[FFmpeg-devel] [PATCH] start code detection for hardware decode in mpeg4/divx streams

Reimar Döffinger Reimar.Doeffinger at gmx.de
Thu Nov 22 20:50:01 CET 2012


On 22 Nov 2012, at 16:59, Michael Niedermayer <michaelni at gmx.at> wrote:
> On Thu, Nov 22, 2012 at 04:45:31PM +0530, anuj mittal wrote:
>> On Thu, Nov 22, 2012 at 8:19 AM, Michael Niedermayer <michaelni at gmx.at> wrote:
>>> On Fri, Nov 09, 2012 at 03:58:01PM +0530, anuj mittal wrote:
>>>> On Mon, Oct 22, 2012 at 8:16 PM, Michael Niedermayer <michaelni at gmx.at> wrote:
>>>>> On Mon, Oct 22, 2012 at 02:30:56PM +0530, anuj mittal wrote:
>> 
>>>>> 
>>>>> I think the patches are ok
>>>>> 
>>>>> As this patchset is about VAAPI basically, gwenole can you take a
>>>>> look too?
>>>> 
>>>> ping
>>> 
>>> hmm, as theres no reply from gwenole :(
>>> 
>>> can you explain how the bug and fix can be reproduced, so i can
>>> test it before applying ?
>>> which player, command line and hardware do i need to test this ?
>> 
>> Thanks Michael. I've uploaded a sample file -
>> upload.ffmpeg.org/incoming/divx_frame_drop_vaapi.avi
>> 
>> I use mplayer with VAAPI patches maintained by Gwenole
>> (https://gitorious.org/vaapi/mplayer/commits/hwaccel-vaapi) or xbmc
> 
> this uses a old ffmpeg, and doesnt compile with latest ffmpeg so
> testing it is not easy.
> 
> btw, why are these patches not in main mplayer ?

Nobody has volunteered to discuss and improve them, and with such code that is hard to test and also contains only remotely related features like its own profiling framework I don't feel like trying to integrate it without help from someone knowledgable and motivated.


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