfaults somewhere below
decompress_texture_thread.

Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun at googlemail.com>
---
 libavcodec/dds.c | 9 +++++++++
 1 file changed, 9 insertions(+)

diff --git a/libavcodec/dds.c b/libavcodec/dds.c
index 324e665..c918cf0 100644
--- a/libavcodec/dds.c
+++ b/libavcodec/dds.c
@@ -642,9 +642,18 @@ static int dds_decode(AVCodecContext *avctx, void *data,
         return ret;
 
     if (ctx->compressed) {
+        int size = (avctx->coded_height / TEXTURE_BLOCK_H) *
+                   (avctx->coded_width / TEXTURE_BLOCK_W) * ctx->tex_ratio;
         ctx->slice_count = av_clip(avctx->thread_count, 1,
                                    avctx->coded_height / TEXTURE_BLOCK_H);
 
+        if (bytestream2_get_bytes_left(gbc) < size) {
+            av_log(avctx, AV_LOG_ERROR,
+                   "Compressed Buffer is too small (%d < %d).\n",
+                   bytestream2_get_bytes_left(gbc), size);
+            return AVERROR_INVALIDDATA;
+        }
+
         /* Use the decompress function on the texture, one block per thread. */
         ctx->tex_data = gbc->buffer;
         avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count);
-- 
2.6.2




More information about the ffmpeg-devel mailing list