[FFmpeg-devel] [PATCH 4/5] binkaudio: simplify frame_len_bits and frame_len calculation
Kostya
kostya.shishkov
Sun Feb 20 07:39:07 CET 2011
On Sun, Feb 20, 2011 at 12:24:48PM +1100, Peter Ross wrote:
> ---
> libavcodec/binkaudio.c | 6 ++----
> 1 files changed, 2 insertions(+), 4 deletions(-)
>
> diff --git a/libavcodec/binkaudio.c b/libavcodec/binkaudio.c
> index b601a01..116bf5b 100644
> --- a/libavcodec/binkaudio.c
> +++ b/libavcodec/binkaudio.c
> @@ -81,7 +81,6 @@ static av_cold int decode_init(AVCodecContext *avctx)
> } else {
> frame_len_bits = 11;
> }
> - s->frame_len = 1 << frame_len_bits;
>
> if (avctx->channels > MAX_CHANNELS) {
> av_log(avctx, AV_LOG_ERROR, "too many channels: %d\n", avctx->channels);
> @@ -91,14 +90,13 @@ static av_cold int decode_init(AVCodecContext *avctx)
> if (avctx->codec->id == CODEC_ID_BINKAUDIO_RDFT) {
> // audio is already interleaved for the RDFT format variant
> sample_rate *= avctx->channels;
> - s->frame_len *= avctx->channels;
> s->channels = 1;
> - if (avctx->channels == 2)
> - frame_len_bits++;
> + frame_len_bits += av_log2(avctx->channels);
> } else {
> s->channels = avctx->channels;
> }
>
> + s->frame_len = 1 << frame_len_bits;
> s->overlap_len = s->frame_len / 16;
> s->block_size = (s->frame_len - s->overlap_len) * s->channels;
> sample_rate_half = (sample_rate + 1) / 2;
> --
> 1.7.1
How many channels are possible there?
If just mono/stereo then ok, for non-power-of-two it may be just differently
wrong.
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