[FFmpeg-devel] [PATCH] emulated_edge #2
Ronald S. Bultje
rsbultje
Tue Jan 25 23:29:04 CET 2011
Hi,
On Tue, Jan 25, 2011 at 4:42 PM, Rob <robert.swain at gmail.com> wrote:
> On 25 January 2011 19:48, Jason Garrett-Glaser <jason at x264.com> wrote:
>> On Mon, Jan 24, 2011 at 9:20 PM, Ronald S. Bultje <rsbultje at gmail.com> wrote:
>>> rough version of version #2 of this patch. Brief:
>>> old(c): 7820 dezicycles in emu_edge, 1047850 runs, 726 skips
>>> new(c): 5511 dezicycles in emu_edge, 1048056 runs, 520 skips
>>> x86-32(mmx): 2080 dezicycles in emu_edge, 1048345 runs, 231 skips
>>> x86-64(sse): 1723 dezicycles in emu_edge, 1048327 runs, 249 skips
>>
>> This is fucking ugly but very cool, concept LGTM, I'm not going to
>> whine too hard about the code.
>
> Are there any low-hanging fruit for improvements? Ronald, are you
> rather putting it out there for kicks or really intending it for
> inclusion? I haven't looked at it and don't know the code, just
> Jason's response makes me think perhaps it's not ready for
> primetime...
I won't commit the asm yet. The C code and DSPContext interface is
fine, what's needed is some cleanup of the ASM code. I'll do that in
the next few days, resubmit for review and if OK, commit that.
The code is somewhat ugly and that's exactly what I plan to fix. The
code itself won't change (binary identical), just prettier source.
Ronald
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