[FFmpeg-devel] [PATCH] ffplay: avoid SDL_atoi()
Marton Balint
cus at passwd.hu
Sun Aug 12 19:49:28 CEST 2012
On Sat, 11 Aug 2012, Michael Niedermayer wrote:
> On Sat, Aug 11, 2012 at 10:55:53AM +0200, Stefano Sabatini wrote:
>> On date Friday 2012-08-10 16:04:59 +0200, Michael Niedermayer encoded:
>>> It appears this function is not available everywhere
>>> Should fix Ticket1525
>>>
>>> Signed-off-by: Michael Niedermayer <michaelni at gmx.at>
>>> ---
>>> ffplay.c | 2 +-
>>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>>
>>> diff --git a/ffplay.c b/ffplay.c
>>> index 598ce74..282d56f 100644
>>> --- a/ffplay.c
>>> +++ b/ffplay.c
>>> @@ -2098,7 +2098,7 @@ static int audio_open(void *opaque, int64_t wanted_channel_layout, int wanted_nb
>>>
>>> env = SDL_getenv("SDL_AUDIO_CHANNELS");
>>> if (env) {
>>> - wanted_nb_channels = SDL_atoi(env);
>>> + wanted_nb_channels = atoi(env);
>>
>> Looks good to me (I wonder why SDL_atoi() was used in the first
>> place).
>
> Cc-ing marton, its probably better if he comments before this is
> pushed as i do not know why SDL_atio() even exists, so i could be
> missing something ...
LGTM, sorry for the delay.
I thought SDL_atoi is _more_ portable, than atoi, but it appears not to be
the case.
Regards,
Marton
>
> [...]
> --
> Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
>
> DNS cache poisoning attacks, popular search engine, Google internet authority
> dont be evil, please
>
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