[FFmpeg-devel] [PATCH 13/16] vmdaudio: simplify vmdaudio_decode_frame() by handling block_type first, then making a single call to vmdaudio_loadsound().
Kostya
kostya.shishkov
Wed Feb 23 07:21:38 CET 2011
On Tue, Feb 22, 2011 at 05:39:44PM -0500, Justin Ruggles wrote:
> On 02/22/2011 04:58 PM, Kostya wrote:
>
> > On Tue, Feb 22, 2011 at 02:05:32PM -0500, Justin Ruggles wrote:
> >>
> >> This also adds output buffer size checks for AUDIO and SILENCE block types.
> >> ---
> >> libavcodec/vmdav.c | 24 ++++++++++++------------
> >> 1 files changed, 12 insertions(+), 12 deletions(-)
> >>
> >
> >> diff --git a/libavcodec/vmdav.c b/libavcodec/vmdav.c
> >> index 83173d0..92159f6 100644
> >> --- a/libavcodec/vmdav.c
> >> +++ b/libavcodec/vmdav.c
> >> @@ -506,7 +506,7 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
> >> const uint8_t *buf = avpkt->data;
> >> int buf_size = avpkt->size;
> >> VmdAudioContext *s = avctx->priv_data;
> >> - int block_type;
> >> + int block_type, silent_chunks;
> >> unsigned char *output_samples = (unsigned char *)data;
> >>
> >> if (buf_size < 16) {
> >> @@ -523,23 +523,23 @@ static int vmdaudio_decode_frame(AVCodecContext *avctx,
> >> buf += 16;
> >> buf_size -= 16;
> >>
> >> - if (block_type == BLOCK_TYPE_AUDIO) {
> >> - /* the chunk contains audio */
> >> - *data_size = vmdaudio_loadsound(s, output_samples, buf, 0, buf_size);
> >> - } else if (block_type == BLOCK_TYPE_INITIAL) {
> >> - /* initial chunk, may contain audio and silence */
> >> + silent_chunks = 0;
> >> + if (block_type == BLOCK_TYPE_INITIAL) {
> >> uint32_t flags = AV_RB32(buf);
> >> - int silent_chunks = av_popcount(flags);
> >> + silent_chunks = av_popcount(flags);
> >> buf += 4;
> >> buf_size -= 4;
> >> - if(*data_size < (s->block_align*silent_chunks + buf_size) * 2)
> >> - return -1;
> >> - *data_size = vmdaudio_loadsound(s, output_samples, buf, silent_chunks, buf_size);
> >> } else if (block_type == BLOCK_TYPE_SILENCE) {
> >> - /* silent chunk */
> >> - *data_size = vmdaudio_loadsound(s, output_samples, buf, 1, 0);
> >> + silent_chunks = 1;
> >> + buf_size = 0; // should already be zero but set it just to be sure
> >> }
> >>
> >> + /* ensure output buffer is large enough */
> >> + if (*data_size < (s->block_align*silent_chunks + buf_size) * 2)
> >> + return -1;
> >> +
> >> + *data_size = vmdaudio_loadsound(s, output_samples, buf, silent_chunks, buf_size);
> >> +
> >> return avpkt->size;
> >> }
> >>
> >
> > will it work if initial block needs to interleave silent and non-silent chunks
> > in order given by flags?
>
>
> The structure of the patch will work. Just the silence handling would
> have to be changed and flags would have to be passed to
> vmdaudio_loadsound(). If you can figure it out, more power to you, but
> everything I tried involving interleaving the silence with audio ended
> up with silence in very obviously wrong places.
Yes, I remember my experiments resulted in something like that too.
Patch ok then.
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