[FFmpeg-devel] [PATCH] Electronic Arts MAD Decoder

bajrang kumar bajrang.jnv
Wed Jun 10 15:27:08 CEST 2009


Please unsubscribe me from your mailing list

On 6/10/09, M?ns Rullg?rd <mans at mansr.com> wrote:
> Michael Niedermayer <michaelni at gmx.at> writes:
>
>> On Wed, Jun 10, 2009 at 01:37:13PM +0100, M?ns Rullg?rd wrote:
>>> Diego Biurrun <diego at biurrun.de> writes:
>>>
>>> > On Wed, Jun 10, 2009 at 08:52:58PM +1000, Peter Ross wrote:
>>> >>
>>> >> Patch updated.
>>> >>
>>> >> --- libavcodec/eamad.c	(revision 0)
>>> >> +++ libavcodec/eamad.c	(revision 0)
>>> >> @@ -0,0 +1,323 @@
>>> >> +
>>> >> +static av_cold int mad_decode_init(AVCodecContext *avctx)
>>> >
>>> > All those mad_ prefixes for static functions are pointless.
>>>
>>> I disagree.  When using a debugger, it helps if functions have unique
>>> names.  Setting a breakpoint on, or merely seeing in a call stack, a
>>> name like "decode" is ambiguous at best.  Unique names also help with
>>
>> debuggers should display the file name too
>
> You've obviously never used a debugger if you don't recognise the
> usefulness of unique symbol names.
>
>>> editors capable of jumping to a named symbol (emacs, vi, and many
>>> others).
>>
>> if the compiler can figure out which function is meant, so should an
>> editor
>
> Don't be stupid.
>
> --
> M?ns Rullg?rd
> mans at mansr.com
> _______________________________________________
> ffmpeg-devel mailing list
> ffmpeg-devel at mplayerhq.hu
> https://lists.mplayerhq.hu/mailman/listinfo/ffmpeg-devel
>



More information about the ffmpeg-devel mailing list