[FFmpeg-devel] [PATCH 1/2] MxPEG decoder
Anatoly Nenashev
anatoly.nenashev
Mon Nov 1 11:37:42 CET 2010
On 01.11.2010 02:06, Anatoly Nenashev wrote:
> On 01.11.2010 00:44, Michael Niedermayer wrote:
>> On Sun, Oct 31, 2010 at 09:20:34PM +0300, Anatoly Nenashev wrote:
>> [...]
>>> @@ -195,6 +198,37 @@ int ff_mjpeg_decode_dht(MJpegDecodeContext *s)
>>> return 0;
>>> }
>>>
>>> +static int mjpeg_allocate_picture(MJpegDecodeContext *s)
>>> +{
>>> + if(s->picture.data[0])
>>> + s->avctx->release_buffer(s->avctx,&s->picture);
>>> +
>>> + s->picture.reference= 0;
>>> + if(s->avctx->get_buffer(s->avctx,&s->picture)< 0){
>>> + av_log(s->avctx, AV_LOG_ERROR, "mjpeg get_buffer() failed\n");
>>> + return -1;
>>> + }
>>> +
>>> + return 0;
>>> +}
>>> +
>>> +static int mxpeg_allocate_picture(MJpegDecodeContext *s)
>>> +{
>>> + if (s->mxctx.reference_picture.data[0])
>>> +
>>> s->avctx->release_buffer(s->avctx,&s->mxctx.reference_picture);
>>> + s->mxctx.reference_picture = s->picture;
>>> + s->picture.data[0] = s->picture.data[1] =
>>> + s->picture.data[2] = s->picture.data[3] = 0;
>> the indention is odd
>>
> Just a feature of Emacs. Indention removed.
>
>>> +
>>> + s->picture.reference= 1;
>>> + if(s->avctx->get_buffer(s->avctx,&s->picture)< 0){
>>> + av_log(s->avctx, AV_LOG_ERROR, "mxpeg get_buffer() failed\n");
>>> + return -1;
>>> + }
>> duplicate code
>>
>>
> May be not because "mxpeg_allocate_picture" used in two places:
> ff_mjpeg_decode_sof and mxpeg_decode_mxm.
>
>> [...]
>>> @@ -788,14 +823,29 @@ static int
>>> mjpeg_decode_scan(MJpegDecodeContext *s, int nb_components, int Ah, i
>>> }
>>> }
>>>
>>> + if (use_mxm_bitmask) {
>>> + if (s->mb_width*s->mb_height>
>>> (s->mxctx.mxm_bitmask_size<< 3)) {
>>> + av_log(s->avctx, AV_LOG_ERROR, "MXM bitmask is not
>>> complete\n");
>>> + return -1;
>>> + }
>>> +
>>> + init_get_bits(&mxm_bitmask_gb, s->mxctx.mxm_bitmask,
>>> + s->mxctx.mxm_bitmask_size<< 3);
>>> +
>>> + s->picture.pict_type= FF_P_TYPE;
>>> + s->picture.key_frame= 0;
>>> + }
>>> for(mb_y = 0; mb_y< s->mb_height; mb_y++) {
>>> for(mb_x = 0; mb_x< s->mb_width; mb_x++) {
>>> + const int copy_mb = use_mxm_bitmask&&
>>> !get_bits1(&mxm_bitmask_gb);
>>> + if (!reference_picture_avail&& copy_mb) continue;
>> cant use_mxm_bitmask be 0 when !reference_picture_avail
>> (would avoid 1 check per mb)
>>
> Fixed. Conditions are switched in "if()".
>
>> [...]
>>> @@ -1505,6 +1631,15 @@ not_the_end:
>>> the_end:
>>> av_log(avctx, AV_LOG_DEBUG, "mjpeg decode frame unused %td
>>> bytes\n", buf_end - buf_ptr);
>>> // return buf_end - buf_ptr;
>>> +
>>> + if (s->avctx->codec_id == CODEC_ID_MXPEG&&
>>> + !s->mxctx.has_complete_frame) {
>>> + if (s->picture.key_frame)
>>> + s->mxctx.has_complete_frame = 1;
>>> + else if (!(s->avctx->flags& CODEC_FLAG_LOW_DELAY))
>>> + *data_size = 0;
>> mxpeg is always low delay, unless i misunderstand something
>>
>>
>
> Not absolutely so. Generally there's no I-Frame concept for MxPEG
> known from other codecs. Every encoded frame contains some parts of
> all image.
> All that we know is after fixed time delay we can collect a full
> puzzle. Actually some cameras send full JPEG frame in connection and
> this feature is supported in attached patch but this is not that case
> on which it is necessary to rely. That's why if CODEC_FLAG_LOW_DELAY
> is disabled the decoder must collect a full image before return a
> first decoded frame. Otherwise, if CODEC_FLAG_LOW_DELAY is enabled we
> may see a frame full of holes at the start of played video.
Patch sended before is empty. Reattached.
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