[FFmpeg-devel] Fix OpenGL device compilation with Windows

Michael Niedermayer michaelni at gmx.at
Wed Apr 16 18:34:29 CEST 2014

On Tue, Apr 15, 2014 at 12:03:08PM +0200, Lukasz Marek wrote:
> On 15 April 2014 09:32, Matt Oliver <protogonoi at gmail.com> wrote:
> > Currently opengl_enc.c does not compile when using the Windows gl.h
> > headers. This is because the windows.h header needs to be included before
> > the gl.h include and not after (as it currently is). Attached is a fix.
> >
> Correct. Thanks.



Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

Awnsering whenever a program halts or runs forever is
On a turing machine, in general impossible (turings halting problem).
On any real computer, always possible as a real computer has a finite number
of states N, and will either halt in less than N cycles or never halt.
-------------- next part --------------
A non-text attachment was scrubbed...
Name: not available
Type: application/pgp-signature
Size: 198 bytes
Desc: Digital signature
URL: <http://ffmpeg.org/pipermail/ffmpeg-devel/attachments/20140416/d062856c/attachment.asc>

More information about the ffmpeg-devel mailing list