[FFmpeg-devel] [PATCH 1/2] MxPEG decoder
Michael Niedermayer
michaelni
Mon Nov 1 13:08:24 CET 2010
On Mon, Nov 01, 2010 at 02:55:26PM +0300, Anatoly Nenashev wrote:
> On 01.11.2010 14:35, Michael Niedermayer wrote:
>> On Mon, Nov 01, 2010 at 02:06:25AM +0300, Anatoly Nenashev wrote:
>>
>>> On 01.11.2010 00:44, Michael Niedermayer wrote:
>>>
>>>> On Sun, Oct 31, 2010 at 09:20:34PM +0300, Anatoly Nenashev wrote:
>>>> [...]
>>>>
>>>>
>>>>> @@ -195,6 +198,37 @@ int ff_mjpeg_decode_dht(MJpegDecodeContext *s)
>>>>> return 0;
>>>>> }
>>>>>
>>>>> +static int mjpeg_allocate_picture(MJpegDecodeContext *s)
>>>>> +{
>>>>> + if(s->picture.data[0])
>>>>> + s->avctx->release_buffer(s->avctx,&s->picture);
>>>>> +
>>>>> + s->picture.reference= 0;
>>>>> + if(s->avctx->get_buffer(s->avctx,&s->picture)< 0){
>>>>> + av_log(s->avctx, AV_LOG_ERROR, "mjpeg get_buffer() failed\n");
>>>>> + return -1;
>>>>> + }
>>>>> +
>>>>> + return 0;
>>>>> +}
>>>>> +
>>>>> +static int mxpeg_allocate_picture(MJpegDecodeContext *s)
>>>>> +{
>>>>> + if (s->mxctx.reference_picture.data[0])
>>>>> + s->avctx->release_buffer(s->avctx,&s->mxctx.reference_picture);
>>>>> + s->mxctx.reference_picture = s->picture;
>>>>>
>>>>>
>>>>
>>>>
>>>>> + s->picture.data[0] = s->picture.data[1] =
>>>>> + s->picture.data[2] = s->picture.data[3] = 0;
>>>>>
>>>>>
>>>> the indention is odd
>>>>
>>>>
>>>>
>>> Just a feature of Emacs. Indention removed.
>>>
>>>
>>>>
>>>>
>>>>> +
>>>>> + s->picture.reference= 1;
>>>>>
>>>>>
>>>>
>>>>
>>>>> + if(s->avctx->get_buffer(s->avctx,&s->picture)< 0){
>>>>> + av_log(s->avctx, AV_LOG_ERROR, "mxpeg get_buffer() failed\n");
>>>>> + return -1;
>>>>> + }
>>>>>
>>>>>
>>>> duplicate code
>>>>
>>>>
>>>>
>>>>
>>> May be not because "mxpeg_allocate_picture" used in two places:
>>> ff_mjpeg_decode_sof and mxpeg_decode_mxm.
>>>
>>>
>>>> [...]
>>>>
>>>>
>>>>> @@ -788,14 +823,29 @@ static int mjpeg_decode_scan(MJpegDecodeContext *s, int nb_components, int Ah, i
>>>>> }
>>>>> }
>>>>>
>>>>> + if (use_mxm_bitmask) {
>>>>> + if (s->mb_width*s->mb_height> (s->mxctx.mxm_bitmask_size<< 3)) {
>>>>> + av_log(s->avctx, AV_LOG_ERROR, "MXM bitmask is not complete\n");
>>>>> + return -1;
>>>>> + }
>>>>> +
>>>>> + init_get_bits(&mxm_bitmask_gb, s->mxctx.mxm_bitmask,
>>>>> + s->mxctx.mxm_bitmask_size<< 3);
>>>>> +
>>>>> + s->picture.pict_type= FF_P_TYPE;
>>>>> + s->picture.key_frame= 0;
>>>>> + }
>>>>> for(mb_y = 0; mb_y< s->mb_height; mb_y++) {
>>>>> for(mb_x = 0; mb_x< s->mb_width; mb_x++) {
>>>>> + const int copy_mb = use_mxm_bitmask&& !get_bits1(&mxm_bitmask_gb);
>>>>> + if (!reference_picture_avail&& copy_mb) continue;
>>>>>
>>>>>
>>>> cant use_mxm_bitmask be 0 when !reference_picture_avail
>>>> (would avoid 1 check per mb)
>>>>
>>>>
>>>>
>>> Fixed. Conditions are switched in "if()".
>>>
>>>
>>>> [...]
>>>>
>>>>
>>>>> @@ -1505,6 +1631,15 @@ not_the_end:
>>>>> the_end:
>>>>> av_log(avctx, AV_LOG_DEBUG, "mjpeg decode frame unused %td bytes\n", buf_end - buf_ptr);
>>>>> // return buf_end - buf_ptr;
>>>>> +
>>>>> + if (s->avctx->codec_id == CODEC_ID_MXPEG&&
>>>>> + !s->mxctx.has_complete_frame) {
>>>>> + if (s->picture.key_frame)
>>>>> + s->mxctx.has_complete_frame = 1;
>>>>>
>>>>>
>>>>
>>>>
>>>>> + else if (!(s->avctx->flags& CODEC_FLAG_LOW_DELAY))
>>>>> + *data_size = 0;
>>>>>
>>>>>
>>>> mxpeg is always low delay, unless i misunderstand something
>>>>
>>>>
>>>>
>>>>
>>> Not absolutely so. Generally there's no I-Frame concept for MxPEG known
>>> from other codecs. Every encoded frame contains some parts of all image.
>>> All that we know is after fixed time delay we can collect a full puzzle.
>>> Actually some cameras send full JPEG frame in connection and this
>>> feature is supported in attached patch but this is not that case on
>>> which it is necessary to rely. That's why if CODEC_FLAG_LOW_DELAY is
>>> disabled the decoder must collect a full image before return a first
>>> decoded frame. Otherwise, if CODEC_FLAG_LOW_DELAY is enabled we may see
>>> a frame full of holes at the start of played video.
>>>
>> i see what you are trying to do but thats misusing that flag
>> i think you will have to add a new flag for this, and h264 could use that too
>>
>>
> Ok. I will add a new flag. It might be called CODEC_FLAG_COLLECT_FRAME
CODEC_FLAG_RETURN_INCOMPLETE_FRAMES
unless someone has a better idea
> for example. But I don't understand how it can be used for h264.
> H264 has I-frames (with IDR flag enabled) and there is no need to
> collect a full frame from the parts. Am I misunderstand something?
sei_recovery_frame_cnt
[...]
--
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