[FFmpeg-devel] [PATCH v3] SH4 mpegaudio decoder optimizations

Guennadi Liakhovetski g.liakhovetski
Sun Dec 26 19:49:29 CET 2010


On Sun, 26 Dec 2010, Michael Niedermayer wrote:

> On Fri, Dec 17, 2010 at 05:54:56PM +0100, Guennadi Liakhovetski wrote:
> > Hi all
> > 
> > This is version 3 of the following patch:
> > 
> > This patch implements several mpegaudio optimizations for SH4 FPU-enabled 
> > SoCs. Verified to provide more than 40% acceleration, when decoding a 
> > 128kbps stereo mp3 audio file to /dev/null.
> > 
> > Changes listed in the patch header, thanks to all who commented!
> > 
> > Thanks
> > Guennadi
> > ---
> > Guennadi Liakhovetski, Ph.D.
> > Freelance Open-Source Software Developer
> > http://www.open-technology.de/
> >  mathops.h      |    2 +
> >  mpegaudiodec.c |   26 ++++++++++++---
> >  sh4/mathops.h  |   97 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++
> >  3 files changed, 120 insertions(+), 5 deletions(-)
> > ad802c254a9f25cf487eba7d3cb584112c6c59b9  ff_mpegaudio_sh4-v3.patch
> > From: Guennadi Liakhovetski <g.liakhovetski at gmx.de>
> > Subject: [PATCH v3] SH4 mpegaudio decoder optimizations
> > 
> > This patch implements several mpegaudio optimizations for SH4 FPU-enabled SoCs.
> > Verified to provide more than 40% acceleration, when decoding a 128kbps stereo
> > mp3 audio file to /dev/null.
> > ---
> > 
> > v3:
> > 1. added a "&" constraint to input-output assembly parameters
> > 
> > v2:
> > 1. fixed copyright year to 2010
> > 2. consistent lower-case register names
> > 3. joined inline assembly macros into one
> > 
> > diff --git a/libavcodec/mathops.h b/libavcodec/mathops.h
> > index 4d88ed1..b234ae4 100644
> > --- a/libavcodec/mathops.h
> > +++ b/libavcodec/mathops.h
> > @@ -34,6 +34,8 @@
> >  #   include "mips/mathops.h"
> >  #elif ARCH_PPC
> >  #   include "ppc/mathops.h"
> > +#elif ARCH_SH4
> > +#   include "sh4/mathops.h"
> >  #elif ARCH_X86
> >  #   include "x86/mathops.h"
> >  #endif
> > diff --git a/libavcodec/mpegaudiodec.c b/libavcodec/mpegaudiodec.c
> > index 769be89..513fa1b 100644
> > --- a/libavcodec/mpegaudiodec.c
> > +++ b/libavcodec/mpegaudiodec.c
> > @@ -584,6 +584,22 @@ static inline int round_sample(int64_t *sum)
> >      op(sum, (w)[7 * 64], (p)[7 * 64]);    \
> >  }
> >  
> > +#ifndef SUM8_MACS
> > +#define SUM8_MACS(sum, w, p) SUM8(MACS, sum, w, p)
> > +#endif
> > +
> > +#ifndef SUM8_MLSS
> > +#define SUM8_MLSS(sum, w, p) SUM8(MLSS, sum, w, p)
> > +#endif
> > +
> > +#ifndef SUM8P2_MACS_MLSS
> > +#define SUM8P2_MACS_MLSS(sum, sum2, w, w2, p) SUM8P2(sum, MACS, sum2, MLSS, w, w2, p)
> > +#endif
> > +
> > +#ifndef SUM8P2_MLSS_MLSS
> > +#define SUM8P2_MLSS_MLSS(sum, sum2, w, w2, p) SUM8P2(sum, MLSS, sum2, MLSS, w, w2, p)
> > +#endif
> > +
> >  #define SUM8P2(sum1, op1, sum2, op2, w1, w2, p) \
> >  {                                               \
> >      INTFLOAT tmp;\
> > @@ -666,9 +682,9 @@ static void apply_window_mp3_c(MPA_INT *synth_buf, MPA_INT *window,
> >  
> >      sum = *dither_state;
> >      p = synth_buf + 16;
> > -    SUM8(MACS, sum, w, p);
> > +    SUM8_MACS(sum, w, p);
> >      p = synth_buf + 48;
> > -    SUM8(MLSS, sum, w + 32, p);
> > +    SUM8_MLSS(sum, w + 32, p);
> >      *samples = round_sample(&sum);
> >      samples += incr;
> >      w++;
> 
> This is ugly
> You should implement the API not change it in one file and implement the
> modified API

