[FFmpeg-devel] [PATCH 1/2] avcodec/hap: fix for missing pixels at the bottom of frames
Tom Butterworth
bangnoise at gmail.com
Wed Jul 22 22:46:24 CEST 2015
A bug was introduced in 977105407cae55876041dddbf4ce0934cdd4cd6c whereby when
frame height wasn't divisible by the number of threads, pixels would be omitted
from the bottom rows during decode.
---
libavcodec/hap.h | 1 +
libavcodec/hapdec.c | 17 +++++++++++------
2 files changed, 12 insertions(+), 6 deletions(-)
diff --git a/libavcodec/hap.h b/libavcodec/hap.h
index 893b4c5..a46738e 100644
--- a/libavcodec/hap.h
+++ b/libavcodec/hap.h
@@ -77,6 +77,7 @@ typedef struct HapContext {
size_t max_snappy; /* Maximum compressed size for snappy buffer */
+ int slice_count; /* Number of slices for threaded operations */
int slice_size; /* Optimal slice size */
/* Pointer to the selected compress or decompress function */
diff --git a/libavcodec/hapdec.c b/libavcodec/hapdec.c
index c05d4c0..69a925d 100644
--- a/libavcodec/hapdec.c
+++ b/libavcodec/hapdec.c
@@ -275,7 +275,12 @@ static int decompress_texture_thread(AVCodecContext *avctx, void *arg,
int start_slice, end_slice;
start_slice = slice * ctx->slice_size;
- end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
+ /* If the frame height isn't divisible by the number of slices then the
+ * last slice must cover more rows than ctx->slice_size */
+ if (slice == ctx->slice_count - 1)
+ end_slice = avctx->coded_height;
+ else
+ end_slice = FFMIN(start_slice + ctx->slice_size, avctx->coded_height);
start_slice /= TEXTURE_BLOCK_H;
end_slice /= TEXTURE_BLOCK_H;
@@ -298,10 +303,6 @@ static int hap_decode(AVCodecContext *avctx, void *data,
HapContext *ctx = avctx->priv_data;
ThreadFrame tframe;
int ret, i;
- int slices = FFMIN(avctx->thread_count,
- avctx->coded_height / TEXTURE_BLOCK_H);
-
- ctx->slice_size = avctx->coded_height / slices;
bytestream2_init(&ctx->gbc, avpkt->data, avpkt->size);
@@ -340,7 +341,7 @@ static int hap_decode(AVCodecContext *avctx, void *data,
}
/* Use the decompress function on the texture, one block per thread */
- avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, slices);
+ avctx->execute2(avctx, decompress_texture_thread, tframe.f, NULL, ctx->slice_count);
/* Frame is ready to be output */
tframe.f->pict_type = AV_PICTURE_TYPE_I;
@@ -391,6 +392,10 @@ static av_cold int hap_init(AVCodecContext *avctx)
return AVERROR_DECODER_NOT_FOUND;
}
+ ctx->slice_count = av_clip(avctx->thread_count, 1,
+ avctx->coded_height / TEXTURE_BLOCK_H);
+ ctx->slice_size = avctx->coded_height / ctx->slice_count;
+
av_log(avctx, AV_LOG_DEBUG, "%s texture\n", texture_name);
return 0;
--
2.3.2 (Apple Git-55)
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