[FFmpeg-devel] [PATCH] mxf umid generation

Baptiste Coudurier baptiste.coudurier
Sun Mar 8 21:05:55 CET 2009


On 3/8/2009 7:10 AM, Michael Niedermayer wrote:
> On Sat, Mar 07, 2009 at 08:53:03PM -0800, Baptiste Coudurier wrote:
>> On 3/7/2009 8:40 PM, Michael Niedermayer wrote:
>>> On Sat, Mar 07, 2009 at 08:05:41PM -0800, Baptiste Coudurier wrote:
>>>> On 3/7/2009 7:52 PM, Michael Niedermayer wrote:
>>>>> On Sat, Mar 07, 2009 at 07:25:54PM -0800, Baptiste Coudurier wrote:
>>>>>> On 3/7/2009 7:16 PM, Michael Niedermayer wrote:
>>>>>>> On Sat, Mar 07, 2009 at 06:31:53PM -0800, Baptiste Coudurier wrote:
>>>>>>>> On 3/7/2009 5:23 PM, Michael Niedermayer wrote:
>>>>>>>>> On Sat, Mar 07, 2009 at 04:14:19PM -0800, Baptiste Coudurier wrote:
>>>>>>>>>> On 3/7/2009 3:36 PM, Michael Niedermayer wrote:
>>>>>>>>>>> On Sat, Mar 07, 2009 at 02:48:49PM -0800, Baptiste Coudurier wrote:
>>>>>>>>>>>> On 3/6/2009 7:44 PM, Michael Niedermayer wrote:
>>>>>>>>>>>>> On Fri, Mar 06, 2009 at 07:28:55PM -0800, Baptiste Coudurier wrote:
>>>>>>>>> [...]
>>>>>>>>>>>> Property changes on: libavutil\random_seed.c
>>>>>>>>>>>> ___________________________________________________________________
>>>>>>>>>>>> Added: svn:eol-style
>>>>>>>>>>>>    + LF
>>>>>>>>>>> intended?
>>>>>>>>>>>
>>>>>>>>>>> except these ok
>>>>>>>>>>>
>>>>>>>>>> I'm not sure, I'm on windows because products I test with only works on
>>>>>>>>>> windows, I set ending lines style to unix, but it keeps adding this...
>>>>>>>>>>
>>>>>>>>>> It should be ok I think.
>>>>>>>>>>
>>>>>>>>>> Btw, is lfg ok for this purpose or should I use something else ?
>>>>>>>>> to generate these id numbers out of the seed?
>>>>>>>>> id rather use
>>>>>>>>> seed += 1LL<<32 :)
>>>>>>>>>
>>>>>>>>> lfg seens pointless complexity for this ...
>>>>>>>>>
>>>>>>>>> and patch ok
>>>>>>>>>
>>>>>>>> Well I'd like to use the defined methods for umid generation, see below:
>>>>>>>>
>>>>>>>> "A.3.2 Alternative masking methods
>>>>>>>> The masked material number is an unpredictable number uniformly
>>>>>>>> distributed over the range 0 thru 2^128-1. Its
>>>>>>>> effectiveness as a unique identifier relies on this uniform random
>>>>>>>> distribution, and the exact method of its generation is not
>>>>>>>> important. Therefore, the use of the reference masking method is not
>>>>>>>> normative, and any method providing an equivalent
>>>>>>>> level of unpredictability and uniformity of distribution may be used
>>>>>>>> with the ?masked method? value in the ?number
>>>>>>>> generation method? field of the UMID universal label (reference table 1
>>>>>>>> in 5.1.1)."
>>>>>>>>
>>>>>>>> And instance generation:
>>>>>>>>
>>>>>>>> "B.2 24-bit PRS generator (?2h?)
>>>>>>>> Any suitable psuedo-random sequence (PRS) generator polynomial may be
>>>>>>>> used provided it has a maximal length of
>>>>>>>> 16,777,215 clock cycles. At the point of creating a new instance of the
>>>>>>>> material, the 24-bits from the PRS generator are
>>>>>>>> sampled to gain a new instance value.
>>>>>>>> PRS generators shall not allow a zero value.
>>>>>>> am i right in assuming that this "definition" is a 24bit LFSR?
>>>>>>> if so, this is neither uniform over 2^128 nor unpredictable.
>>>>>>> actually, its trivial to generate all future and past values
>>>>>>> from just 2 24bit values even if the used polynomial is not known.
>>>>>>>
>>>>>>> also if my interrpretation of this "definition" is correct you can
>>>>>>> expect 1 collision in ~4000 ids
>>>>>> Well, "instance number" is 3 bytes and umid is 16 bytes, these are
>>>>>> different numbers, this is what the code is trying to achieve, see the
>>>>>> patch.
>>>>>>
>>>>>>>> NOTES
>>>>>>>> 1 Any suitable seed may be used to start the pseudo-random sequence
>>>>>>>> (PRS) 24-bit generator.
>>>>>>>> 2 The PRS generator should use a free-running clock having no time
>>>>>>>> relationship with the clock used to generate the sampling strobe.
>>>>>>>> 3 The PRS generator clock frequency should be greater than 10 kHz.
>>>>>>>> 4 The number of feedback taps resulting from the PRS generator
>>>>>>>> polynomial should be between 8 and 16 to ensure the random nature
>>>>>>>> of the sequence."
>>>>>>>>
>>>>>>>> What do you think ?
>>>>>>> sounds like the spec is writen by some really incompetent people.
>>>>>> Is it still true now you know that these numbers are different ?
>>>>> a design that cannot be implemented in ANSI C or for the matter of fact
>>>>> any deterministic language is broken
>>>>>
>>>>>
>>>>>> Is the method ok at least for the "instance number" ?
>>>>>>
>>>>>>> [...]
>>>>>>>
>>>>>>> also you should set any bits left after the seed+counter to a random constant
>>>>>>>
>>>>>>> and if you have a 32bit seed you have 32bit of randomness and a PRNG making
>>>>>>> 128 out of that still has just a randomness of 32, you could set 96 bits to
>>>>>>> your pets name it wont make a difference.
>>>>>>>
>>>>>> So there is no way we could be able to generate the 128 bits umid
>>>>>> according to the method ? Can I use the md5 of the 4 bytes of the seed ?
>>>>> you can but it will have a collision in ~64k umids thats the same as if you
>>>>> just take the 32bit seed + some constant like your name.
>>>>> also it violates the spec because it is neither unpredictable not uniform.
>>>>>
>>>>> If you want to follow the spec you need 128 strong random bits per umid.
>>>>> a md5 of 32 LSB from the timer does not qualify ...
>>>>>
>>>> All right, what do you think about this ?
>>> if /dev/random is available better if just a timer is available
>>> you leak the cpu type & compiler version used.
>> Well, I added ff_random_get_seed according to your indication :/
> 
> I didnt suggest to use more than 1 value from it
> 

You mean using more than once "seed" ?
Well I'm following your suggestion of using only seed.

Can I use LFG like I did in the first place ? I'd like to have this
problem fixed.

-- 
Baptiste COUDURIER                              GnuPG Key Id: 0x5C1ABAAA
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FFmpeg maintainer                                  http://www.ffmpeg.org




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