[FFmpeg-devel] [PATCH 2/4] dds: validate compressed source buffer size
Andreas Cadhalpun
andreas.cadhalpun at googlemail.com
Wed Nov 11 01:15:55 CET 2015
A too small buffer will cause segfaults somewhere below
decompress_texture_thread.
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun at googlemail.com>
---
libavcodec/dds.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/libavcodec/dds.c b/libavcodec/dds.c
index 324e665..c918cf0 100644
--- a/libavcodec/dds.c
+++ b/libavcodec/dds.c
@@ -642,9 +642,18 @@ static int dds_decode(AVCodecContext *avctx, void *data,
return ret;
if (ctx->compressed) {
+ int size = (avctx->coded_height / TEXTURE_BLOCK_H) *
+ (avctx->coded_width / TEXTURE_BLOCK_W) * ctx->tex_ratio;
ctx->slice_count = av_clip(avctx->thread_count, 1,
avctx->coded_height / TEXTURE_BLOCK_H);
+ if (bytestream2_get_bytes_left(gbc) < size) {
+ av_log(avctx, AV_LOG_ERROR,
+ "Compressed Buffer is too small (%d < %d).\n",
+ bytestream2_get_bytes_left(gbc), size);
+ return AVERROR_INVALIDDATA;
+ }
+
/* Use the decompress function on the texture, one block per thread. */
ctx->tex_data = gbc->buffer;
avctx->execute2(avctx, decompress_texture_thread, frame, NULL, ctx->slice_count);
--
2.6.2
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