[FFmpeg-devel] [PATCH] ffmpeg_dxva2: call GetDesktopWindow() in place of GetShellWindow()

Stefano Sabatini stefasab at gmail.com
Wed Jun 3 16:46:57 CEST 2015

On date Tuesday 2015-06-02 22:03:24 +0200, Hendrik Leppkes encoded:
> On Tue, Jun 2, 2015 at 10:02 PM, Hendrik Leppkes <h.leppkes at gmail.com> wrote:
> >>> So after rechecking, I realized that I was using the gcc defined in
> >>> the MinGW32 directory. Compilation with MSYS2 went fine, with and
> >>> without the patch.
> >>>
> >>> I'm going to push the patch today if there are no objections.
> >>
> >> Is there any value left to the patch? I'm a bit suspicious about
> >> changing the window (I don't know if there's any significance to it).
> >
> > Which window you use is totally irrelevant, it just needs some window
> > to receive window events. You could also create one just for that
> > task, but thats kinda silly to do.
> >
> That is to say, its irrelevant since that D3D device is not used for
> rendering, anyway.

Pushed, we gain with MinGW and it doesn't seem we lose nothing with
FFmpeg = Fast Fascinating Minimalistic Practical Elfic Gadget

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