This doesn't change any API. This just adds a couple of macros completely 
internal to this file, no existing users are affected.

> [...]
> > +
> > +#define SH_SUM8_MACS(sum, w, p)                      \
> > +do {                                                 \
> > +    register const int32_t *wp = (w), *pp = (p);     \
> > +    register int32_t tmp = 63 * 4;                   \
> > +    union {int64_t x; int32_t u32[2];} u =           \
> > +                    {.x = (sum),};                   \
> > +    __asm__ volatile(                                \
> > +    "    lds %[hi], mach\n"                          \
> > +    "    lds %[lo], macl\n"                          \
> > +    "    mac.l @%[wp]+, @%[pp]+\n" /* 0 */           \
> > +    "    add %[tmp], %[wp]\n"                        \
> > +    "    add %[tmp], %[pp]\n"                        \
> > +    "    mac.l @%[wp]+, @%[pp]+\n" /* 1 */           \
> > +    "    add %[tmp], %[wp]\n"                        \
> > +    "    add %[tmp], %[pp]\n"                        \
> > +    "    mac.l @%[wp]+, @%[pp]+\n" /* 2 */           \
> > +    "    add %[tmp], %[wp]\n"                        \
> > +    "    add %[tmp], %[pp]\n"                        \
> > +    "    mac.l @%[wp]+, @%[pp]+\n" /* 3 */           \
> > +    "    add %[tmp], %[wp]\n"                        \
> > +    "    add %[tmp], %[pp]\n"                        \
> > +    "    mac.l @%[wp]+, @%[pp]+\n" /* 4 */           \
> > +    "    add %[tmp], %[wp]\n"                        \
> > +    "    add %[tmp], %[pp]\n"                        \
> > +    "    mac.l @%[wp]+, @%[pp]+\n" /* 5 */           \
> > +    "    add %[tmp], %[wp]\n"                        \
> > +    "    add %[tmp], %[pp]\n"                        \
> > +    "    mac.l @%[wp]+, @%[pp]+\n" /* 6 */           \
> > +    "    add %[tmp], %[wp]\n"                        \
> > +    "    add %[tmp], %[pp]\n"                        \
> > +    "    mac.l @%[wp]+, @%[pp]+\n" /* 7 */           \
> > +    "    sts mach, %[hi]\n"                          \
> > +    "    sts macl, %[lo]"                            \
> > +    : [hi] "+&r" (u.u32[1]),                         \
> > +      [lo] "+&r" (u.u32[0]),                         \
> > +      [wp] "+&r" (wp),                               \
> > +      [pp] "+&r" (pp)                                \
> > +    : [tmp] "r" (tmp)                                \
> > +    : "mach", "macl");                               \
> > +    sum = u.x;                                       \
> > +} while (0)
> 
> Write the whole loop in asm, leaving it to gcc is not a good idea it can just
> mess up.

Sorry, what do you mean? how can it "just mess up?" Actually, what loop do 
you mean? You don't mean the "do {...} while (0)" construct, do you?

> also i assume there are no multiply and subtract instructions in SH4 ?

no.

> btw do you have a instruction set reference you can share or a url to one ?

Thanks to Bobby Bingham for sending this to you.

Thanks
Guennadi
---
Guennadi Liakhovetski, Ph.D.
Freelance Open-Source Software Developer
http://www.open-technology.de/



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