[FFmpeg-devel] [PATCH] Parse DEFINESOUND tags in swf (fix ticket 1638)
Michael Niedermayer
michaelni at gmx.at
Wed Oct 10 04:32:28 CEST 2012
On Tue, Oct 09, 2012 at 07:24:01PM -0600, Michael Bradshaw wrote:
> On Tue, Oct 9, 2012 at 1:57 PM, Michael Niedermayer <michaelni at gmx.at>wrote:
>
> > On Tue, Oct 09, 2012 at 10:34:34AM -0600, Michael Bradshaw wrote:
> > > + ast->time_base.num = 1;
> > > + ast->time_base.den = ast->codec->sample_rate;
> >
> > these 2 should be redundant
> >
> Ah, thanks, I'll send an updated patch in a bit.
>
> > + ast->duration = avio_rl32(pb); // number of samples
> > > + if (((v>>4) & 15) == 2) { // MP3 sound data record
> > > + ast->skip_samples = avio_rl16(pb);
> > > + len -= 2;
> > > + }
> > > + len -= 7;
> >
> > > + if ((res = av_get_packet(pb, pkt, len)) < 0)
> > > + return res;
> >
> > can this chunk be big ? i mean 100mb or so ?
> > if this happens in realworld files its probably better to split in
> > some fixed size packets to reduce memory need and latency until its
> > fully loaded
> >
> Technically, yeah, it could be big. The entire sound file is stored as a
> single chunk. This was my main worry. In practice, they aren't that big,
> seeing as they're typically shorter audio clips loaded onto the stage, but
> it's possible someone could do that. I saw your comment on the ticket and
> wanted to put together a working patch, at least, because adding that
> (which I think is a good idea in the end) would require some logic changes
> to the demuxer I believe, and I don't have a lot of time to figure out how
> to nicely fit it all together.
agree its better to support it this way than not at all but please add
a FIXME comment or something that ideally this should be split into
multiple packets
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
No human being will ever know the Truth, for even if they happen to say it
by chance, they would not even known they had done so. -- Xenophanes
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