[FFmpeg-devel] for ffmpeg org

Michael Niedermayer michaelni at gmx.at
Wed Feb 8 21:57:34 CET 2012

On Wed, Feb 08, 2012 at 03:02:34PM -0500, Don Moir wrote:
> >>I use Visual Studio all the time to compile, build and use
> >>FFMPEG. You need to discard the MSVC compiler and instead use
> >>Intel C Compiler and setup the C99 compile mode. Need to make
> >>some minor changes such as use the pthread simulation library
> >>(open source) and get the unistd.h, stdint.h amd inttypes.h and
> >>it all works. Also need to ifdef strings.h ... All third party
> >>libraries do not work but libx264, libfaac, ... does.
> >
> >I noted http://ffmpeg.zeranoe.com/ offers pre-built Windows libs...
> >are they VC++ compatible? If so does that represent the only way to
> >use ffmpeg in VC++ without plugging in a new compiler, which is a
> >fairly serious step to take?
> The real thing is to get it to compile in dev studio. Which means
> the Intel compiler or MS compiler but there could be more.
> The Intel compiler comes real close to compiling ffmpeg but still
> alot of little things to #define / #ifdef modify.
> The zeranoe dll's work find for VC++, the libs work fine, the h
> files work fine (both MS and Intel). The problem is you can't trace
> into debug ffmpeg because the debug symbols are not compatible with
> dev studio.

has anyone considered adding MS dev symbols support to gcc ?

Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

Dictatorship naturally arises out of democracy, and the most aggravated
form of tyranny and slavery out of the most extreme liberty. -- Plato
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