[FFmpeg-devel] [PATCH] avcodec: add new Videotoolbox hwaccel.
Zhang Rui
bbcallen at gmail.com
Mon Jul 27 15:29:04 CEST 2015
2015-07-27 19:22 GMT+08:00 wm4 <nfxjfg at googlemail.com>:
> On Mon, 27 Jul 2015 18:13:30 +0800
> Zhang Rui <bbcallen at gmail.com> wrote:
>
>> 2015-07-15 21:51 GMT+08:00 Clément Bœsch <u at pkh.me>:
>> > On Sat, Jun 20, 2015 at 01:33:00PM +0200, Sebastien Zwickert wrote:
>> >> Old videtotoolbox patch rebased and updated to target the new HWAccel API.
>> >> As VDA is a wrapper of VideoToolbox framework, the changes base vda implementation
>> >> upon the videotoolbox implementation to factorize common part of code.
>> >>
>> >> ---
>> >> Changelog | 1 +
>> >> MAINTAINERS | 1 +
>> >> Makefile | 5 +-
>> >> configure | 19 +-
>> >> ffmpeg.h | 2 +
>> >> ffmpeg_opt.c | 5 +-
>> >> ffmpeg_vda.c | 134 --------
>> >> ffmpeg_videotoolbox.c | 147 +++++++++
>> >> libavcodec/Makefile | 12 +-
>> >> libavcodec/allcodecs.c | 5 +
>> >> libavcodec/h263dec.c | 3 +
>> >> libavcodec/h264_slice.c | 4 +
>> >> libavcodec/mpeg12dec.c | 3 +
>> >> libavcodec/vda.c | 2 +-
>> >> libavcodec/vda_h264.c | 154 +---------
>> >> libavcodec/vda_internal.h | 33 --
>> >> libavcodec/vda_vt_internal.h | 57 ++++
>> >> libavcodec/version.h | 2 +-
>> >> libavcodec/videotoolbox.c | 705 +++++++++++++++++++++++++++++++++++++++++++
>> >> libavcodec/videotoolbox.h | 126 ++++++++
>> >> libavutil/pixdesc.c | 4 +
>> >> libavutil/pixfmt.h | 2 +
>> >
>> > I tried on iOS (iPhone 6+ so last one unless I'm mistaken) with a 240fps
>> > footage, and it seems the decode calls take more than 5ms, which seems not
>> > enough. Do you have any idea what could cause this? (I'm running a timer
>> > after/before avcodec_decode_video*())
>>
>> 1. kVTDecodeFrame_EnableAsynchronousDecompression can make it faster,
>> but not suitable for sync-style API (avcodec_decode_video*())
>
> Makes me wish lavc had an async API. Multithreading is also async to
> some degree after all. But it's probably not worth the trouble.
>
> Instead, would it be possible to just use the async VT API, and connect
> it to the sync lavc API by doing extra buffering? AFAIK other hw APIs
> like mmal and qsv also do this.
Without async API, I would prefer to call async hw APIs directly in player.
struct Decoder in ffplay is very close to that.
>> 2. memcpy is murder (in av_image_copy()), but zero-copy needs some
>> kind of custom AVFrame.
>
> Isn't this only for the ffmpeg.c wrapper? I wouldn't pay too much
> attention for this. Normally, AV_PIX_FMT_VIDEOTOOLBOX_VLD will be used
> (which can be directly rendered via OpenGL and such without ever
> copying the data to the CPU).
Sorry, I didn't know hwaccel_retrieve_data() only called by ffmpeg.c.
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