[FFmpeg-devel] [PATCH 06/16] vmdaudio: correct the silent chunk count in the first block.

Kostya kostya.shishkov
Wed Feb 23 19:59:03 CET 2011


On Wed, Feb 23, 2011 at 01:11:03PM -0500, Justin Ruggles wrote:
> 
> This fixes A/V sync with several samples, notably:
> http://samples.mplayerhq.hu/game-formats/sierra-vmd/swat_*.vmd
> ---
>  libavcodec/vmdav.c |    6 +-----
>  1 files changed, 1 insertions(+), 5 deletions(-)
> 

> diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
> index 025d23a..ed3c5f8 100644
> --- a/libavcodec/vmdav.c
> +++ b/libavcodec/vmdav.c
> @@ -517,11 +517,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
>          uint32_t flags = AV_RB32(p);
>          int raw_block_size = s->block_align *
>                               (av_get_bits_per_sample_fmt(avctx->sample_fmt) / 8);
> -        int silent_chunks;
> -        if(flags == 0xFFFFFFFF)
> -            silent_chunks = 32;
> -        else
> -            silent_chunks = av_log2(flags + 1);
> +        int silent_chunks = av_popcount(flags);
>          if(*data_size < (s->block_align*silent_chunks + buf_size - 20) * 2)
>              return -1;
>          *data_size = 0;

ok



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