[FFmpeg-devel] [PATCH 10/16] vmdaudio: simplify buffer pointer and header size handling.
Kostya
kostya.shishkov
Wed Feb 23 20:00:11 CET 2011
On Wed, Feb 23, 2011 at 01:11:07PM -0500, Justin Ruggles wrote:
> ---
> libavcodec/vmdav.c | 19 ++++++++++---------
> 1 files changed, 10 insertions(+), 9 deletions(-)
>
> diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
> index 0cef203..48739a7 100644
> --- a/libavcodec/vmdav.c
> +++ b/libavcodec/vmdav.c
> @@ -508,9 +508,6 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
> int block_type;
> unsigned char *output_samples = (unsigned char *)data;
>
> - /* point to the start of the encoded data */
> - const unsigned char *p = buf + 16;
> -
> if (buf_size < 16) {
> av_log(avctx, AV_LOG_WARNING, "skipping small junk packet\n");
> *data_size = 0;
> @@ -522,29 +519,33 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
> av_log(avctx, AV_LOG_ERROR, "unknown block type: %d\n", block_type);
> return AVERROR(EINVAL);
> }
> + buf += 16;
> + buf_size -= 16;
>
> if (block_type == BLOCK_TYPE_AUDIO) {
> /* the chunk contains audio */
> - *data_size = vmdaudio_loadsound(s, output_samples, p, 0, buf_size - 16);
> + *data_size = vmdaudio_loadsound(s, output_samples, buf, 0, buf_size);
> } else if (block_type == BLOCK_TYPE_INITIAL) {
> /* initial chunk, may contain audio and silence */
> - uint32_t flags = AV_RB32(p);
> + uint32_t flags = AV_RB32(buf);
> int raw_block_size = s->block_align *
> (av_get_bits_per_sample_fmt(avctx->sample_fmt) / 8);
> int silent_chunks = av_popcount(flags);
> - if(*data_size < (s->block_align*silent_chunks + buf_size - 20) * 2)
> + buf += 4;
> + buf_size -= 4;
> + if(*data_size < (s->block_align*silent_chunks + buf_size) * 2)
> return -1;
> *data_size = 0;
> memset(output_samples, 0, raw_block_size * silent_chunks);
> output_samples += raw_block_size * silent_chunks;
> *data_size = raw_block_size * silent_chunks;
> - *data_size += vmdaudio_loadsound(s, output_samples, p + 4, 0, buf_size - 20);
> + *data_size += vmdaudio_loadsound(s, output_samples, buf, 0, buf_size);
> } else if (block_type == BLOCK_TYPE_SILENCE) {
> /* silent chunk */
> - *data_size = vmdaudio_loadsound(s, output_samples, p, 1, s->block_align);
> + *data_size = vmdaudio_loadsound(s, output_samples, buf, 1, s->block_align);
> }
>
> - return buf_size;
> + return avpkt->size;
> }
>
>
looks ok
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