[FFmpeg-devel] Integrating the mod engine into FFmpeg - what is the best design approach?

Peter Ross pross
Sat Jul 17 11:41:35 CEST 2010


On Sat, Jul 17, 2010 at 10:07:43AM +0200, Michael Niedermayer wrote:
> On Sat, Jul 17, 2010 at 03:04:17PM +1000, Peter Ross wrote:
> > On Fri, Jul 16, 2010 at 04:15:26PM +0200, Vitor Sessak wrote:
> > > On 07/16/2010 03:46 PM, Sebastian Vater wrote:
> > > >Hello dears!
> > > >
> > > >I had a discussion with Vitor and Stefano about the best way to
> > > >integrate the mod engine into FFmpeg.
> > 
> > > >I see just one disadvantage here, simply extraction of metadata and
> > > >removing it, passing the rest to AVPacket requires parsing of all module
> > > >files twice and also manipulating them (correct the offsets, etc.). This
> > > >would require duplicate code in the demuxer and decoder, which I would
> > > >like to avoid, if possible.
> > 
> > The same problem exists for image metadata. Simple solution would be
> > to permit codecs to get and set metadata.
> 
> id like to point out that i wanted AVMetadata in lavc when it was written
> already but people where against it.
> 
> so maybe its time to move it over ...

I feel that this should not hold up Sebastian's project.

-- Peter
(A907 E02F A6E5 0CD2 34CD 20D2 6760 79C5 AC40 DD6B)
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