[FFmpeg-devel] [PATCH] Build scripts for WinRT

Simon Ferquel simon.ferquel at hotmail.fr
Tue Mar 24 22:14:33 CET 2015


Axtually I don't know the meaning of enable thumb (it was in the ffmpef winrt compilation guide I followed).
I also found some strange linking issues when building with disable-optimizations and / or as static libs. So, I'll resubmit the patch when these issues are fixed.
________________________________
De : Reimar Döffinger<mailto:Reimar.Doeffinger at gmx.de>
Envoyé : ‎24/‎03/‎2015 21:56
À : FFmpeg development discussions and patches<mailto:ffmpeg-devel at ffmpeg.org>
Objet : Re: [FFmpeg-devel] [PATCH] Build scripts for WinRT

On Tue, Mar 24, 2015 at 08:07:28AM +0000, Simon Ferquel wrote:
> I have needed libavformat/libavcodec for a drone piloting app project targetting (among others) the Windows modern platform (Win81 modern, Windows Phone, and Xbox one in a near future).
>
> To make it easier to generate static libs for all the combinations of os (win81/wp81), architecture (armv7, x86, x64) and C runtime configurations (debug CRT DLL or release CRT DLL), I wrote some bash scripts automating the setup of the environment variables needed for msvc, as well as the different flags to pass to the compiler to generate valid libraries for the modern windows app platform.
>
> This patch adds a bldwinrt folder with only bash scripts in it. They must be run in the msys2 environment and have been tested on Windows 8.1 64bit.

One question: You are aware that --enable-thumb is not the default on
purpose/for good reasons?
I wonder why you are using it.
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