[FFmpeg-devel] [RFC] optimize ff_emulated_edge_mc
Michael Niedermayer
michaelni
Mon Jan 10 00:08:17 CET 2011
On Mon, Jan 03, 2011 at 02:59:20PM +0100, Michael Niedermayer wrote:
> On Sun, Jan 02, 2011 at 10:30:50PM -0500, Ronald S. Bultje wrote:
> > Hi,
> >
> > On Sun, Jan 2, 2011 at 5:59 PM, Michael Niedermayer <michaelni at gmx.at> wrote:
> > > On Sun, Jan 02, 2011 at 01:05:43PM -0500, Ronald S. Bultje wrote:
> > >> On Thu, Dec 30, 2010 at 5:26 AM, Michael Niedermayer <michaelni at gmx.at> wrote:
> > >> > On Wed, Dec 29, 2010 at 10:03:04PM -0500, Ronald S. Bultje wrote:
> > >> >> On Wed, Dec 29, 2010 at 8:06 PM, Ronald S. Bultje <rsbultje at gmail.com> wrote:
> > >> >> > emu_edge_mc looks optimizable and shows up in my profilings. A simple
> > >> >> > loop->memcpy makes things a lot faster already (see attached):
> > >> >> [..]
> > >> >> > after
> > >> >> [..]
> > >> >> > 6165 dezicycles in ff_emulated_edge_mc, 1048040 runs, 536 skips
> > >> >> > 6115 dezicycles in ff_emulated_edge_mc, 1048044 runs, 532 skips
> > >> >> > 6087 dezicycles in ff_emulated_edge_mc, 1048158 runs, 418 skips
> > >> >> >
> > >> >> > before
> > >> >> [..]
> > >> >> > 9104 dezicycles in ff_emulated_edge_mc, 1047805 runs, 771 skips
> > >> >> > 9131 dezicycles in ff_emulated_edge_mc, 1047866 runs, 710 skips
> > >> >> > 9097 dezicycles in ff_emulated_edge_mc, 1047874 runs, 702 skips
> > >> >> [..]
> > >> >>
> > >> >> Another few more changes attached, doing memcpy() on top/bottom edge
> > >> >> brings it to 540 cycles:
> > >> >>
> > >> >> 5414 dezicycles in ff_emulated_edge_mc, 1048331 runs, 245 skips
> > >> >>
> > >> >> and then reordering the left/right edge loop a little brings it to 520:
> > >> >>
> > >> >> 5186 dezicycles in ff_emulated_edge_mc, 1048288 runs, 288 skips
> > >> >>
> > >> >> I'm too lazy to run this multiple times.
> > >> >>
> > >> >> For the left/right edge fills, I tried using memset(), but that slows
> > >> >> it down considerably, it appears it doesn't inline it. Jason said he
> > >> >> saw the same on some compilers withthe memcpy() trick. Which makes me
> > >> >> think, maybe we can emulate the inline memset() trick with some more
> > >> >> elaborate C code? What I'm thinking is basically edge_val *=
> > >> >> 0x01010101U; while (to_write >= 4) write(edge_val); if (to_write&2)
> > >> >> write(edge_val); if (to_write & 1) write(edge_val); or so. Also, since
> > >> >> most time is spent in copying the blocks quite literally, the main
> > >> >> copy block could certainly use some optimizations, especially since
> > >> >> width is generally something like 16...
> > >> >>
> > >> >> Ronald
> > >> >
> > >> >> ?dsputil.c | ? 22 ++++++++++------------
> > >> >> ?1 file changed, 10 insertions(+), 12 deletions(-)
> > >> >> 6b5be1a69247178dd53af1f622a49750d231045d ?emu_edge_mc.patch
> > >> >
> > >> > feel free to commit whatever makes ff_emulated_edge_mc() faster
> > >>
> > >> Attached is a more reviewable version. It contains basically similar
> > >> changes as above to the C version, plus I've added the function to
> > >> DSPContext and have all decoders use it. It's now (for VP8) down from
> > >> >1000 cycles (see above) to ~259 cycles, or 4x as fast as original and
> > >> about 2x as fast as the faster C variant in my original post. All this
> > >> on a Core i7, Elephants Dream sample on a Macbook Pro / OSX 10.6.
> > >>
> > >> Here's what it does different than the C version:
> > >> - memcpy-style copy of top/bottom edge and body uses movdqu and then
> > >> only mov for the remaining 8/4/2/1 bytes
> > >> - left/right edge writing decision is made once, and then the loop is
> > >> largely branchless - this could be done for the C version also perhaps
> > >> - the left/right edges are written two bytes at a time (makes a little
> > >> bit of a difference, I tried 4/8 bytes also but that's slower,
> > >> probably because we now need to ensure we write the correct amount of
> > >> bytes, whereas for 2, we can overwrite by one into the edge pixel
> > >> itself and then it doesn't matter I like how you can mov %al, %ah
> > >> without destroying the lower 8bits, unfortunate that that's not
> > >> possible for any part of the general registers (or xmm/mmx
> > >> registers)...
> > >
> > > mov al,ah with *ax being used afterwards
> > > has speed issues on some cpus
> > > what about some *mul by 257 ?
> >
> > That was a lot slower than the mov al, ah. Do you know which CPUs it's
> > supposed to be slower at so I can test & compare and possibly set up a
> > compile-time variant of both?
>
> ppro/p2/p3 should have a 5+ cycle stall writing into part of a register and
> reading the whole unless the whole was zeroed by xor before
> on later intel cpus this isnt free either but cheaper
Forget this comment, the code in question is under x86_64 and thus wont be
used on ppro/p2/p3
[...]
--
Michael GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB
I know you won't believe me, but the highest form of Human Excellence is
to question oneself and others. -- Socrates
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