[FFmpeg-devel] [PATCH][VAAPI][2/6] Add common data structures and helpers
Gwenole Beauchesne
gbeauchesne
Fri Feb 27 14:31:56 CET 2009
On Fri, 27 Feb 2009, Michael Niedermayer wrote:
>> You can see that vaapi_render_state_private as vdpau_render_state.
>> Currently, the application allocates those. But Michael wanted lavc to
>> handle that itself, so I was only suggesting patches to achieve this. Since
>> this yields mess, in your opinion, it's probably not a good idea then. i.e.
>> let's just stick to the current approach: have the application allocate the
>> *_render_state structs.
>
> I dont remember suggesting this...
> what i suggested IIRC was that the struct could be stored in a struct not in
> data that is uint8_t []
Yes, but you didn't want my av_alloc_vaapi_render_state() either, so what
could I do? If I examine all the constraints, I have a satisfactory
problem so one should be spilled. :)
I don't mind assigning this struct to an mpi->planes[3] or whatever which
will be fed back to an hwaccel_data member, but this means the application
has to allocate it somehow, thus the former helper.
Or am I missing a something?
Let me summarize to check I understand all of your constraints (Reimar's
included):
1. We want *_render_state structs be stored in a specific AVFrame member,
not hijack some data[i] (mandatory)
2. We don't want the user app to allocate that struct itself (wish?)
3.1. We want the application be able to access the render state struct at
::get_image() location / or
3.2. find another means to make it initialize the struct with
app-provided data (va_context/surface in VA API case, surface in VDPAU
case
4. We can't initialize an extra mp_image_t::hwaccel_data because the image
allocation is well hidden under the mpcodecs_get_image() chain (vf->vo),
which loses AVFrame at the same time (that's normal).
5. AVHWAccel::start_frame()/decode_slice() can only allocate data that is
live until the ::end_frame()
6. ff_draw_horiz_band() does not necessarily send the surface that was
just rendered at ::end_frame() time
7. vaapi_render_state struct needs private data user doesn't care about
and doesn't have to access.
7.1 this data can't be allocated in start_frame() because of 5 and 6.
7.2 lazy allocation of the struct is desired to avoid many alloc/free
7.3 if private data is disassociated from original public data, we need a
location to bind this private data to the public struct priv member.
Doing 7.3 could be particularly ugly IMO, because we would be allocating
the private data before ::get_buffer() and, after this call, we then
have to bind it to some returning data[3].
That's why, IMO, while we are at allocating the private struct, why not
allocate the public one at the same time? This avoids the binding step
after ::get_buffer() but it turns out it's difficult without other changes
to MPlayer.
<shakers activated, let's see what gets out of the box :)>
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