[FFmpeg-devel] Integrating the mod engine into FFmpeg - what is the best design approach?
Tue Aug 10 00:07:07 CEST 2010
Ronald S. Bultje a ?crit :
> On Mon, Aug 9, 2010 at 8:46 AM, Michael Niedermayer <michaelni at gmx.at> wrote:
>> A Audio decoder should return PCM. Doing something else is requireing all
>> applications that use libav to be changed. I dont see the point in going this
> PCM what? Float is useless if the soundcard supports only int. The
> idea was to use SAMPLE_FMT_something and wrap into audioconvert.c to
> do the actual sequencing to (and from?) PCM. Applications would use
Could you clarify a bit the part between SAMPLE_FMT_S32 <=>
> audioconvert.c to convert between SAMPLE_FMT_* anyway, so it would
> still work without modifications to ffplay.c or API changes. Apps
> would not have to be aware of the libavsequencer API, and in fact we
> (mentors) have said repeatedly that he shouldn't focus on
> sequencer-specific stuff, but on things like transmuxing and so on
> first. I guess that didn't quite come across...
Do you mean that SAMPLE_FMT_SEQUENCER simply takes a AVSequencerContext
as input and use the mixer to about that to SAMPLE_FMT_S32? Sorry, just
a bit confused about this now.
:-) Basty/CDGS (-:
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