[FFmpeg-devel] [RFC] optimize ff_emulated_edge_mc

Michael Niedermayer michaelni
Sun Jan 2 23:59:05 CET 2011


On Sun, Jan 02, 2011 at 01:05:43PM -0500, Ronald S. Bultje wrote:
> Hi,
> 
> On Thu, Dec 30, 2010 at 5:26 AM, Michael Niedermayer <michaelni at gmx.at> wrote:
> > On Wed, Dec 29, 2010 at 10:03:04PM -0500, Ronald S. Bultje wrote:
> >> On Wed, Dec 29, 2010 at 8:06 PM, Ronald S. Bultje <rsbultje at gmail.com> wrote:
> >> > emu_edge_mc looks optimizable and shows up in my profilings. A simple
> >> > loop->memcpy makes things a lot faster already (see attached):
> >> [..]
> >> > after
> >> [..]
> >> > 6165 dezicycles in ff_emulated_edge_mc, 1048040 runs, 536 skips
> >> > 6115 dezicycles in ff_emulated_edge_mc, 1048044 runs, 532 skips
> >> > 6087 dezicycles in ff_emulated_edge_mc, 1048158 runs, 418 skips
> >> >
> >> > before
> >> [..]
> >> > 9104 dezicycles in ff_emulated_edge_mc, 1047805 runs, 771 skips
> >> > 9131 dezicycles in ff_emulated_edge_mc, 1047866 runs, 710 skips
> >> > 9097 dezicycles in ff_emulated_edge_mc, 1047874 runs, 702 skips
> >> [..]
> >>
> >> Another few more changes attached, doing memcpy() on top/bottom edge
> >> brings it to 540 cycles:
> >>
> >> 5414 dezicycles in ff_emulated_edge_mc, 1048331 runs, 245 skips
> >>
> >> and then reordering the left/right edge loop a little brings it to 520:
> >>
> >> 5186 dezicycles in ff_emulated_edge_mc, 1048288 runs, 288 skips
> >>
> >> I'm too lazy to run this multiple times.
> >>
> >> For the left/right edge fills, I tried using memset(), but that slows
> >> it down considerably, it appears it doesn't inline it. Jason said he
> >> saw the same on some compilers withthe memcpy() trick. Which makes me
> >> think, maybe we can emulate the inline memset() trick with some more
> >> elaborate C code? What I'm thinking is basically edge_val *=
> >> 0x01010101U; while (to_write >= 4) write(edge_val); if (to_write&2)
> >> write(edge_val); if (to_write & 1) write(edge_val); or so. Also, since
> >> most time is spent in copying the blocks quite literally, the main
> >> copy block could certainly use some optimizations, especially since
> >> width is generally something like 16...
> >>
> >> Ronald
> >
> >> ?dsputil.c | ? 22 ++++++++++------------
> >> ?1 file changed, 10 insertions(+), 12 deletions(-)
> >> 6b5be1a69247178dd53af1f622a49750d231045d ?emu_edge_mc.patch
> >
> > feel free to commit whatever makes ff_emulated_edge_mc() faster
> 
> Attached is a more reviewable version. It contains basically similar
> changes as above to the C version, plus I've added the function to
> DSPContext and have all decoders use it. It's now (for VP8) down from
> >1000 cycles (see above) to ~259 cycles, or 4x as fast as original and
> about 2x as fast as the faster C variant in my original post. All this
> on a Core i7, Elephants Dream sample on a Macbook Pro / OSX 10.6.
> 
> Here's what it does different than the C version:
> - memcpy-style copy of top/bottom edge and body uses movdqu and then
> only mov for the remaining 8/4/2/1 bytes
> - left/right edge writing decision is made once, and then the loop is
> largely branchless - this could be done for the C version also perhaps
> - the left/right edges are written two bytes at a time (makes a little
> bit of a difference, I tried 4/8 bytes also but that's slower,
> probably because we now need to ensure we write the correct amount of
> bytes, whereas for 2, we can overwrite by one into the edge pixel
> itself and then it doesn't matter I like how you can mov %al, %ah
> without destroying the lower 8bits, unfortunate that that's not
> possible for any part of the general registers (or xmm/mmx
> registers)...

mov al,ah with *ax being used afterwards
has speed issues on some cpus
what about some *mul by 257 ?

[...]
-- 
Michael     GnuPG fingerprint: 9FF2128B147EF6730BADF133611EC787040B0FAB

It is dangerous to be right in matters on which the established authorities
are wrong. -- Voltaire
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