[FFmpeg-devel] [PATCH] H264 DXVA2 implementation
Reimar Döffinger
Reimar.Doeffinger
Sun Jan 10 16:09:52 CET 2010
On Sun, Jan 10, 2010 at 03:01:25PM +0000, M?ns Rullg?rd wrote:
> Reimar D?ffinger <Reimar.Doeffinger at gmx.de> writes:
>
> > On Sun, Jan 10, 2010 at 01:21:47PM +0000, M?ns Rullg?rd wrote:
> >> Ramiro Polla <ramiro.polla at gmail.com> writes:
> >>
> >> > On Sat, Jan 9, 2010 at 9:46 PM, Laurent Aimar <fenrir at videolan.org> wrote:
> >> >> New patch (v5) attached.
> >> >
> >> > j-b pointed me to the vlc buildbot where this doesn't compile under
> >> > "-std=c99" (which is set by default in FFmpeg). I'm no C guru and I'm
> >> > quite tired right now, but it seems you can't use anonymous unions in
> >> > your dxva2api.h, such as:
> >> >
> >> > typedef struct {
> >> > union {
> >> > struct {
> >> > UCHAR Index7Bits : 7;
> >> > UCHAR AssociatedFlag : 1;
> >> > };
> >> > UCHAR bPicEntry;
> >> > };
> >> > } DXVA_PicEntry_H264;
> >>
> >> WTF? How would you even begin to access those fields?
> >
> > It's a Microsoft/GNU extension.
> > DXVA_PicEntry_H264.Index7Bits
> > accesses right into the union/struct
>
> What's the point of that? Why not put them directly in the outer
> struct if you don't want a name?
That obviously doesn't work for the union.
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